Welcome new News mods!
Our anticipated timeline to get this thing live.
Congratulations. If you're reading this, I didn't screw up your username and password when registering your account. To start, click the "My Account" link and edit it as desired. Note: If you decide to change your password in the publishing system, you also must let me know, as I must also change the password that allows access to the physical "modcp" directory on the web server to match, unless you don't mind having two different passwords (one to access this area and the other to publish).
The Moderator FAQ is almost complete, and you can read it to get an introduction into publishing your articles. I still need to hammer out some details regarding graphic files, and hope to have that done in a couple of days.
Feel free to take the system out for a test drive by posting some test articles here in the "Modcp" blog. If you feel you are ready, you can post an article on the "GameWinners.com" blog. Note: There is no way to move articles from one blog to the other. Unless you want to cut and paste between screens, do not post something here and later intend to move it to the public blog. Since the actual News system has not been announced site-wide (it was only announced to our forum members during the vB3 conversion), don't expect a big readership. It's still officially in "beta".
However, hopefully by next weekend (April 17th), the News system will be live. By this, I mean that the top ten headlines will appear on the home page of the main site within one hour of being published here; the top five headlines will appear at the bottom of all of our cheat pages within one hour of being published here; and your latest three original articles* will appear on the home page of the main site.
*By original articles, I mean your "editorials" (not news headlines and stories). As they are published, I will choose the three best out of the current log and flag them to appear on the main site. As a new original article is posted, and is decided to be "feature-worthy", I'll flag it as such and it will appear at the top of the three, bumping the oldest one off.
This publishing software itself is only in it's second public beta at the moment. Thus, we do not have a built-in forum to discuss with each other (yet). However, the commenting system here is unmoderated, and we can use it as a simple bulletin board until then. Please feel free to post any questions you have there, or simply email me.
Posted by Al on 04/11 at 07:52 PM
Moderator FAQ
An introduction to the GameWinners.com News publishing system.
Posting a new article
Step 1
Log into the publishing system at http://news.gamewinners.com/sys64738/index.php
Step 2
Click the "Publish" tab at the top of the screen. Select either "GameWinners.com" for the public news site or "Moderators" for the private moderator section.
Step 3
There are several fields to fill out on the left side of the "Publish" screen. The required ones are marked with an asterisk (*).
First, complete the Title field with a brief headline that describes your article. Your title does not have to be a complete sentence, but if possible should contain something compels a reader to click through. The contents of this field will be the text in the link that appears on the news publishing system, the main site, and RSS syndication feeds.
Leave the URL Title blank. It will be automatically filled out when you submit your article.
Fill the Summary field with a sentence that summarizes the content of your article. You can enter more than one sentence if neccessary, but it is usually better to leave longer details for the main part of the article.
The Body field contains the content of your article. Articles can be either news or an original piece authored by you. We'll continue describing a news article, as original pieces can be formatted as you desire. There are two styles you can use to post a news article -- Slashdot type (http://www.slashdot.com) or Google News (http://news.google.com). You can visit those sites to see examples of those formats.
In the Slashdot type, the Body field consists of one or two sentences of your own opinions about the news story, with an embedded link to the source of the information.
In the Google type, there is no original commentary. Instead, it consists of a link to the source of the story along with a quote from the place you are linking to. This is allowable, under the "Fair Use" provision of copyright laws. It is important that you do not copy the entire story from the site you are linking to, as this is not allowed and is considered both plagaristic and a violation of copyright. Instead, start with the word "From" followed by a link to the story and a comma. The name of the link should be the site that originated the story. For example "GameSpot", "1up", or "Gamers" for gamespot.com, 1up.com, or gamers.com. Note that the .com portion of the site is not included in the name of the link, as it's obvious that you are linking to a web site. Then, put an excerpt (one or two paragraphs at most) of the story from their site in quotes. Remember to change any quotes that they may have in their story to single quotes. The final result will be something like:
From Super Duper Game News, "Big Game Co. today announced that they are releasing 'Lame Game 2', a sequel to 2003's original 'Lame Game' on the PlayStation3, Xbox Next, and Nintendo N5. Joe Dingleberry, vice-president of marketing for Big Game Co., stated 'This will be the biggest thing since the original 'Lame Game'. Basically, we just ran out of ideas and used some new 3-D models and changed everyone's name.' The game is scheduled to be released on April Fool's Day, with yet another possible sequel as early as Arbor Day.
The Extended text field is a sort of scratch-pad. You can use it to store notes about your story, or use the formatting buttons to create HTML there before cutting and pasting it into your article. Text entered here will not appear publicly.
The Trackback URLs to ping field is normally left blank. It is used for blogs to link back to one another. If your story is from another blog and they support trackbacks, you can enter the Trackback URLs here.
Notice the "Formatting" options below the Summary, Body, and Extended text fields. This should be left at the default setting of "< br / >", as changing it will cause your article to break when displayed and exported.
Step 4
The right side of the "Publish" screen has several options. Normally, you only need to highlight the names underneath the Categories heading to classify where your article belongs (in the GameWinners.com weblog). You can set your article to more than one category (for example, if a story pertains to the PlayStation2, Xbox, and Gamecube) by [Ctrl] + clicking the appropriate areas. After doing so, you can click the Update button to publish your article, or the Preview button to check your formatting. You're done!
Step 5 (optional)
As for the other options on the right side of the "Publish" screen...
The Entry Status setting defaults to "Open", which will make your article appear publicly. If you wish to make it private for some reason (it is a work in progress, etc.), change the status to "Closed". Do Not change the status to "Meta", as this is used to flag articles that will be exported to the main site.
You may not change the Author setting.
If you used the "Edit" feature to update a previously published article, you may wish to "bump" it so the news system displays it higher in the listing. To do so, change the values in the Date field. Note: Assuming you set your "My Account" settings to reflect your local time zone, the value you enter here is the date and time locally when you published your article. Note: If you set a date and time in the future, your article will not appear on the site until it is past that point in time.
By putting a date and time in the Expiration Date field, your article will be removed from the publishing system at that point in time.
Under the Options heading, generally leave the "Allow Comments" box checked (lets users respond to your article) and "Allow Trackbacks" checked (allows the system to track other blogs that link to your article). Do not check the "Make Entry Sticky" box, as your article will not migrate normally by time posted.
The Sites To Ping heading allows you to manually (de)select weblogs that list new articles from other blogs around the web. When the News section goes live site-wide, those sites will be checked by default. Until then, leave them blank. If for some reason you do not wish your article to be "discovered" by those article listing blogs, uncheck those boxes.
Posted by Al on 04/10 at 06:05 PM
Brutal Legend - Demo game play
From the mind of Tim Schafer (Psychonauts, Grim Fandango) comes Brutal Legend, the ultimate heavy metal action game starring Jack Black (School of Rock, Tenacious D). You are heavy metal roadie Eddie Riggs, hurled back in time to the mythical Age of Metal when the world was formed and ruled by the power of Rock! Armed with a broadaxe, a guitar, and a big block V8 you set off on an epic quest to assemble an army of headbangers, hotrods, barbarians, demonic dominatrix and the undead. With the wings of a demon and the power of a Rock God, you must lead humanity in an epic war against its barbaric overlords, and carve your name forever into the Brutal Legend.
Take a look at game play from the preview version.
Posted by Al on 09/21 at 02:45 PM
Fossil Fighters - Opening game play
Fossil Fighters blends the timeless human fascination with dinosaurs with the fun of building a collection. The game lets players build a collection of more than 100 fantastical dinosaurs known as "vivosaurs." This new game incorporates elements of discovery, tactics, and strategy as players try to get the best vivosaurs on their teams to battle it out on the field.
Posted by Al on 08/18 at 04:23 PM
Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled - Game play
The classic Teenage Mutant Ninja Turtles game is back with a brand new look in Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled. The arcade classic has been revamped with all new 3D graphics but the same classic beatem up gameplay.
Posted by Al on 08/11 at 11:59 PM
Monster Hunter 3 - Game play
Currently available only in Japan on the Wii, living the life of a hunter need never be a solitary experience. The game features the option of split-screen mode where two players can hunt co-operatively or form a team of up to four hunters via the game's custom online Wi-Fi mode. Even solo players do not have to face Monster Hunter 3's challenging quests alone as they will be ably accompanied by Cha-Cha, an AI hunting partner whose skills will prove invaluable. New items, weapons and armor sets will be also available to assist the hunters as they embark on the most epic Monster Hunter adventure to date.
Posted by Al on 08/10 at 11:59 PM
Shatter - Game play
Shatter resembles classic brick-breaking games, but with twists that make it modern and unique including: Innovative controls, physics effects, power-ups, special attacks, and boss battles which combine to provide an experience that is always interactive. Standard, Boss Rush and Bonus game modes enhanced with leaderboards and trophies. Vibrant 3D style presented across 10 distinct worlds in 4xAA 60fps HD. A fully scored soundtrack featuring more than 90 minutes of rich original music.
Posted by Al on 08/09 at 11:59 PM
Batman: Arkham Asylum - Demo game play
Batman: Arkham Asylum is a single player, third-person action/adventure in which the Dark Knight is forced to take on his greatest challenge yet when he is trapped by arch rival, the Joker, within Gotham City's facility for the criminally insane, Arkham Asylum. A blend of exciting arcade style combat and stealth mechanics packed with amazing graphics in a moody, immersive setting, Batman: Arkham Asylum offers diverse gameplay options that push the envelope for all action, adventure and superhero games.
Posted by Al on 08/08 at 01:59 PM
Watchmen: The End Is Nigh Part 2 - Game play
It's June 1977, and any day now the passage of the Keene Act will outlaw all masked vigilantes not sanctioned by the government. In the meanwhile, Rorschach has uncovered a strange and mysterious missing person's case. Together with the help of Nite Owl, the pair has set out to find the missing young girl in Watchmen: The End is Nigh Part 2. Their search takes them deep into the depraved, sleazy corners of the city, and eventually face-to-face with the mysterious Twilight Lady. The seedy underbelly of New York beckons will you take the call?
