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NEWSLETTER

Not just game news... News for gamers.
The first game cartridge to use a battery back-up to save its progress was The Legend Of Zelda (NES).

Headlines

Wednesday, February 06, 2008

:: Articles :: Entertainment :: Games :: Wii ::
Day 4 of the Brawl Countdown

Today Rick throughly explains a veteran smasher.

Day 4: Ganondorf

Series: The Legend of Zelda Series
First Apperance: The Legend of Zelda: Ocarina of Time [N64, 1998]
(first apperance of 'Ganondorf', not Ganon)
Last Main Apperance: The Legend of Zelda: Twilight Princess [GCN/Wii, 2006]
Smash Experience: Veteran
Intro: A lot of people assumed that, with the supposed removal of clones, that Ganondorf would still be back and have a moveset that actually used his sword, especially since he uses one in Twilight Princess. However, the report of no more clones was misunderstood, and Ganondorf was back sporting the same "slow Captain Falcon" set as before. Specifically, he's been "luigified" a term given to clones whose sets now have some key differences from the original. I wonder how these changes improve Ganondorf, if at all?
Standard B: Ganondorf's version of Falcon Punch. Haven't seen it in action yet, but I can only guess it doesn't take as long to charge as before, though probably still longer than Falcon's.
Side B: His side B has been modified. Unlike in Melee, and unlike Falcon, instead of just hitting his opponent with an uppercut, he'll grab 'em and blasts them with a shot of dark energy or something. The opponent just falls down after this, so its not a good way to KO someone, but its still pretty cool looking.
Up B: Same move as before, but it looks nerfed this time around. By that I mean, it doesn't look like it sends foes flying like it did in Melee. Which sounds like a relief to those who hated fighting Ganondorf for that very reason, but I'm sure those who planned to main Ganondorf will be sad to see this development. Though, I've been told that if Ganondorf can't grab with this move, he'll just try to hit normally for damage, which would be a plus.
Down B: His version of the Falcon Kick doesn't seem much different. To note, I've seen people use his Down B followed by his up B to recover, as the Down B does cover a decent distance.
Final Smash: As it is Ganondorf you would expect his FS to be some kind of Ganon. As it is the Twilight Princess model of Ganondorf you would expect a version of Ganon like the 'giant boar' version featured in Twilight Princess. Those expectations are met. Ganondorf turns into his giant boar version, then slams into whomever is in front of him for some nice damage and a good chance of KOing. All in all, it looks very solid.
Other Notes: I've never gotten used to Ganondorf's TP model, even when completing TP. Still haven't. This is especially weird given that I got used to Ganondorf's WW model rather quickly. Maybe its because I expected the latter to look like it did, but not so much the former. Meh. Also, you know his standing Up A? You know, the long-delay kick where he reveals his crotch for three seconds? Couple of things seem to be different about it this time. First, its not as powerful. Second, the delay isn't as bad. Third, it now pulls opponents in. That's right, Ganondorf's crotch now has it's own center of gravity. Yikes.
My Expectations: Ganondorf's moves might be based on Captain Falcon again, but that was never really a bad thing. Some of the changes his moves have gone through may be met with mixed reviews, but those used to his Melee version should still be at home... unless they spammed his Up B. They probably won't like Ganondorf as much now.

--Writtten by Rick52 [GameWinners Moderator]

Posted by on 02/06 at 05:46 PM [0 Comments] [0 Trackbacks]
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