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Tuesday, February 05, 2008
Since there are 35 characters confirmed for Brawl, Rick52 from the forums is going to create a character analysis each and every day until Brawl is released for the Americans.
Day 1: Ness
Series: Mother/Earthbound Series
First Apperance: Earthbound [SNES, 1995] (Mother 2 in Japan)
Last Main Apperance: Earthbound [SNES, 1995]
Smash Experience: One of the Originals
Intro: Ah, Ness. After being in the first two smashes there were fears you were going to be phazed out, especially when Lucas was first shown. Thankfully, you're still here and it seems like you're still up to your old tricks: using abilities that you could never use in your original game. Ah, yes.
Standard B: PK Flash. It looks like all of Ness' moves will remain relatively the same as their Melee counterparts. If so, PK Flash probably won't see too much action, especially in 1 on 1 matches. Having used Ness a lot in Melee, I never really found much of an opportunity to use it in 1 on 1s, though obviously in 4-player Brawls Ness' opportunities to use it are much more common. Maybe it'll work differently in Brawl, maybe taking less time to fully charge or increasing the range of where you can move it.
Side B: PK Fire. The first of Ness' moves he never learned in Earthbound. Doesn't do much damage, but if used at the right time, it can set your foes up for doom, possibly gloom as well. Well, not really.
Up B: PK Thunder. One of the more intriguing recovery moves. By itself, it's merely an annoyance, but having it hit Ness turns him into a cannonball, great for recovery and deals a fair share of damage. Ness being completely defenseless while using it is a drawback, though, and though its a nice recovery, missing yourself with it as you fall to your death is always a possibility. As it stands, though, its a great move.
Down B: PSI Magnet. Always be weary of using energy projectiles on Ness, but in 4-man Brawls Ness can get more use out of this. Since, you know, using energy projectiles in a 1-on-1 against Ness is moronic. lol fox
Final Smash: PK Starstorm. Now, I don't want to get into why Ness has Starstorm, a move of mass destruction he doesn't learn in Earthbound (learning various levels of PK "Favorite Thing" instead for his super destruction attack), but as it stands, using this Final Smash successfully depends on how many people you're playing against, and the stage. In other words, 1 on 1 in Hyrule Temple doesn't leave Ness with much success with the move. PEEE KAAY STAAAAARSTOOOORRRRM!!!!
Other Notes: Ness' smash attacks were always fun to use. His yo-yo and bat, things he actually used in Earthbound, do a better job dealing direct damage than most of his B attacks, Flash notwithstanding. Hopefully his midair-down returns to its N64 glory, but I doubt it.
My Expectations: I used Ness quite a bit in Melee, and it seems like he'll play pretty much the same way in Brawl. Which is a good thing, I think. Lucas seems to put more focus on PSI attacks, whereas with Ness most of his damage will be from his trusty bat. I'm fine with that. I'll be looking forward to doing well with Ness in the future.
Day 2: Zelda/Shiek
Series: The Legend of Zelda Series
Zelda's First Apperance: The Legend of Zelda [NES, 1987]
Zelda's Latest Main Apperance: The Legend of Zelda: Twilight Princess [GCN/Wii, 2006]
Shiek's Only Apperance: The Legend of Zelda: Ocarina of Time [N64, 1998]
Smash Experience: Veteran
Intro: Princess Zelda is an interesting one. In Ocarina of Time, she turns out to also be Shiek, which I'm sure was a surprise to some who hadn't had that spoiled beforehand. Yet, despite that being the only Zelda game in which that happens, in Melee and in Brawl she has the ability to transform into Shiek, sacrificing power for speed. In Brawl, her Twilight Princess model is used which is more drab than normal (I'm pretty sure she's wearing boots), but it seems like she'll play like her Melee counterpart. Also a fun note is that now you can select Shiek at the character screen.
Zelda Standard B: Nayru's Love. Always useful in close quarters. Never could get it to reflect things like I wanted to, though I forget if you actually could. It's been awhile since I played Melee.
Zelda Side B: Din's Fire. An annoying move, though an easily dodgable one if the Zelda player doesn't know what they're doing. I wonder if this move has been changed in anyway, maybe making it more powerful... (edited in: in fact, its range is much greater. You can actually combo with it!)
Zelda Up B: Farore's Wind. The distance this covers is large, though if used poorly Zelda is left open for some death. I wouldn't be surprised if this move was tinkered with.
Down B: TRANS-FORM! I hope the jingle remains.
Shiek Standard B: Needle Storm. Another annoying but useful move. ...I really don't have much more to say here.
Shiek Side B: Chain. I bet this one's gonna be slightly different, making it easier for the opponent to break up or something. Not that it was that difficult to do in Melee. Chain could do everything, though. Keep your foes away, deflect some items, deal minimal damage. I also hear it can be used for recovery like the Hookshot this time. EVERYTHING.
Shiek Up B: Vanish. It's like Zelda's Up B, but there's more lag before she disappears, and the distance she goes isn't as far. Plus, it deals damage upon her vanishing. I don't think this one will change much.
Final Smash: Light Arrow. Looks like a near OHKO if it hits. If it hits is the question. Also, it looks like if Zelda hits you you'll fly upwards while if Shiek hits you you'll go downwards. Not that it matters, you'll probably be dead regardless. Also, looking at the videos, it seems like when it hits someone, the camera will stop and show a still of the victim getting hit. How cruel.
Other Notes: I wonder if Zelda will have that devasting mid-air kick like she did in Melee, or if it'll be nerfed. I've also heard that Shiek has been nerfed a bit and is less powerful than she was in Melee. Which makes the whole 'set up with Shiek, kill with Zelda' bit more applicable in Brawl than in Melee.
My Expectations: Like Ness, I don't expect Zelda/Shiek to be much different either, Shiek's possible nerfiness aside. lol boots
--Created by Rick52 [GameWinners Moderator]
Posted by on 02/05 at 07:14 AM
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