Posted by Al on 08/04 at 11:59 PM
Space Bust-A-Move - Game play
The smash-hit classic arcade game is going where no bubble has gone before in Space Bust-A-Move. Help the twin brothers, Bub and Bob, as you journey to distant planets to collect "Cosmo Bubbles" in order to stop the evil Devilin from taking over the galaxy. With intense multiplayer competition, improved graphics, customization options, and mini-games, you've never busted bubbles like these.
Posted by Al on 08/03 at 11:59 PM
Fat Princess - Game play
Fat Princess pits two hordes of players against each other in comic medieval battle royale. The player's goal is to rescue a beloved princess from the enemy castle. There is a catch, though; the adversary has been feeding her with the cake that grows in a nearby forest to make her heavier to carry. Therefore, it's going to take most of your army working together to carry her back across the battlefield. Luckily, Fat Princess supports up to 32 players online simultaneously so plenty of help is available. Team balance and strategy is crucial in Fat Princess, one of the PlayStation Network's most anticipated titles ever, as players can switch between five different character classes literally at the drop of a hat. The name of the game is cooperation, whether it's flinging another player over the enemys walls with a teeterboard, healing him while he charges into battle, or adding your muscle to carry the princess faster.
Posted by Al on 08/02 at 11:59 PM
Katamari Forever - Demo game play
A terrible event has occurred causing the stars to disappear from the night sky and the King of All Cosmos to fall into a coma. The Prince must use his finely tuned Katamari rolling skills once more to re-create the absent celestial bodies, save his royal father and restore order to the Cosmos. Thumb tacks, sushi, cats, people, skyscrapers, ocean liners and continents nothing is safe as the Prince makes his way through the largest variety of stages in a single Katamari game ever. New graphical styles give Katamari Forever a certain ֓je ne sais quoi that all new Katamari games possess. A few of the new styles include Wood, which uses warm sepia tones to give stages a wooden feel, while Comic creates thick black outlines on every object while filling them in with deep, rich colors. Make sure to try them all out and find your favorite for a totally new way to experience the world of Katamari.
Posted by Al on 08/01 at 12:19 PM
G-Force - Game play
Based on the summer 2009 Walt Disney Pictures and Jerry Bruckheimer blockbuster movie of the same name, G-Force the video game is an exciting action-platformer that draws you into the adventures of an elite team of trained guinea pigs on a mission to thwart a sinister plot to destroy the world. Take control of both G-Force commander Darwin and his housefly surveillance sidekick, Mooch, as they apply their talents to defeat an evil army of altered household appliances.
Take a look at a few minutes of game play from the Xbox 360/PS3/PC version.
Posted by Al on 07/28 at 01:44 PM
Holy Invasion of Privacy - Speed run
As the God of Destruction, you must create a dungeon that is difficult and powerful enough to fend off human hero invasions. The dungeon must have a self-sustaining ecosystem, so players must strategically dig and create a dungeon with a balanced food chain. Periodically, human heroes will invade the dungeon in order to bring peace and harmony to the world, but they are your enemies. You must destroy the heroes before they capture the Overlord and take him back to the surface.
Watch as the Japanese version of the game is completed in less than 10 minutes.
Posted by Al on 07/24 at 12:07 PM
Harry Potter And The Half-Blood Prince - Opening minutes
Based on the 2009 summer movie blockbuster of the same name, Harry Potter and the Half-Blood Prince transports fans both old and new to the beloved and action-filled video game universe of Harry Potter. In this most recent adventure players return to the famous Hogwarts school for wizards, as well as other surrounding parts of the wizarding world, to help Harry survive a difficult and danger filled sixth year.
Take a look at the introduction and opening game play from the Xbox 360 version of the game.
Posted by Al on 07/15 at 11:50 AM
Dynasty Warriors 6: Empires - Endings
Designed for the legions of Dynasty Warriors fans, Dynasty Warriors 6: Empires is game that brings together the best aspects of the action and strategy genres. In this latest edition, players can experience Ancient China's greatest and most glorious war as an all-powerful lord or as an officer. As a lord, gamers must think strategically. By deciding when to attack, when to resist invasion, or when to initiate policies, a lord can expand their power and influence. An easy-to-learn "card collecting" system lets players enact policies that will increase their empire's strength, improve the abilities of their forces, and more. The cards that a player receives will depend on the attributes of the officers and their army. Players can also pledge their allegiance to a kingdom to become an officer. As an officer, players can suggest policies in the kingdom's war council, complete missions for rewards, or even turn against their ruler should relations sour. Most eagerly awaited by fans is a game mode that allows players to create their own warrior.
Posted by Al on 07/13 at 02:30 PM
Tales of Monkey Island: Chapter 1 - Opening minutes
Telltale's Tales of Monkey Island brings the adventures of pirate Guybrush Threepwood into a new era with an explosive storyline that becomes deeper and more entangled during the course of the five-episode saga. While battling his nemesis, the evil pirate LeChuck, Guybrush accidentally unleashes an insidious voodoo pox that threatens to transform the buccaneers of the Caribbean into unruly pirate monsters. Players will experience the humor, romance, and swashbuckling action the Monkey Island games are famous for and unravel an insidious plot which is revealed across the course of the series. Tales of Monkey Island is set to premiere on PC and WiiWare.
Posted by Al on 07/10 at 03:15 PM
Battlefield 1943 - Multiplayer game play
Battlefield 1943 is available on the Xbox 360 (Xbox Live Arcade), PlayStation3 (Playstation Network) and on the PC for download. Play as the U.S. Marines or the Imperial Japanese Navy on match-made servers for the optimal challenge as you gain ranks and awards. Battlefield 1943 is your own version of the one of the most famous campaigns in the history of the world!
Posted by Al on 07/09 at 02:03 PM
Trine - Opening minutes
Trine is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil.
The gameplay is based on fully interactive physics - each character's different ability helps the player battle an army of un-dead and defeat hazardous contraptions. The player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle: The Wizard is able to summon objects to help solve puzzles and create new ways to overcome obstacles, the Thief uses her agility and dead-on accuracy to swiftly surprise the monsters, and the Warrior unleashes mayhem and physical destruction wherever he goes.
Posted by Al on 07/07 at 12:32 PM
Call of Juarez: Bound in Blood - Opening minutes
In Call of Juarez: Bound in Blood, you'll join Ray and Thomas McCall on a quest for the Gold of Juarez. Become a true gunslinger, increasing your powers of concentration with each accurate shot until you are able to unleash a variety of deadly shooting modes. Play as either Ray or Thomas, using each brother's distinctive skills to help you overcome amoral outlaw opponents like a renegade Apache chief, a greedy Mexican bandit and a vindictive colonel. Then take the fight online for intense multiplayer action with unique modes, numerous maps and a variety of classes designed to provide a thrilling Wild West experience.
Posted by Al on 07/03 at 11:59 PM
Tales of Monkey Island - Game play trailer
Telltale's Tales of Monkey Island brings the adventures of pirate Guybrush Threepwood into a new era with an explosive storyline that becomes deeper and more entangled during the course of the five-episode saga. While battling his nemesis, the evil pirate LeChuck, Guybrush accidentally unleashes an insidious voodoo pox that threatens to transform the buccaneers of the Caribbean into unruly pirate monsters. Players will experience the humor, romance, and swashbuckling action the Monkey Island games are famous for and unravel an insidious plot which is revealed across the course of the series. Tales of Monkey Island is set to premiere on PC and WiiWare.
Posted by Al on 07/02 at 02:44 PM
Harry Potter And The Half Blood Prince - Launch trailer
Based on the 2009 summer movie blockbuster of the same name, Harry Potter and the Half-Blood Prince transports fans both old and new to the beloved and action-filled video game universe of Harry Potter. In this most recent adventure players return to the famous Hogwarts school for wizards, as well as other surrounding parts of the wizarding world, to help Harry survive a difficult and danger filled sixth year.
Posted by Al on 06/30 at 03:03 PM
Pangya Fantasy Golf - Opening minutes
Take your best swing on the Fantasy Fairway at the Pangya Invitational. Experience inter-dimensional golf on the beautiful, fantasy fairways of Pangya Island. Land your hole-in-one with unique customizable characters and equipment. A full storyline, multiple game modes and competitive multiplayer gameplay ensure that you never spend a day alone in the sand traps.
Posted by Al on 06/29 at 08:23 AM
Michael Jackson's Moonwalker - Complete playthrough
We remember The King Of Pop by featuring a complete playthrough of the 1990 arcade game, Michael Jackson's Moonwalker. Featuring dance moves that kill enemies and robot transformations, the arcade version of the game was superior to the console versions of that era.
Posted by Al on 06/27 at 12:17 PM
The Conduit - Opening minutes
The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organisation called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as "The Drudge." Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the "All-Seeing Eye," players follow an intricate maze filled with conspiracy, shady government activity and terrifying aliens.
Posted by Al on 06/25 at 11:25 AM
Transformers: Revenge Of The Fallen (PSP) - Opening minutes
Based on Hasbro's legendary Transformers property and one of the most anticipated films of 2009 from Paramount Pictures and DreamWorks Pictures, Transformers: Revenge of the Fallen thrusts players into a battle for supremacy across the globe as either Autobots or Decepticons to drive, fly, fight and blast their way through intense, pressure-packed levels.
Take a look at the opening minutes from the PSP version.
Posted by Al on 06/22 at 11:59 PM
Ghostbusters: The Video Game - Opening minutes
Ghostbusters: The Video Game, based on the smash hit motion picture franchise and featuring a completely new story, is coming to six game systems in 2009. Coinciding with the 25th anniversary celebration of the films original theatrical release, the game reunites original cast members to recapture the unique blend of humor and fright that established Ghostbusters as a pop culture sensation. Remember, don't cross the streams. It could end all life as we know it!
