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NEWSLETTER

Not just game news... News for gamers.
The first arcade game to use video disc technology was Dragon's Lair.

Headlines

Tuesday, February 05, 2008

:: Articles :: Entertainment :: Games :: Wii ::
Day 3 of the Brawl Countdown

Today, Rick throughly explains Pit in detail.

Day 3: Pit

Series: Kid Icarus Series
First Apperance: Kid Icarus [NES, 1987]
Last Main Apperance: Kid Icarus: Of Myths and Monsters [GB, 1991]
Smash Experience: Newcomer
Intro: Pit is from a rather difficult NES title Kid Icarus. Kid Icarus is a rather popular title; in times past I would see a lot of people hope for some kind of sequel to it (even though there was one). So, I guess its no surprise that he would make an appearance as a playable character. From the looks of things, Pit looks like he's gonna be solid.
Standard B: Palutena's Arrow. It's like Link's Bow, but the ability to aim up and such, and it also comes with Curving Action-action-tion-on!
Side B: Angel Ring. I've seen a video where this move, against Meta Knight, dealt 98% damage to the poor guy. It's massive Chaining Action-action-tion-on!
Up B: Wings of Icarus. I've seen this thing in action, and holy crap, I think that is the best recovery in the game, and I'm not even counting the fact that he can use his jump in mid-air multiple times. He flies so high... best way to knock him out is to play on a stage like the Eldin Bridge where he can't fly to save his ass. Guess that's what you'd expect from a character with angel wings on his back... ... ... Superior Flying Action-action-tion-on!
Down B: Mirror Shield. I have no clue what this could be, I haven't seen Pit use it yet. Something tells me it's like Fox's reflector, but only covers one side like an actual shield. I'm sure there's more to it to make not like an inferior reflector. ... Shield Reflecting Ac-*is shot*
Final Smash: Palutena's Army. It seems like a larger version of Unown from Melee, but those little soldier guys actually target foes. Those guys can easily be blocked, but the thing is, Pit can still do things. Better watch out.
Other Notes: I can't wait to see how he fights with that dual blade/pseudo-bow weapon of his. Also: *uses Angel Ring* AIAIAIAIAIAIAIAI!!!
My Expectations: Pit looks to be a very interesting character. With his almost-broken recovery and comboing abilities, he seems to be one of the best new characters entering Brawl.

--Written by Rick52 [GameWinners Moderator]

Posted by on 02/05 at 04:42 PM [2 Comments] [0 Trackbacks]

:: Articles :: Entertainment :: Games :: Wii ::
The Countdown To Brawl

Since there are 35 characters confirmed for Brawl, Rick52 from the forums is going to create a character analysis each and every day until Brawl is released for the Americans.

