Konami releases this new "Arm" trailer for Metal Gear Rising: Revengeance...
The recently released live-action trailer for Metal Gear Rising: Revengeance doesn't explain much, but it's a step closer to figuring out what Konami is hinting at. This teaser features deranged doctors experimenting on and injecting a man. That man is most likely Raiden, the main character of Metal Gear Rising.
More details about the game from Konami can be expected soon.
Tomorrow, Sunday, April 29, a brand new Diablo III commercial will air. Be sure to be watching Family Guy on Fox at 9:00PM (8:00PM Central), so you don't miss it. The commercial will give a cinematic look at Diablo III, and hopefully send fans off into the short wait until the Diablo III release.
Diablo III will arrive on May 15 this year.
Source: Battle.net
Gamers can get their hands on this highly anticipated RPG early next week
Dragon's Dogma will arrive on PlayStation 3 and Xbox 360 on May 22nd for Gamers in North America; Europe on May 25th. While the release is still more than a month away, anxious fans of Dragon's Dogma can play the demo available on Xbox Live everywhere and PSN in North America on April 24th.
The demo will allow players to fully customize their characters. These characters will be able to be brought into the full retail release of Dragon's Dogma in May.
Demon's Souls fans were happy to hear that ATLUS was not going to shut down the North American servers in 2011. However, ATLUS noted that the time would come in 2012. Well, that time is now. In a statement sent to GameInformer, Tim Pivnicny, ATLUS VP of sales and marketing, talks about the situation:
"On October 6, 2009, North American gamers expectations of what an online roleplaying experience could be were forever changed. With DemonҒs Souls, gamers received a title of breathtaking scope and vision, a project built on experimental cooperative and competitive multiplayer concepts, offering users both direct and indirect methods of communication and interaction. Elements of every connected players single player world carried into the worlds of others, sometimes as nothing more than an echo or afterimage, and other times in the form of an alliance or invasion. With countless hazards to memorize and plan for spread across each of the gameҒs sprawling dozen-plus worlds, the ability for players to leave hintsor, potentially, deceptionsחand to view the final moments of other adventurers lives, created an unprecedented form of RPG crowd-sourcing that remains revolutionary to this day.
When subtle interactions were insufficient assistance, players could call across dimensions for assistance, pulling the weakened spirit forms of other adventurersҗunable to communicate using conventional voice chat in order to preserve the games intense atmosphereҗinto their worlds to help them defeat the games unforgettable boss monsters. Other less altruistic spirit form users could invade the world of living adventurers and try to revive themselves by quite literally stealing that life from another. All of these online elements, all of the ways in which gamers would interact with each other, served to enhance and complement the core game and were designed so as to neither diminish nor distract from the experience and thrill of simply playing the game.
It has been a tremendous honor and privilege for all of our staff at ATLUS to have been involved with so innovative and groundbreaking an interactive entertainment experience. We poured our heart and soul into every facet of our involvement with DemonҒs Souls, particularly the titles memorable Deluxe Edition, which served as the only avenue through which to purchase the gameҒs official strategy guide. It was also of the utmost importance for us to sustain the games online experience as long as possible, even beyond the point at which sales could help to offset the expense. Regrettably, the online servers cannot be sustained forever and now the end draws near. Thank you to the unparalleled passion and support of the DemonҒs Souls community throughout these last two and a half years. The online adventure may end soon, but the memory of itjust like that of every boss strategy, every level floor plan, and hidden secretחlives on in the gamers for whom the game was so special.
Long live Boletaria!"
The servers for Demon's Souls will officially go offline on May 31st. The single-player functionality of the game will still work, but online occurrences will no longer exist. So, jump on Demon's Souls on May 31st if you want to enjoy the end of Demon's Souls online glory.