Take a look at the game's opening minutes, from the PC version.
Posted by Al on 06/21 at 12:50 PM
Wallace & Gromit Episode 3 - Muzzled! - Trailer
Telltale Games has released Muzzled!, the third episode of Wallace & Gromit's Grand Adventures. The episode is available for PC from http://www.telltalegames.com/store/muzzled for $8.95 individually, or $34.95 as part of the four episode Wallace & Gromit bundle.
Posted by Al on 06/19 at 03:09 PM
Qruton - Game play
Qruton is a Japanese cross-platform PlayStation Network puzzle game for the PSP and PS3. The object is to rotate blocks to get a 2x2 square of similar blocks. You can link combos by quickly rotating in new blocks into the grid.
Posted by Al on 06/18 at 02:05 PM
Prototype - Ending
Prototype is a single player, open-world action game where players take control of shape-shifter Alex Mercer. In this gameworld you literally are a genetic prototype hiding in human form. You step out onto the streets of New York with no memory, but limitless potential power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Blackwatch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.
Take a look at the final battle and the ending sequence..
Posted by Al on 06/15 at 12:57 PM
Project Natal shown on Late Night with Jimmy Fallon
Microsoft's new Project Natal controller technology is demonstrated on Late Night with Jimmy Fallon.
Posted by Al on 06/12 at 01:35 PM
Little League World Series 2009 - Trailer
Enjoy the National Pastime like never before as you step up to the plate to swing for the fences and take to the field to play defense with the next season of Little League World Series Baseball 2009. Follow-up to the 2008 version of the game, players and up to three friends return to the baseball diamond with improved controls, more stadiums, more teams, new talents, new skill challenges and more fun than ever before.
Posted by Al on 06/11 at 03:09 PM
Indiana Jones And The Staff Of Kings (PSP) - Opening minutes
The Staff of Moses was seemingly lost forever - but sometimes even long-lost relics have a way of coming back. And Indiana Jones, one of the world's foremost adventurers, isn't about to let it fall into the wrong hands. In this latest adventure, Indy finds himself on a whip-cracking journey across many continents and through heart-pounding encounters. Along the way he'll face off with a variety of nefarious foes, including his old nemesis Magnus Voller. Assume the role of the rogue archaeologist and see if you have what it takes to wield the whip and save the world from a dire fate.
Take a look at the first few minutes from the PSP version.
Posted by Al on 06/10 at 11:25 AM
Prototype - Opening minutes
Prototype is a single player, open-world action game where players take control of shape-shifter Alex Mercer. In this gameworld you literally are a genetic prototype hiding in human form. You step out onto the streets of New York with no memory, but limitless potential power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Blackwatch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.
Posted by Al on 06/09 at 04:19 PM
Assassin's Creed 2: E3 game play
Game play from Assassin's Creed 2 was demonstrated during Sony's press conference at E3.
Posted by Al on 06/06 at 11:59 PM
Uncharted 2: Among Thieves - Multi-player demo
Nathan Drake could have quit while he was ahead, but instead he embarks upon a new quest for treasure and glory.
Take a look at multi-player mode from the demo version.
Posted by Al on 06/05 at 11:59 PM
The Beatles: Rock Band - Introduction sequence
The Beatles: Rock Band will allow fans to pick up the guitar, bass, mic or drums and experience The Beatles extraordinary catalog of music through gameplay that takes players on a journey through the legacy and evolution of the bands legendary career. In addition, The Beatles: Rock Band will offer a limited number of new hardware offerings modeled after instruments used by John Lennon, Paul McCartney, George Harrison and Ringo Starr throughout their career.
The Beatles: Rock Band will be offered as standalone software and hardware as well as a limited edition bundle. The game will be compatible with all Rock Band instrument controllers and other current music-based video game peripherals.
Posted by Al on 06/04 at 11:59 PM
Star Wars: The Old Republic - Cinematic trailer
BioWare has released a cinematic trailer for their upcoming multiplayer online role-playing game based in the Star Wars universe.
Posted by Al on 06/03 at 11:59 PM
Metal Gear Solid: Peace Walker trailer
Announced personally by Hideo Kojima during Sony's 2009 E3 press conference, Metal Gear Solid: Peace Walker is coming to the PSP in 2010. Peace Walker takes place 10 years after events in Metal Gear Solid 3, and features the rise of Outer Heaven in Costa Rico.
Posted by Al on 06/03 at 01:27 PM
Natal motion detecting controller for Xbox 360
Microsoft has announced "Project Natal", a controller for the Xbox 360 that uses depth-sensing cameras, microphones, voice and facial recognition recognition, and full body motion sensing. It will allow gamers to play without using their hands in the normal manner. For example, motions gripping an imaginary steering wheel could drive a car; or real time kicks and punches may mirror the on-screen action.
Posted by Al on 06/02 at 10:09 AM
Steal Princess - Opening minutes
Action puzzler fans, experience a puzzle/platformer hybrid on a mission to break the mold and redefine a couple of genres in the process. Over 150 levels of increasing complexity eagerly look forward to pushing your central processing unit (i.e., your brain) to its limits. When you've completed the stages provided, wipe your well-earned tears of joy away and jump into the powerful level creator to design your own devilishly tough maps, placing enemies, constructing moving platforms, and even setting custom victory conditions! Nintendo Wi-Fi Connection support allows your custom creations to be shared online with anyone across North America.
Take a look at the game's first few minutes.
Posted by Al on 06/01 at 11:59 PM
New PSP Go model revealed
The June episode of the online PSN show "Qore" has details on the new PSP Go. The device has 16GB of memory, Bluetooth support, and is download-only (no UMD support).
Posted by Al on 05/31 at 11:02 AM
The Saboteur - E3 trailer
Welcome to Nazi-occupied Paris, a unique open world where you are The Saboteur. Play as Sean Devlin, a street-tough Irish racing mechanic seeking personal redemption on a Nazi officer that has taken everything away from him. Now, it's time for payback, with the help of the French Resistance, British intelligence, an arsenal of weaponry, and your own street smarts and brawn, you must exact revenge on those who aimed to destroy your life. Motivated by retribution and armed with tactics of sabotage, blow up zeppelins, derail trains, implode bridges, destroy armored tanks, and level enemy facilities in the name of vengeance, in the first open-world action game set in Nazi-occupied Europe.
Take a look at the trailer that will be featured at E3.
Posted by Al on 05/30 at 11:23 AM
Treasure World - WiFi driving trailer
Treasure World is a whimsical new title developed specifically for the DS. Treasure World asks players to help the Star Sweep clean the cosmos while collecting treasure. With the help of Star Sweep's friend the WIsh FInder, you'll be able to discover a multitude of new collectibles in minutes. Using the DS WIFI capability, the WIsh FInder can locate local WIFI signals, whether your DS is opened or closed. For each signal he finds, you'll unlock a special piece of treasure or Stardust. Sometimes the treasure you uncover will be for the WIsh FInder himself - with over 100 possible costume possibilities such as Panda, Feline and Anime, you can completely personalize your WIsh FInder. Additionally, you can use Stardust to purchase new treasure from the Star Sweep and refill Halley's (his Rocket) fuel cells and use your treasures to decorate your Trove Terrain and create some Trove Tracks!
Posted by Al on 05/27 at 05:12 PM
Call Of Duty: Modern Warfare 2 - Extended reveal trailer
The sequel to Call Of Duty: Modern Warfare is scheduled for release November 10th on the PC, Xbox 360, and PlayStation3.
Posted by Al on 05/25 at 10:56 AM
Up - Opening game play
Based on the Disney - Pixar animated feature of the same name, Up the video game takes players on the PlayStation Portable platform on an exotic adventure with Carl Fredricksen and his young sidekick, Wilderness Explorer Russell, as they set off on a wild journey through the undiscovered jungles of South America. Players will be able to experience all four main characters from the movie -- Carl, Russell, Dug the lovable dog or Kevin the prehistoric bird -- and will enjoy the action both in a single player campaign and with a friend cooperatively throughout the entire game.
Take a look at the introduction sequence and opening minutes of game play from the PSP version of the game.
Posted by Al on 05/24 at 11:28 AM
Brave: A Warriors Tale - Trailer
Set in a fantastic world based upon the mythology of Native America, this next generation game tells the story of Brave, a young Native American boy embarking on an epic journey to save his tribe from the evil Wendigo. Brave's journey will pit him against snarling, evil wolves in a huge forest of towering Redwood trees, canoeing down a raging river, tracking through a swirling blizzard and battling on the back of a buffalo. Explore the mystery and beauty of Brave's own village. His journey will take him across a beautifully rich and interactive world inhabited by remarkable characters, bizarre creatures and terrifying evil spirits.
Posted by Al on 05/23 at 01:10 PM
Roogoo Attack - Trailer
Roogoo is a puzzle game where you'll be tasked with saving the planet Roo from its corrupt king. The planet Roo owes its beauty to a strange phenomenon--geometrically shaped, brightly colored asteroids that fall from the sky. The evil king wants the power of the asteroids to himself, and as a result of his evil scheme, the planet is being drained of its beauty. How will you foil the king's evil plan? By rotating a series of orbiting circular platforms with holes cut into them so that the asteroids can fall safely onto the planet surface, of course. The asteroids are like pieces from a children's shapes puzzle taking the form of circles, triangles, squares, stars, hearts, and such.
Posted by Al on 05/22 at 04:29 PM
Killing Floor - Opening game play
Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area of the failed experiments. Available as a digital download through Steam.
Take a look at the first few minutes of game play.
Posted by Al on 05/20 at 08:46 AM
Bionic Commando - Ending sequence
Bionic Commando is back, now on the Xbox 360, PlayStation3, and PC, 20 years after the NES classic was initially released. And returning with it is the swinging bionic arm game mechanic that made it so popular and critically acclaimed. Bionic Commando makes the move to 3D, and gamers will be able to grapple, swing, and scale a giant environment filled with buildings, canyons, and more.
