Tuesday, May 04, 2004
Beta test applications are now being taken for The Matrix Online, but they are limited to residents of the United States and Canada.
The game's events occur immediately after the end of The Matrix Revolutions. Beta testers can take part in "wire-fu" combat and action in a large urban environment. According to Monolith, "The game will be a re-creation of the virtual world of The Matrix, employing cutting-edge 3-D graphics, networking and server technology. Gameplay in The Matrix Online will be based an extensive mission structure, social interaction and a completely customizable skill and ability system." Sign-ups are being accepted here.
Posted by
Al on 05/04 at 09:27 AM
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Nintendo mentions more of Mario's abilities as a flat character.
From GamesRadar, "The full range of paper-thin moves aren't known yet but we do know that in order to progress Mario (and other playable characters) will have the ability to use his slimmer-than-slim body to slip through cracks, plus he'll be able to roll up into a tube. These are in addition to Mario's previously announced ability to fold himself up into a paper plane. How cool is that? The new abilities promise an even greater adventure in this second Paper title but the variety of gameplay offered by a flying mechanic should really up the fun."
Posted by
Al on 05/04 at 09:25 AM
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The game will include a four-player deathmatch mode, and Samus will have her hands full as someone else is after her during the game.
From Gamers, "However, she's not going to be the only hunter on the block... someone or something will be after Samus as well. Similar to Metroid Fusion, where players were chased by the SA-X, an entity that mimicked the beloved bounty hunter down to the Super Missiles and fashionable attire, Metroid Prime 2: Echoes will have a being following the beloved bounty hunter through this strange new world. The identity of this rather brave being is still unknown."
Posted by
Al on 05/04 at 09:23 AM
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Monday, May 03, 2004
EA, best known for their Madden and The Sims series show huge surges in sales and growth for 2004.
This is a significant announcement from the industry giant as several other game developers revealed net losses coming into the second quarter of 2004. EA's revenue for the fiscal year 2004 reflect a $2.96 billion in revenues (a 19 percent increase in revenues), with a net profit of $577 million (a 82 percent increase in net profit from 2003.)
Posted by
on 05/03 at 11:54 PM
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The Art Institute of California is running a workshop in game design and other media this summer.
From 1up, "The program is open to high school students entering their senior year with an interest in any of the above. Classes are run by Art Institute of California faculty, and special events and sightseeing trips will also be planned around the San Francisco area when workshops are not in session. For those outside the city, housing options will be available."
Posted by
Al on 05/03 at 11:32 PM
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