Day 1: Ness

Series: Mother/Earthbound Series
First Apperance: Earthbound [SNES, 1995] (Mother 2 in Japan)
Last Main Apperance: Earthbound [SNES, 1995]
Smash Experience: One of the Originals
Intro: Ah, Ness. After being in the first two smashes there were fears you were going to be phazed out, especially when Lucas was first shown. Thankfully, you're still here and it seems like you're still up to your old tricks: using abilities that you could never use in your original game. Ah, yes.
Standard B: PK Flash. It looks like all of Ness' moves will remain relatively the same as their Melee counterparts. If so, PK Flash probably won't see too much action, especially in 1 on 1 matches. Having used Ness a lot in Melee, I never really found much of an opportunity to use it in 1 on 1s, though obviously in 4-player Brawls Ness' opportunities to use it are much more common. Maybe it'll work differently in Brawl, maybe taking less time to fully charge or increasing the range of where you can move it.
Side B: PK Fire. The first of Ness' moves he never learned in Earthbound. Doesn't do much damage, but if used at the right time, it can set your foes up for doom, possibly gloom as well. Well, not really.
Up B: PK Thunder. One of the more intriguing recovery moves. By itself, it's merely an annoyance, but having it hit Ness turns him into a cannonball, great for recovery and deals a fair share of damage. Ness being completely defenseless while using it is a drawback, though, and though its a nice recovery, missing yourself with it as you fall to your death is always a possibility. As it stands, though, its a great move.
Down B: PSI Magnet. Always be weary of using energy projectiles on Ness, but in 4-man Brawls Ness can get more use out of this. Since, you know, using energy projectiles in a 1-on-1 against Ness is moronic. lol fox
Final Smash: PK Starstorm. Now, I don't want to get into why Ness has Starstorm, a move of mass destruction he doesn't learn in Earthbound (learning various levels of PK "Favorite Thing" instead for his super destruction attack), but as it stands, using this Final Smash successfully depends on how many people you're playing against, and the stage. In other words, 1 on 1 in Hyrule Temple doesn't leave Ness with much success with the move. PEEE KAAY STAAAAARSTOOOORRRRM!!!!
Other Notes: Ness' smash attacks were always fun to use. His yo-yo and bat, things he actually used in Earthbound, do a better job dealing direct damage than most of his B attacks, Flash notwithstanding. Hopefully his midair-down returns to its N64 glory, but I doubt it.
My Expectations: I used Ness quite a bit in Melee, and it seems like he'll play pretty much the same way in Brawl. Which is a good thing, I think. Lucas seems to put more focus on PSI attacks, whereas with Ness most of his damage will be from his trusty bat. I'm fine with that. I'll be looking forward to doing well with Ness in the future.

Day 2: Zelda/Shiek

Series: The Legend of Zelda Series
Zelda's First Apperance: The Legend of Zelda [NES, 1987]
Zelda's Latest Main Apperance: The Legend of Zelda: Twilight Princess [GCN/Wii, 2006]
Shiek's Only Apperance: The Legend of Zelda: Ocarina of Time [N64, 1998]
Smash Experience: Veteran
Intro: Princess Zelda is an interesting one. In Ocarina of Time, she turns out to also be Shiek, which I'm sure was a surprise to some who hadn't had that spoiled beforehand. Yet, despite that being the only Zelda game in which that happens, in Melee and in Brawl she has the ability to transform into Shiek, sacrificing power for speed. In Brawl, her Twilight Princess model is used which is more drab than normal (I'm pretty sure she's wearing boots), but it seems like she'll play like her Melee counterpart. Also a fun note is that now you can select Shiek at the character screen.
Zelda Standard B: Nayru's Love. Always useful in close quarters. Never could get it to reflect things like I wanted to, though I forget if you actually could. It's been awhile since I played Melee.
Zelda Side B: Din's Fire. An annoying move, though an easily dodgable one if the Zelda player doesn't know what they're doing. I wonder if this move has been changed in anyway, maybe making it more powerful... (edited in: in fact, its range is much greater. You can actually combo with it!)
Zelda Up B: Farore's Wind. The distance this covers is large, though if used poorly Zelda is left open for some death. I wouldn't be surprised if this move was tinkered with.
Down B: TRANS-FORM! I hope the jingle remains.
Shiek Standard B: Needle Storm. Another annoying but useful move. ...I really don't have much more to say here.
Shiek Side B: Chain. I bet this one's gonna be slightly different, making it easier for the opponent to break up or something. Not that it was that difficult to do in Melee. Chain could do everything, though. Keep your foes away, deflect some items, deal minimal damage. I also hear it can be used for recovery like the Hookshot this time. EVERYTHING.
Shiek Up B: Vanish. It's like Zelda's Up B, but there's more lag before she disappears, and the distance she goes isn't as far. Plus, it deals damage upon her vanishing. I don't think this one will change much.
Final Smash: Light Arrow. Looks like a near OHKO if it hits. If it hits is the question. Also, it looks like if Zelda hits you you'll fly upwards while if Shiek hits you you'll go downwards. Not that it matters, you'll probably be dead regardless. Also, looking at the videos, it seems like when it hits someone, the camera will stop and show a still of the victim getting hit. How cruel.
Other Notes: I wonder if Zelda will have that devasting mid-air kick like she did in Melee, or if it'll be nerfed. I've also heard that Shiek has been nerfed a bit and is less powerful than she was in Melee. Which makes the whole 'set up with Shiek, kill with Zelda' bit more applicable in Brawl than in Melee.
My Expectations: Like Ness, I don't expect Zelda/Shiek to be much different either, Shiek's possible nerfiness aside. lol boots