Take a look as the game's final battle and ending sequence is spoiled.
Posted by Al on 05/17 at 11:59 PM
Uncharted 2: Among Thieves - Preview game play
Nathan Drake could have quit while he was ahead, but instead he embarks upon a new quest for treasure and glory.
Take a look at game play from the game in development.
Posted by Al on 05/17 at 12:48 PM
Wallace And Gromit Episode 2: The Last Resort - Trailer
The Last Resort is the latest of four episodes in Wallace & Gromit's Grand Adventures, available as a downloadable bundle from http://www.telltalegames.com/wallaceandgromit for $34.95. The games will also be coming to Xbox Live Arcade in the near future.
Posted by Al on 05/16 at 11:59 PM
BioShock 2 - Production trailer
Released by 2K Marin, this trailer narrated by creative director Jordan Thomas reveals an extended look at BioShock 2, including with eight minutes of game play.
Posted by Al on 05/15 at 11:59 PM
Gamer - Movie trailer
Gamer is a high-concept action thriller set in the near future, a time when mind-control technology has taken society by storm. Humans control other humans in a mass-scale, multiplayer online game. Reclusive billionaire Ken Castle (Michael C. Hall) has created the controversial form of entertainment, "Slayers," a hugely popular game that allows millions to act out their innermost desires and fantasies - online - in front of a global audience. Gaming has evolved into a terrifying new dimension...mind control...manipulation...people playing people!
Posted by Al on 05/14 at 11:59 PM
Sacred 2: Fallen Angels
Sacred 2: Fallen Angel is an Action Role-playing Game (RPG) where the paths players choose and the decisions they make along the way, determine not only the destinies of their character, but also that of their chosen race as a whole, members of the other five other in-game races, and perhaps the game world of Ancaria itself. Set 2,000 years prior to the self-titled first game in the Sacred series, Fallen Angel is prequel to the events and quests of earlier RPG hit, that drops players in the midst of an epic struggle for control of elemental power on the grandest of scale.
Take a look at the first few minutes of the game, from the PlayStation3 version.
Posted by Al on 05/13 at 11:59 PM
Klonoa - Opening minutes
Help Klonoa save Phantomile, a land formed by the dreams of its inhabitants, and recently besieged by an unknown evil. Klonoa's breathtaking journey takes him through a series of increasingly difficult stages across multiple kingdoms as he strives to save his friends and homeland. Throughout his quest, Klonoa is aided by his friend Hewpoe, a benevolent spirit who resides in the ring from which Klonoa is able to fire his Wind Bullet. The Wind Bullet gives Klonoa the ability to grab and inflate his enemies and use them to his advantage.
Take a look at the game's opening minutes.
Posted by Al on 05/12 at 11:59 PM
Prototype - Introduction sequence
Prototype is a single player, open-world action game where players take control of shape-shifter Alex Mercer. In this gameworld you literally are a genetic prototype hiding in human form. You step out onto the streets of New York with no memory, but limitless potential power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Blackwatch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.

Posted by Al on 05/11 at 11:59 PM
Transformers: Revenge Of The Fallen - Trailer
Become the ultimate Autobot or Decepticon in Transformers: Revenge Of The Fallen, the official game of one of 2009's biggest blockbuster films. Unleash your power to determine the fate of Earth as the ultimate war rages across the globe. Every second counts as you experience Transformers like never before.

Posted by Al on 05/10 at 11:59 PM
Fuel - Events trailer
In FUEL players race across and explore the worlds largest racing environment Җ over 5,000 square miles of spectacular wilderness. Set to revolutionize multi-terrain, multi-vehicle racing, FUEL is a fiercely competitive, open-world game without boundaries. On and off-road, two and four-wheeled vehicles race a massively diverse environment, from scaling the highest snowcapped mountain to racing the deepest arid canyon.

Posted by Al on 05/09 at 11:59 PM
Red Dead Redemption - Debut trailer
Red Dead Redemption is a Western epic, set at the turn of the 20th century when the lawless and chaotic badlands began to give way to the expanding reach of government and the spread of the Industrial Age. The story of former outlaw, John Marston, Red Dead Redemption takes players on a great adventure across the American frontier.

Posted by Al on 05/08 at 11:59 PM
Halo 3: ODST - Trailer
Developed exclusively for Xbox 360 by developer Bungie, Halo 3: Recon is a stand-alone expansion that extends the Halo 3 experience with hours of new campaign and multiplayer gameplay.
The new campaign chapter predates the events that unfold in Halo 3 and gives players a new perspective through the eyes of a new hero in the Halo universe. New multiplayer maps ensure that the Xbox LIVE experience of Halo 3 continues to thrive.
Posted by Al on 05/07 at 01:27 PM
Air Conflicts Aces Of World War II - Opening minutes
Air Conflicts is an arcade flight simulator game set in World War II, featuring the aircraft of this period and historically inspired missions. The emphasis is on intense dogfights, daring bombing raids and exciting aerial missions.
Take a look at the game's opening minutes.
Posted by Al on 05/05 at 11:59 PM
Dead Rising 2 - Japanese trailer
Announced for the PC, PlayStation3, and Xbox 360 by Capcom, take a look at the latest Japanese trailer for the game.
Posted by Al on 05/04 at 11:59 PM
Miles Edgeworth: Ace Attorney Investigations - Trailer
In Ace Attorney Investigations: Miles Edgeworth, the flashy prosecutor in the wine red suit is plagued by a series of deaths that seem to follow him wherever he goes. To obtain the truth, Miles Edgeworth will take center stage in an exciting suspense-filled drama that requires him to dive into the mysterious world of crime scene investigation.
Posted by Al on 05/03 at 11:59 PM
Big League Sports: Summer - Trailer
Activision has announced a new entry is coming to the Big League Sports franchise, Big League Sports: Summer. Set to release in June for Wii and Nintendo DS, the game is all about fun in the sun!
Big League Sports: Summer focuses in on classic sunshine pastimes of tennis, beach volleyball, golf, soccer, baseball and football. Players will be able to customize their characters and play through a variety of exciting games in single player mode. In addition, multiplayer mode will allow up to four players on Wii, where players can compete through All-Star skill challenges and cooperate through team-based play.
Posted by Al on 05/02 at 11:59 PM
Velvet Assassin - Opening minutes
Velvet Assassin tells the tale of Violette Summer, an intelligence agent working for the British government during World War II and number one on the Nazi list of most-wanted. Inspired by real-life heroin Violette Szaba, Velvet Assassin takes players through Europe's darkest hours of oppression under the jackboot of the Third Reich. Players will engage in varied missions of sabotage and assassination in a heroic attempt to help the allies overcome their enemy. One Woman, alone and deep behind enemy lines; Violette Summer is the Velvet Assassin.
Take a look at the introduction sequence and first mission of the game.
Posted by Al on 05/01 at 11:59 PM
Infamous - Preview
From game developer Sucker Punch, creators of the award-winning Sly Cooper series, and publisher Sony comes inFAMOUS. The first open-world title exclusively for the PlayStation 3, infamous is a single player action/adventure that places you in the role of once regular guy, Cole, who in the aftermath of a horrific catastrophe finds himself not only alive, but developing a fantastic array of superpowers. Going from ordinary to extraordinary overnight isn't something to take lightly. With these powers does one exact revenge? Protect the innocent? Or perhaps, dabble in a little of both? The choice is yours in infamous.
Take a look at game play from the demo version of the game.
Posted by Al on 04/30 at 11:59 PM
X-Men Origins: Wolverine - Opening minutes
The X-Men saga continues with the X-Men Origins: Wolverine video game, based on the feature film of the same name. Unleash the fury of Wolverine and see how it all began. With cinema-style graphics and sound, and unstoppable action and excitement, X-Men Origins: Wolverine will have you on the edge of seat as you slash, slice, and stab your way through level after level of intense, epic gameplay.
Take a look at the game's introduction sequence and first few minutes of game play.
Posted by Al on 04/29 at 11:59 PM
Magna Carta 2 - Japanese trailer
Magna Carta 2 is the sequel to RPG Magna Carta: Tears of Blood which appeared on the PlayStation2. The game is developed by Softmax and published by Banpresto exclusively for the Xbox 360. It is scheduled to be released in Japan on August 6, 2009.
Posted by Al on 04/28 at 11:59 PM
Dream Club - Japanese trailer
Dream Club is a hostess dating simulation game being developed by Bandai-Namco and published by D3 in Japan this summer. Game play consists of the player interacting with various young hostesses during weekends off from work. The player can also work at a part time job during the weekdays, check email, and go shopping for gifts to give the girls with the money from your job.
Posted by Al on 04/27 at 11:59 PM
The Godfather 2 - Executions
Inspired by the events of the classic film of the same name, in The Godfather II players take on the role of Dominic Corleone, a little-known member of the Corleone crime family tasked with rebuilding the once dominant, but now faltering mafia empire. Set in an open-world gameplay universe full of dangers and opportunities, players must maintain and develop the Corleone crime family's resources using every and all means available if they hope in the end to prevail in the ultimate challenge, to act like a mobster, but think like a Don.
Take a look at the various execution styles in the game.
Posted by Al on 04/26 at 11:59 PM
Little King's Story - Opening minutes
Little King's Story is an original title designed and developed by some of the most respected names in the gaming industry. Featuring the efforst of Yasuhiro Wada (creator: Harvest Moon), Hideo Minaba (Art Director: Final Fantasy XII), and Youichi Kawaguchi (Main Programmer: Dragon Quest VIII), Little Kings Story combines life-simulation, real-time strategy, and adventure elements along with an enchanting storyline to offer a new and unique gaming experience. Once upon a time there was a young boy named Corobo. He was a shy, withdrawn boy with few friends. One day while wandering the forest near his village he came across a crown infused with a mysterious power; the power to charm any person and make them follow any order. At this time an adventurer, the bull-knight Howzer, appears and informs Corobo that he is now the king of his village and that it is his responsibility to become the best king ever. Corobo then returns to his village to begin his efforts to turn his sleepy little hamlet into the best kingdom ever.
