Watch this pair of gameplay videos showing off the different ways Dishonored can be played.
In the videos below, a couple of the co-creative directors from Dishonored play through a mission of the stealthy first-person-action game featuring main character Corvo Atano. Both videos showcase the same mission, but one displays a stealthy approach to the game, while the second video shows a more violent and less stealthy version of the game. In the video commentary, the co-creative directors mention that there are many ways to progress through missions in the game. When entering a building called The Golden Cat, they make it a point to say that there are at least 8 different ways to infiltrate the building. Breaking into buildings isn't the only part of Dishonored that offers choices to the player. Encounters with enemies can be dealt with a knife, a knock out, or even a sneaky maneuver that keeps Corvo out of sight. The videos below also show some of the unique abilities that Corvo Atano has at his disposal.
Dishonored is expected to release October 9 on Xbox 360, PlayStation 3, and PC.
Anxious PC gamers waiting for Ghost Recon: Future Soldier will have to two extra weeks to get their hands on the game.
Ghost Recon: Future Soldier was scheduled to release June 12 for PC, but the game is having a minor delay of two weeks. Gamers will be able to play Future Soldier on June 26.
Here is a trailer to help cope with the waiting period:
Former LionHead Chief Promoting New Company's Venture, Which Will Feature 1 Piece of DLC Costing 50,000 GBP ($77,500 USD).
In what can only be called another "Molyneux Moment," the former head of Microsoft development house LionHead today unveiled some of the basic plans for the first game from the new independent company, 22 Cans, which has been entitled Curiosity.
According to Molyneux, the game will feature a single virtual room, with a black cube that all users will chip away at. Eventually, the black cube will break, revealing something "truly amazing, absolutely unique" and only the person responsible for breaking the cube will get to see this wondrous thing.
The catch? During the course of the chiseling, players will be able to purchase a limited number of chisels, which will increase the player's tapping strength. As you might have guessed, one of these chisels, which only one player will be able to buy, will sell for an estimated $77,500 USD. This will give the user 100,000 times the tapping strength of a standard chisel, but of course, there's no guarantee that this chisel will break through the cube, nor that anyone will actually purchase it.
Molyneux is expecting this portion of the game to be unveiled within the next six weeks, leading to the full and final game which is set to be released within the next two years.
Blizzard reaches out to their fans with an apology and update.
After Diablo III launched on May 15, many users experienced problems with the game's servers and connectivity. Since launch, Blizzard has been working hard on making sure that the issues are fixed and prevented from happening in the future.
Blizzard issued an official statement to their fans that included an apology and an update on the progress for Diablo III. According to the statement, the real-money auction house for Diablo III will be delayed past the original estimated date of May 22.
Here is the entire statement from Blizzard:
Diablo Players:
We'd like to extend a very sincere thank you to everyone who joined the global Diablo III launch celebrations this week, as well as to everyone who was ready to jump into Sanctuary the moment the game went live.
To that end, we'd also like to say that we've been humbled by your enthusiasm -- and we sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure. As many of you are aware, technical issues occurring within hours after the game's launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough.
We've been monitoring the game 24/7 and have applied several optimizations to help our systems better weather the global rush. As of late last night, specifically 11:50 PM PDT on May 15, all systems have been online and running relatively smoothly. We're continuing to monitor performance globally and will be taking further measures as needed to ensure a positive experience for everyone. This includes some maintenance to implement additional improvements for each region.
In order to make sure everything is continuing to run as it should, we've decided to move out our target launch for the real-money auction house beyond our original estimated date of May 22. We'll post further updates on that in the near future.
Aside from the tremendous number of players simultaneously logging in to the game, one of the launch-day service issues was linked to the achievement system. Some players began to notice early on that achievements were either not being earned properly, or not being saved between multiple logins. We're investigating this issue and will provide a specific update as soon as possible.
We greatly appreciate everyone's support, and we want to sincerely apologize for the difficulties many of you encountered on day one. Please visit the Battle.net Support site or Support forums for the latest service-related updates or for help in troubleshooting any technical issues you may be having downloading, installing, or while playing the game.
Thank you again for your patience while we reinforce the gates of Sanctuary and further strengthen it for your onslaught.