--Created by Rick52 [GameWinners Moderator]

Posted by on 02/05 at 07:14 AM [0 Comments] [0 Trackbacks]

Tuesday, January 15, 2008

:: Articles :: Entertainment :: Games :: Wii ::
Brawl pushed back again?

That's right, Super Smash Brothers Brawl for the Nintendo Wii has been pushed back again.

March 9, 2008 is the new release date for Super Smash Brothers Brawl. [American Release]

This game is so amped up, it seems as if everytime we get near the release date, it's pushed back again. The Japanese release date is also pushed back. [January 31, 2008]

Sakurai, the "head" of Super Smash Brothers, has this to say "Due to delays in the completion of Super Smash Bros. Brawl, weve had to change the release date of the game to Sunday, March 9th.

I deeply apologize to the people who have looked forward to playing the game for so long and ask that you hold on just a little longer. Thank you for your patience."

For more information, check out http://www.smashbros.com/en_us/index.html

Posted by on 01/15 at 11:24 PM [0 Comments] [0 Trackbacks]

Monday, December 24, 2007

:: Articles :: Site Info ::
Happy Holidays!

It's the holiday season and we would like to wish you all a safe and fun holiday season.

We would like to thank everyone from GameWinners who takes the time to read our News Articles each and every day. We hope everyone has a safe and fun holiday season!

--GameWinners News Editors [Al, AJ, Apollo, Haze, Northern Lights, Twilight, Zero 24, ~Lightning~]

Posted by on 12/24 at 04:27 PM [1 Comments] [0 Trackbacks]

Tuesday, December 04, 2007

:: Articles :: Games :: PC :: PlayStation2 :: PlayStation3 :: Wii :: Xbox 360 ::
GHIV, CODV both confirmed

Guitar Hero 4 and Call Of Duty 5 have both been confirmed.

Oh, Blizzard and Activision are merging too

In a conference call with investors earlier today, Vivendi CEO Jean-Bernard Levy fleshed out more specifics on the $19 billion deal that will join Activision and Blizzard into one of the largest third-party publishers in the world. While analysts reacted favorably to the nitty-gritty financial details, what most gamers are primarily interested in is the future of the two publisher's popular franchises.

For Activision's stable of franchises, at least, the future looks pretty much as expected. In an industry note parsing out the benefits of the merger, Activision Blizzard unsurprisingly revealed the Guitar Hero and Call of Duty franchises would each receive new installments. Aside from being confirmed as Guitar Hero IV and Call of Duty 5, no other details on the games emerged.

The two franchises have been a boon in recent months for Activision. After tallying $115 million in first week sales, Guitar Hero III: Legends of Rock went on to be the best-selling cross-platform game for the month of October. Likewise, Call of Duty 4: Modern Warfare has enjoyed both critical and commercial success, contributing to Activision's premerger upward revision of its 2008 fiscal outlook.

Activision Blizzard also reaffirmed that a game featuring the James Bond license was in development, Bizarre Creations was still at work on a racing title, and new Tony Hawk, Marvel, and DreamWorks titles were on the horizon.

The above article was "Pilfered" from Gamespot.

Lightning thinks: It won't make all that much difference, things will continue to run as they have and we'll still see some AAA titles coming our way.

Posted by ~Lightning~ on 12/04 at 02:35 PM [0 Comments] [0 Trackbacks]
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