Posted by Al on 04/25 at 11:59 PM
Champions Online - Trailer
For generations, brave men and women have answered the call to protect the world from villains who threaten its safety and security. Today, criminal organizations use superpowers and super technology in their dastardly plots to control the world. Creatures from outer space and other dimensions seek to enslave humanity. Led by the Champions, protectors of Millennium City. The world's Heroes have launched a crusade for peace, security and justice. But they need allies. A new breed of Heroes is needed to fight in a war against evil that spans the globe - and beyond. A world of heroes awaits. Who will you be?
Posted by Al on 04/24 at 11:59 PM
Tekken 6 - Teaser trailer
Tekken 6 is scheduled for release on October 27, 2009 on the PlayStation3 and Xbox 360. Take a look at the latest teaser trailer for the game.
Posted by Al on 04/23 at 05:23 PM
Trine - Game play trailer
Trine is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil.
The gameplay is based on fully interactive physics - each character's different ability helps the player battle an army of un-dead and defeat hazardous contraptions. The player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle: The Wizard is able to summon objects to help solve puzzles and create new ways to overcome obstacles, the Thief uses her agility and dead-on accuracy to swiftly surprise the monsters, and the Warrior unleashes mayhem and physical destruction wherever he goes.
Posted by Al on 04/22 at 07:00 AM
Order Of War - Debut trailer
Order of War is a new World War II strategy game from Square-Enix and Wargaming.net. It is Square-Enix's first western developed game outside of Japan.
Posted by Al on 04/21 at 01:38 PM
UFC 2009 Undisputed - Preview
UFC 2009 Undisputed is an explosive fighting game detailing the action, intensity and attitude of the Ultimate Fighting Championship (UFC). Featuring an authentic and comprehensive UFC atmosphere, including an extensive roster of the best mixed martial arts fighters in the world, players will push the envelope with a powerful new game engine and put their best fighting disciplines to the test in the world famous Octagon. Take your best shot - UFC 2009 Undisputed is as real as it gets. Develop attributes, perfect moves and fights for entry into the UFC Hall of Fame through a series of dynamic storylines that build friendships and instigate intense rivalries.
Take a look at game play from the demo version on the Xbox 360.
Posted by Al on 04/19 at 11:59 PM
Red Faction Guerilla - Preview
Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla is a third-person shooter that allows players to take the role of an insurgent fighter with the newly reestablished Red Faction guerilla movement on Mars as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla redefines the limits of destruction-based gameplay with a huge open-world, fast-paced guerilla-style combat, 16-player online multiplayer and true physics-based destruction.
Take a look at the first few minutes from the demo version.
Posted by Al on 04/18 at 11:59 PM
Assassin's Creed 2 - Teaser trailer
Assassin's Creed 2 is being developed by Ubisoft Montreal and published by Ubisoft. The sequel to Assassin's Creed is set to be released worldwide in November 2009 on the PC, PlayStation 3, PSP, Wii, and Xbox 360 platforms.
Posted by Al on 04/17 at 11:59 PM
Final Fantasy 13 - Preview
A tale of souls from a futuristic civilization illuminated by the Light of the Crystal, the newest addition to the Final Fantasy series is worthy of the title "next generation." Developed by Square Enix, the eagerly anticipated Final Fantasy XIII features the latest in cutting-edge technology and provides tangible, intuitive controls while delivering seamless transitions between real-time gameplay and stunning in-game cinematics.
Take a look at the first minutes of game play from the Japanese preview.
Posted by Al on 04/16 at 11:00 AM
Light of Altair - Trailer
Light of Altair is a sci-fi colony building game with a deep plot. Grow colonies from landing pod to metropolis, while sending off new spaceships to expand your territory to other worlds. You are not alone in space, 8 factions from different parts of the world are all following their own agendas in the solar system; diplomacy and orbital-combat are essential to learn.
Light of Altair is based on a custom built 3D engine that enables easy zooming from galaxies all the way down to individual moons and asteroids covered in the colonies with their glass domes, mines and launch pads. Advanced shader technology is used to add rich details and lighting to surfaces.
Posted by Al on 04/15 at 11:00 AM
Terminator: Salvation - Introduction sequence
Scheduled for release in May by Warner Bros. on the Xbox 360, PlayStation3, and PC, Terminator: Salvation is the game based on the movie of the same name.
The movie is set in post-apocalyptic 2018, where John Connor is the man fated to lead the human resistance against Skynet and its army of Terminators. But the future Connor was raised to believe in is altered in part by the appearance of Marcus Wright, a stranger whose last memory is of being on death row. Connor must decide whether Marcus has been sent from the future, or rescued from the past. As Skynet prepares its final onslaught, Connor and Marcus both embark on an odyssey that takes them into the heart of Skynet's operations, where they uncover the terrible secret behind the possible annihilation of mankind.
Take a look at the game's introduction sequence.
Posted by Al on 04/14 at 10:44 AM
Tales of Graces - Debut trailer
Tales of Graces is an RPG being developed and published by Bandai Namco Games. It is scheduled to be released in Japan in 2009 on the Wii.
Posted by Al on 04/11 at 11:59 PM
Tales of VS. - Debut trailer
Tales of VS. is being developed and published by Bandai Namco Games. It is scheduled to be released in Japan in 2009 on the PSP. Take a look at the game's debut Japanese trailer.
Posted by Al on 04/11 at 01:25 PM
Oboro Muramasa - First minutes
Oboro Muramasa has been released in Japan. The game will be known as Muramasa: The Demon Blade when it is released in North America this July.
A number of cursed blades exist throughout the world. Blades that thirst for blood the moment theyre drawn. Even those blades thought to be holy slowly become corrupted over time as they are used in hatred and drenched in blood. Those who wield these blades slowly become homicidal. The curses laid on these blades are said to condemn those who use them to tragic and untimely deaths. It is in the Genroki era, a period of time in which the shogun Tsumayoshi Tokogawa reigned, that the force of the damned began to emerge, threatening the peace and prosperity that had long existed in the world. The cursed blades became the focus of the greed, self-righteousness, and arrogance of those who߿d gain possession of them, and inevitably it was these conflicting desires that led to war. As the flames of chaos and disaster spread, denizens from the netherworld were dragged into the confusion as not only the evil spirits were summoned by the swords, but the Dragon and Demon Gods as well. How will the destinies of those drawn to these cursed blades unfold?
Take a look at the first few minutes of game play.
Posted by Al on 04/09 at 02:49 PM
Secret World - Debut trailer
The Secret World is an upcoming MMORPG developed by Funcom (makers of Anarchy Online and Age of Conan: Hyborian Adventures). Take a look at the game's debut trailer.
Posted by Al on 04/08 at 12:29 PM
The Godfather 2 - First minutes
Inspired by the events of the classic film of the same name, in The Godfather II players take on the role of Dominic Corleone, a little-known member of the Corleone crime family tasked with rebuilding the once dominant, but now faltering mafia empire. Set in an open-world gameplay universe full of dangers and opportunities, players must maintain and develop the Corleone crime family's resources using every and all means available if they hope in the end to prevail in the ultimate challenge, to act like a mobster, but think like a Don.
Take a look at the game's introduction sequence and first few minutes of game play.
Posted by Al on 04/06 at 11:59 PM
Jumpgate Evolution - When Darkness Falls trailer
Jumpgate Evolution is an elite space combat massively multiplayer online game set in a new universe where the vastness of space is your ultimate online playground. The "When Darkness Falls" trailer showcasing the vast scale and intense combat of Jumpgate Evolution.
Posted by Al on 04/05 at 11:59 PM
Nancy Drew: The White Wolf Of Icicle Creek - Trailer
Now available on the Wii. Nancy Drew travels to the Canadian Rockies to investigate the Icicle Creek Lodge. Chantal, the owner of the lodge has asked her to uncover the culprit behind a recent string of suspicious accidents. To make matters worse, an eerie howling wolf keeps everyone up at night and terrorizes the guests. The wolf also appears at the site of accidents and then mysteriously disappears when the police arrive. As Nancy makes her way to the cozy lodge, an explosion rocks the quiet night, destroying a bunkhouse. To make matters worse, an eerie wolfs howl in the distance is haunting the guests at night, causing Nancy to wonder if the accidents and the mysterious wolf are connected. Nancy has barely set foot on the premises and already trouble is afoot! Can Nancy solve this mystery before all the guests leave and Chantal is left out in the cold?
Posted by Al on 04/04 at 11:59 PM
Ratchet and Clank Future: A Crack in Time - Teaser trailer
Ratchet & Clank Future: A Crack in Time is a 3D platformer game, developed by Insomniac Games and published by Sony. It is scheduled to be released in 2009 on the PlayStation3. Take a look at the game's teaser trailer.
Posted by Al on 04/03 at 11:59 PM
The Dishwasher: Dead Samurai - First minutes
The Dishwasher: Dead Samurai is a 2-D stylistic action platformer for Xbox LIVE Arcade showcasing fast action, deep gameplay, and a unique visual style. An undead samurai dishwasher in a dystopian universe is on a quest for revenge against the evil cyborg army. To dispatch hordes of zombies, cyborgs, and robots, the Dishwasher has at his fingertips a devastating array of attacks using ancient blades, disturbing machinery, and screen-obliterating Dish Magic. Compete with the rest of the world in a variety of speed run and high score challenges to become the most formidable Dishwasher yet!
Posted by Al on 04/02 at 11:59 PM
Wanted: Weapons of Fate - First minutes
Kicking into action where the hit film left off, Wanted: Weapons of Fate lets you take on the role of Wesley Gibson -- a super assassin and the heir to The Fraternity's legacy of power. Your position has made you a target for a renegade faction of The Fraternity that is dead-set on hunting you down and killing you. In order to survive you must master an arsenal of deadly skills to protect the secrets of The Fraternity and turn the table on those who want you dead.
Take a look at the introduction sequence and first few minutes of game play.
Posted by Al on 04/01 at 11:59 PM
Operation Flashpoint 2: Dragon Rising - Trailer
Experience the intensity, diversity and claustrophobia of realistic modern warfare from the unique perspective of Infantry Marine, Helicopter Pilot, Special Forces and Tank Commander engaged against the full force of the Chinese military on a scale never previously experienced in video games. Operation Flashpoint 2: Dragon Rising takes players into the most realistic war game experience they'll have ever encountered. It provides an unparalleled scope of different military disciplines, vehicles and equipment for players to utilize, and simulates an immense conflict between two advanced military forces. The player's journey is tied into a believable and dramatic storyline set in a vast and incredibly detailed environment.
Posted by Al on 03/31 at 11:59 PM
geePlay.com - Game play
A new online project geePlay.com has launched. It's a multiplayer game among human players for real cash. You can buy a credit for your account to play with it. The credit you won can be cashed out. When you buy a credit, you֒ll get a bonus in the amount of bought credit, up to 500 Euros.
Our first game is 2D arcade multiplayer game based on open-source game Teewars. The main factor of success here is not luck or coincidence (e.g. like in poker), but player's ability to control his character.
The main idea of the game is very simple to beat as much opponents as possible. For every killed enemy you get points from his account, if you are killed by somebody, he gets points from yours.
At first you have to register. Then you need to download geePlay.com client and you can start playing. Registration process and installation is as simple as possible. Consequently you can buy a credit via PayPal.
You can choose from 3 different gameplay modes.
* Training mod ֖ determined for improving your skills without influence to your account
* Deathmatch for every killed opponent you get points, if you die, points are counted off your account
* Tournament ֖ this mode is divided to various modes, depending on the amount of the points for every kill. The tournament starts, when sufficient number of players joins the game and it ends after the time limit or the number of kills for the tournament is reached. When the tournament is over, rewards are divided among the best players.
After the project starts, there is a tournament in 30 days. Reward for the first place will be 1000 Euros (about $1300). For more information please visit http://www.geeplay.com.
Posted by Al on 03/30 at 11:59 PM
Marvel Ultimate Alliance 2 - Trailer
Developed by Activision/Blizzard, Marvel Ultimate Alliance 2 is scheduled for release on September 30, 2009 on the Xbox 360 and PlayStation3.
Posted by Al on 03/29 at 11:59 PM
Wolfenstein - Trailer
Wolfenstein brings the Nazis dark obsession with the occult to life with epic action and harrowing shooter combat. Use a powerful arsenal of both definitive and occult-enhanced Axis & Allied weapons to beat back a supernatural Nazi force that is full of surprises. You play as BJ Blazkowicz, a highly decorated member of the Office of Secret Actions (OSA). You are sent on a special mission into the heart of the Reich to investigate evidence that the Nazis may possess a new and mysterious power. While behind enemy lines, you discover the Nazis have done much more than develop a new toy. The Nazis are harnessing the power of the Black Sun through a dark parallel dimension called The Veil; in order to create a weapon of war-ending mass destruction. You are the only one that can stop them and save the world from their perverse domination.
Posted by Al on 03/28 at 11:59 PM
Call Of Duty: Modern Warfare 2 - Trailer
The sequel to Call Of Duty: Modern Warfare is scheduled for release later this year on the PC, Xbox 360, and PlayStation3.
Posted by Al on 03/27 at 11:59 PM
Wallace And Gromit Episode 1: Fright of the Bumblebees - First ten minutes
Wallace And Gromit Episode 1: Fright of the Bumblebees is the first part of a serial adventure game, developed and published by Telltale Games for the PC and Xbox 360. Take a look at the game's first ten minutes, which includes the opening sequence.
Posted by Al on 03/26 at 11:59 PM
Beyonce plays Rhythm Heaven
Beyonce plays Rhythm Heaven on the Nintendo DS before and after a commercial shoot for the game.
Posted by Al on 03/25 at 01:04 PM
Dexter - Trailer
The Dexter iPhone game is based on the hit Showtime series of the same name. It will be available at the App Store in iTunes this summer. The game is being published by Marc Ecko Entertainment and developed by Icarus Studios.
Posted by Al on 03/22 at 11:59 PM
Rune Factory: Frontier - Introduction sequence
As with previous related games, Rune Factory: Frontier features a myriad of Life Sim activities like farming, raising livestock, building relationships with NPCs, etc., as well as role-playing elements like dungeon crawling and item collection and leveling, but in structuring gameplay it goes to great lengths to incorporate an open-ended structure that allows players to choose the type of game they wish to experience at all points in the game. This means that although at the beginning of the game players will find themselves presented with the familiar opportunity of starting a farm, selling their crops at market and by doing so improving the overall prosperity and size of their town, they are not necessarily tied to the land. Although farming is an excellent way to finance adventuring, the rich RPG elements of the game can be pursued at any time. These elements present themselves mostly in the form of battling monsters and bosses that have found their way into the land, but seem to be coming from the mysterious 'Whale Island,' which floats in the sky above your town. Players can either battle the monsters or make friends with them, raising them as a kind of livestock. As with everything in Rune Factory: Frontier, the choice is yours. Whether it's growing crops, expanding the town, fighting (or befriending) monsters or even falling in love, the experience is unique to each player.
Take a look at the game's introduction sequence.
Posted by Al on 03/21 at 11:59 PM
Gomibako - Game play
Gomibako is a puzzle game that was developed and will be published by Sony Online Entertainment in 2009 for the PlayStation online store.
Posted by Al on 03/20 at 11:59 PM
Wallace And Gromit's Grand Adventures - Game play
Tell Tale Games is bringing the colorful world of West Wallaby Street to the PC, Wiiware, and Xbox Live in a series of four adventures. Take a look at game play from the demo version.
Posted by Al on 03/19 at 11:59 PM
Velvet Assassin - Trailer
Velvet Assassin tells the tale of Violette Summer, an intelligence agent working for the British government during World War II and number one on the Nazi list of most-wanted. Inspired by real-life heroin Violette Szaba, Velvet Assassin takes players through Europe's darkest hours of oppression under the jackboot of the Third Reich. Players will engage in varied missions of sabotage and assassination in a heroic attempt to help the allies overcome their enemy. One Woman, alone and deep behind enemy lines; Violette Summer is the Velvet Assassin.
Posted by Al on 03/18 at 11:59 PM
Little League World Series 2009 - Trailer
Activision Publishing has announced that Little League World Series Baseball 2009, the sequel to 2008's acclaimed hit baseball game, will be released this June for Wii and Nintendo DS. The title is a natural progression for the franchise, offering Little Leaguers and their families more features and refined, accessible gameplay.
Little League World Series Baseball 2009 is the second officially licensed Little League video game for next-generation consoles, and once again it is being developed by world renowned Japanese studio NOW Production. Players will have the chance to become a Little League World Series baseball Champion, or play with up to three other friends in a variety of exhibition modes. New features include a full team editor, regional tournaments, all new stadiums, new skills challenges, an expanded set of collectible content and much more. Both versions improve upon the popular motion and stylus controls, respectively, for batting and pitching.
Posted by Al on 03/17 at 11:59 PM
Valve Announces Steam's New In-Game DLC Service
Valve have it out for your spare time, with a system that will let you get the latest piece of DLC - without even closing your game.
In their ongoing attempt to monopolize all parts of your PC gaming life, Valve have announced that Steam, their proprietary digital distribution service will now support in-game downloadable content delivery. Now your games need never even be closed, for as soon as you're done, you can simply hit shift+tab and grab the latest mission pack, multiplayer mode or whatever else should strike your fancy.
The first game to take advantage of this new system will be indie hit The Maw, although it certainly won't be the last. The new system can be used by any game - old or new - it won't be long before we see other developers taking Valve up on their enticing new offer.
Hardly a surprising piece of news, wouldn't you say? With DLC becoming a larger and larger part of many budgets and profit forecasts, it was only a matter of time before someone came up with this system, and Valve would be the logical choice. Perhaps soon they'll begin offering notifications of your death to friends, family and guildmates.
Via Kotaku
Posted by
on 03/17 at 02:32 AM
The Maury Show - Video gaming caused cheating
We all know that you can cheat in video games. But what happens when an addiction to video games causes cheating -- from your spouse. Take a look at this baby mama drama from The Maury Show.
Posted by Al on 03/16 at 11:59 PM
Call Of Duty: World At War - Zombie map DLC
A new zombie- themed downloadable content map is coming for the Xbox 360 version of Call Of Duty: World At War later this week.
Posted by Al on 03/15 at 11:59 AM
Grand Theft Auto: Chinatown Wars - Introduction sequence
Grand Theft Auto: Chinatown Wars is the highly anticipated first game in the GTA franchise designed for play on the Nintendo DS. But although it comes in a small package, this is a full-fledged game that stands on its own. With an all-new, deep story that approaches the familiar sights and sounds of the infamous Liberty City from a different perspective, an innovative control system and multiplayer options, Chinatown Wars captures the tone and flavors of the long-running GTA series in unique ways that both longtime players and those coming to it for the first time will find hard to put down.
Take a look at the introduction sequence.
Posted by Al on 03/14 at 11:59 PM
Boom Blox Bash Party - Trailer
Electronic Arts has announced that Boom Blox Bash Party, the sequel to the original "blox-buster" game from Steven Spielberg will be released on May 19th.
Posted by Al on 03/13 at 11:59 PM
Runescape hackers use fake site to lure victims
Hackers have set up a site that looks almost identical to the official Runescape site to steal the passwords, gold, and items from unwitting players.
Posted by Al on 03/12 at 11:59 PM
Killzone 2 - Ending
Two years after the Helghast assault on Vekta, the ISA is bringing the fight to the enemy's home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemy's war machine to a halt. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet's hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.
Take a look at the game's ending sequence.
Posted by Al on 03/11 at 11:59 PM
Sonic And The Black Knight - Ending
Sonic's storybook series, which kicked off with the hit Sonic and the Secret Rings, continues in a fast-paced, sword-filled action adventure! In Sonic and the Black Knight, Sonic is drawn into the rich, colorful world of King Arthur's Camelot by the granddaughter of the legendary wizard Merlin who asks him to harness the power of a sacred sword. The heroic hedgehog must fight off the fearsome knights, avoid obstacles and unravel the mystery of a villain who threatens the very existence of Camelot. Designed exclusively for Wii, Sonic and the Black Knight brings a new twist to Sonic gameplay with frenetic swordplay, making full use of the intricate controls of the Wii Remote and Nunchuk including intense sword-wielding action. For the first time ever, players can vanquish their foes using lightning-fast sword combos. Thirteen interactive environments set in the world of King Arthur mean players can jump onto a giant crossbow to propel themselves over moats, scale castle walls and prepare to meet surprising new creatures and enemies. Upgradable attacks and power moves mean players progress they can level up and gain access to special attacks and powers geared to fit their preferred style of gameplay. Choose to be one of four familiar characters from the Sonic universe and duke it out against up to three other players in multiplayer sword battles.
Take a look at the game's ending sequence, edited at the very finish to save the final spoiler.
Posted by Al on 03/10 at 01:49 PM
E.T. The Extra-Terrestrial - Opening minutes
E.T. the Extra-Terrestrial on the Atari 2600 has been called the worse video game of all time by various critics. Based on the movie of the same name, it was released in 1982. The game involves moving E.T. through various screens and obtain three pieces of a device that allows him to phone home. Programmed in only six weeks, Atari believed that sales would skyrocket because of the film's success. Unfortunately, the opposite turned out to be true, and the game was attributed to being the cause of Atari's downfall in the classic game era. Thousands of unsold copies of the game ended up buried in a New Mexico dump.
Take a look at the first few minutes of the game.
Posted by Al on 03/09 at 05:27 PM
Demon's Soul - Opening game play
Developed by Sony, Demon's Soul is a PlayStation3 exclusive RPG currently available only in Japan. Check out the English language version of the tutorial level.
Posted by Al on 03/07 at 11:59 PM
Sonic And The Black Knight - Opening minutes
Sonic's storybook series, which kicked off with the hit Sonic and the Secret Rings, continues in a fast-paced, sword-filled action adventure! In Sonic and the Black Knight, Sonic is drawn into the rich, colorful world of King Arthur's Camelot by the granddaughter of the legendary wizard Merlin who asks him to harness the power of a sacred sword. The heroic hedgehog must fight off the fearsome knights, avoid obstacles and unravel the mystery of a villain who threatens the very existence of Camelot. Designed exclusively for Wii, Sonic and the Black Knight brings a new twist to Sonic gameplay with frenetic swordplay, making full use of the intricate controls of the Wii Remote and Nunchuk including intense sword-wielding action. For the first time ever, players can vanquish their foes using lightning-fast sword combos. Thirteen interactive environments set in the world of King Arthur mean players can jump onto a giant crossbow to propel themselves over moats, scale castle walls and prepare to meet surprising new creatures and enemies. Upgradable attacks and power moves mean players progress they can level up and gain access to special attacks and powers geared to fit their preferred style of gameplay. Choose to be one of four familiar characters from the Sonic universe and duke it out against up to three other players in multiplayer sword battles.
Take a look at the game's introduction and first few minutes of game play.
Posted by Al on 03/06 at 11:59 PM
Resident Evil 5 - Ending
This next-generation follow-up to the terrifying series introduces the theme of escape as its core survival instinct. As Chris Redfield, your life is in danger as you strive to complete your most dangerous mission yet in a sweltering desert colony where a new breed of evil has been unleashed. Swarms of marauding evil beings will charge at you when your pulse is racing at a heart-shattering pace. Environments will play a bigger factor than ever here, using the power of next-gen systems to create a world where terror might lurk in any alcove or shadow. Powerful lighting effects overwhelm the player with mirage movement and blinding brilliance, and even in the light of day, there is no safe haven in this Resident Evil. Powerful New Weapons - The number of weapon variations has been greatly increased providing new ways to keep enemies at bay. Fear Light as much as Shadow - Lighting effects provide a new level of suspense as players attempt to survive in both harsh sunlight and extreme darkness.
If you want to get spoiled, take a look at the game's final battle, ending cinematic, and credits.
Posted by Al on 03/05 at 11:59 PM
Eat Lead: The Return Of Matt Hazzard - Opening
Get ready for a fictional account of the world's most popular video game hero...of the 1980s. Matt Hazard is coming out of retirement and making his next-gen "comeback" against all his old enemies in a hilarious parody of the last 25 years of gaming. In Eat Lead: The Return of Matt Hazard, videogame action hero Matt Hazard gets his chance to prove once and for all that he is the king of shooters when the new owner of mega game publisher, Marathon Megasoft, gives Matt his comeback role starring in a new title for next-gen consoles that pits him against all of his memorable foes from videogames past. In the world of Eat Lead, however, everything stops being a game and becomes reality when it is clear that someone is using the new game to bring about Matt's death once and for all.
Take a look at the opening sequence and first few minutes of game play from the Xbox 360 version.
Posted by Al on 03/04 at 11:59 PM
LittleBigContra - Trailer
Seven NeoGAF forum members have used LittleBigPlanet to reimagine the classic NES Contra game. All original eight Contra missions have been recreated, including the Bosses, enemies, power-ups, and and other features.
Posted by Al on 03/03 at 11:59 PM
Majesty 2 - Introduction sequence
Majesty the game has sold millions of copies worldwide and made true believers out of a whole generation of RTS gamers. Paradox Interactive and 1C:Ino-Co studios are now teaming up for the sequel in this beloved series and promises to take the wishes of existing and future fans into consideration.
Majesty 2 -- The Fantasy Kingdom Sim will follow closely in the footsteps of the original game as well as bringing all key elements up to date. The charm and humor that made fans out millions of gamers worldwide will remain at the core of the title along with the indirect control aspect of the game.
Take a look at the game's introduction sequence.
Posted by Al on 03/02 at 11:59 PM
Star Ocean: The Last Hope - Opening
Star Ocean: The Last Hope is the latest release in the celebrated science fiction and fantasy Star Ocean RPG series. This prequel set during the aftermath of Earth's fictional World War III combines sci-fi and fantasy elements spanning multiple planets and the vastness of space itself to recount the origins of the Star Ocean Universe. Exhilarating combat expands upon the franchise's famous real-time battle system, introducing amazing graphics and next-generation visual effects brought to life on the Xbox 360 gaming system.
Take a look at the game's opening sequence and the first few minutes of game play.
Posted by Al on 03/01 at 11:59 PM
Killzone 2 - Opening
Two years after the Helghast assault on Vekta, the ISA is bringing the fight to the enemy's home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemy's war machine to a halt. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet's hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.
Have a look at the introduction sequence and the first several minutes of game play.
Posted by Al on 02/28 at 11:59 PM
Grand Theft Auto: Chinatown Wars - Trailer
Grand Theft Auto: Chinatown Wars is the highly anticipated first game in the GTA franchise designed for play on the Nintendo DS. But although it comes in a small package, this is a full-fledged game that stands on its own. With an all-new, deep story that approaches the familiar sights and sounds of the infamous Liberty City from a different perspective, an innovative control system and multiplayer options, Chinatown Wars captures the tone and flavors of the long-running GTA series in unique ways that both longtime players and those coming to it for the first time will find hard to put down.
Posted by Al on 02/27 at 11:59 PM
Bakugan - Trailer
Activision has announced an agreement with Corus Entertainment Inc.'s Nelvana Enterprises to develop and distribute video games based on the breakout hit toy and wildly popular action animated television series Bakugan. The first Bakugan game will be released for the Wii, Nintendo DS, Xbox 360, and PlayStation3 and PlayStation2 in the fall of 2009.
Posted by Al on 02/26 at 11:59 PM
Dante's Inferno - Trailer
Dante's Inferno is based on the medieval epic poem The Divine Comedy by Dante Alighieri. The dark fiction gave birth to the Tuscan Italian dialect and is widely considered the work that has defined the western world's contemporary conception of hell and purgatory. The poem tells the tale of Dante who journeys through the twisted, menacing nine circles of hell in pursuit of his beloved Beatrice. Dante's tortured and tormented world is an ideal setting for this 3rd person action and adventure of a video game, Dante's Inferno.
Take a look at the game's teaser trailer.
Posted by Al on 02/25 at 11:59 PM
Haruna Anno plays Super Mario Bros. without looking
From Japanese television, model Haruna Anno shows off her gaming skills by running through the first level of Super Mario Bros. on the NES without looking at the screen.
Posted by Al on 02/23 at 11:59 PM
Mass Effect 2 - Trailer
It has been confirmed that the same team that worked on Mass Effect will be working on Mass Effect 2. Bioware senior manager Matt Atwood mentioned a Windows version of Mass Effect 2 was "likely". EA CEO John Riccitiello confirmed during a conference call with investors that Mass Effect 2 would be available on "multiple platforms", however further details were not made available. He also confirmed that the game will release in fiscal fourth quarter between January and March 2010.
Take a look at the teaser trailer.
Posted by Al on 02/22 at 11:59 PM
Yakuza 3 - Preview
Yakuza 3 is scheduled for release in Japan on the PlayStation3 this year. Take a look a few minutes of game play from the demo version.
Posted by Al on 02/21 at 11:59 PM
Street Fighter IV - Opening
Street Fighter IV brings the legendary fighting series back to its roots by taking the beloved fighting moves and techniques of the original Street Fighter II, and infusing them with Capcom's latest advancements in next generation technology. The result is a truly extraordinary experience destined to reintroduce players, both familiar with the Street Fighter series and those coming to the game for the first time, to the time-honored art of virtual martial arts.
Take a look at the game's opening sequence.
Posted by Al on 02/20 at 11:59 PM
50 Cent: Blood On The Sand - Opening game play
The world's biggest hip-hop star, is back in an all new, fast paced arcade style third-person shooter for Next-Gen consoles. In 50 Cent: Blood on the Sand, payers hit the road with 50 Cent and and his posse, G-Unit, as an innocent concert tour in the Middle-East turns into a full-fledged war. At its root is a mysterious item that a local promoter talks 50 into accepting in lieu of cash. The problem is that everyone 50 meets seems to want to take it from him, so there is obviously more to this trinket than meets the eye. But what is 50's is 50's and he is willing to bring the hurt down on any and all comers who cross him and try to take what isn't theirs.
Take a look at the opening sequence and first few minutes of game play.
Posted by Al on 02/19 at 04:18 PM
Grand Theft Auto 4: The Lost And Damned - Opening minutes
Take a look at the opening cinematic and first few minutes of game play from "The Lost And Damned" expansion for Grand Theft Auto 4, exclusively on the Xbox 360.
Posted by Al on 02/17 at 11:59 PM
Escape From City 17
The Purchase Brothers (http://www.purchasebrothers.com) created a spec commerical based on Half Life to test out post production techniques with a $500 budget and no crew or script. It has since evolved into a multi-part series.
Posted by Al on 02/16 at 11:59 PM
F.E.A.R. 2: Project Origin - Black cat advertising
Warner Bros launched a "cat-vertising campaign" for F.E.A.R. 2: Project Origin by putting black cats on the streets of London on the game's launch day, Friday the 13th. The company is hoping to capture the attention of superstitious passers-by, with the superstitious aspect of both the cats and the date. A spokesperson for Warner Bros said that "Every day people are bombarded with so many advertising messages that it can be easy to miss them. With our research telling us that Brits are actively looking out for signs of bad luck this Friday, it makes perfect sense to try and capture their attention that way."
Posted by Al on 02/15 at 11:59 PM
God Of War 3 - Trailer
Sony has released a trailer for God of War 3 for the PlayStation3, which reportedly will bring the epic series to en end.
Posted by Al on 02/14 at 11:59 PM
F.E.A.R. 2: Project Origin - First ten minutes
The second heart-stopping shooter by Monolith (after F.E.A.R.) continues the spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that has spiraled completely out of control. Now that she has been loosed upon the world, the consequences will be unimaginable. Although this game is technically a follow-up to F.E.A.R., the game does not carry the F.E.A.R. franchise name due to a shift in publishers -- instead, it features a new name for its frights.
Utilize the world interaction enhancements to create instant cover or remove obstacles Play with and against friends in multiplayer competition Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence Maintains the authenticity of the Alma storyline.
Take a look at the first ten minutes of the game, from the PlayStation3 version.
Posted by Al on 02/13 at 11:59 PM
Battlefield 1943 - Trailer
Battlefield 1943 will be available on the Xbox 360 (Xbox Live Arcade), PlayStation3 (Playstation Network) and on the PC for download. Play as the U.S. Marines or the Imperial Japanese Navy on match-made servers for the optimal challenge as you gain ranks and awards. Battlefield 1943 is your own version of the one of the most famous campaigns in the history of the world!
Posted by Al on 02/12 at 11:59 PM
Mario And Luigi RPG 3 - Japanese trailer
In the peaceful Kinoko Kingdom, a strange pandemic strikes. To find out about the source of the illness, Mario and Luigi set forth on another journey. However, they came across a huge Koopa on the way and are swallowed, can these two save their land?
The RPG takes place both within and outside the Koopa, take note of the brothers' specialties as you run around the stages. Sometimes the Koopa's digestive system will help you through. Take another closer look at the Koopas, they may not be that bad after all.
Take a look at the Japanese info trailer for the game.
Posted by Al on 02/11 at 11:59 PM
Riddick: Assault On Dark Athena - Trailer
You reprise the role of Riddick, the most notorious criminal in the universe, who must use a combo of bloody hand-to-hand combat, explosive firepower, and lethal stealth to escape the Dark Athena. The game is scheduled for an April release on the Xbox 360, PlayStation3, and PC.
Posted by Al on 02/10 at 11:59 PM
Dead Rising 2 - Teaser trailer
Announced for the PC, PlayStation3, and Xbox 360, Capcom has provided a teaser trailer in Japan showing what's in store.
Posted by Al on 02/09 at 05:08 PM
Killzone 2 - Preview
Get ready to take on the full strength of the Helghast war machine from a dramatic first-person perspective with Killzone 2 for PS3, due out February 27th.
Two years after the Helghast assault on Vekta, the ISA is bringing the fight to the enemy's home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemy's war machine to a halt. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet's hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.
Have a look at the first ten minutes of the game, from the demo version.
Posted by Al on 02/06 at 11:59 PM
Mother claims hidden message in DS game Baby Pals
An Indiana mother has discovered that the game "Baby Pals" on the Nintendo DS apparently has licensed the same "nonsense baby talk" sound bank used in a talking doll. However according to her, some of the nonsense that the baby says sounds like some sort of religious message.
Posted by Al on 02/05 at 11:59 PM
Tenchu: Shadow Assassins - Japanese PSP trailer
Tenchu: Shadow Assassins continues the saga of Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan. With much blood shed throughout their masters land, Rikimaru and Ayame must unmask the face of the enemy behind a treacherous kidnapping. Fight your way through dangerous territory and complete thrilling missions as the ultimate ninja.
Posted by Al on 02/04 at 11:59 PM
Gamerspeak as a second language
NBC's San Francisco affiliate KNTV aired a segment about the second language that gamers use when playing titles such as World of Warcraft.
Posted by Al on 02/03 at 11:59 PM
D-Pad Hero - Trailer
Imagine what it would be like to have a Guitar Hero type game back during the days of the original Nintendo Entertainment System. Of course it would have to feature artists of that time, like a-ha, Guns N' Roses, and Michael Jackson. Well, D-Pad Hero brings you all of that. It's a homebrew game distributed in a ROM format for NES emulators. Find out more at http://dpadhero.com
Posted by Al on 02/02 at 11:59 PM
Batman: Arkham Asylum - Trailer
Due to be released in April 2009 by Eidos, the latest game in the Batman franchise will be appearing on the PlayStation3, Xbox 360, and PC.
Posted by Al on 02/01 at 11:59 PM
Warhammer 40,000: Dawn Of War 2 - Opening
Dawn of War II ushers in a new chapter in the acclaimed real-time strategy series (RTS) taking players to the brutal frontlines of war to lead an Elite Strike Force on a mission to save the galaxy. With a focus on fast-action RTS gameplay, Dawn of War II brings to life the science fiction universe of Warhammer 40,000 like never before. Experience the intimate brutality of battle as you play through your chosen races epic campaign. Clash with enemies on battlefields ablaze with visceral melee and ranged combat. Lead and develop your squads from raw recruits into the most battle hardened veterans in the Galaxy.
Posted by Al on 01/31 at 11:59 PM
Star Ocean: Second Evolution - Prologue
Continuing the franchise for Star Ocean fans, Star Ocean: Second Evolution for the PSP is an enhanced remake of Star Ocean: The Second Story, and delivers the same epic storytelling and dazzling art style updated for today. Set 20 years after the events of its predecessor, Second Evolution receives special treatment in its PSP incarnation. Gamers can relive the adventure, with fully animated movies, all-new character designs, extra playable characters, fully voiced dialogues and more.
Posted by Al on 01/30 at 11:59 PM
Final Fantasy 13 - Japanese game play trailer
A tale of souls from a futuristic civilization illuminated by the Light of the Crystal, the newest addition to the Final Fantasy series is worthy of the title "next generation." Developed by Square Enix, the eagerly anticipated Final Fantasy XIII features the latest in cutting-edge technology and provides tangible, intuitive controls while delivering seamless transitions between real-time gameplay and stunning in-game cinematics.
Posted by Al on 01/29 at 11:59 PM
Red Alert 3: Uprising - Cast announcement
Electronic Arts announces the cast of Red Alert 3: Uprising, which includes former wrestler Ric Flair.
Posted by Al on 01/28 at 11:52 AM
Section 8 - Trailer
Section 8 is an intense first-person shooter in development for the Xbox 360 and PC that gives players unprecedented strategic control over the battlefield, employing tactical assets and on-demand vehicle deliveries to dynamically alter the flow of combat. Set at the crossroads of a growing insurrection among its colonies, Earth dispatches the elite 8th Armored Infantry to turn the tide. Utilizing advanced powered armor suits, these brave volunteers are the only ones crazy enough to smash through enemy defenses and drop directly into the battlefield from 15,000 feet, earning them the nickname "Section 8."
Posted by Al on 01/27 at 04:21 PM
Indiana Jones And The Staff Of Kings - Trailer
A trailer for Indiana Jones And The Staff Of Kings for the Wii has been leaked. A version of the game is also planned for the DS, and possibly the PlayStation2 or PSP.
Posted by Al on 01/26 at 01:08 PM
Yakuza 3 - Japanese trailer
Yakuza 3 is scheduled for release in Japan on the PlayStation3 this year. Take a look at the latest trailer for the game.
Posted by Al on 01/24 at 11:59 PM
Grand Theft Auto: Lost And Damned - Malc trailer
Malc is one of the members of Liberty City's street bike underworld featured in the upcoming Lost And Damned bonus downloadable content for Grand Theft Auto 4 on the Xbox 360.
Posted by Al on 01/23 at 11:59 PM
Killzone 2 - Introduction sequence
Get ready to take on the full strength of the Helghast war machine from a dramatic first-person perspective with Killzone 2 for PS3, due out February 27th.
Two years after the Helghast assault on Vekta, the ISA is bringing the fight to the enemy's home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemy's war machine to a halt. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet's hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.
Have a look at the game's opening sequence.
Posted by Al on 01/21 at 11:59 PM
Rick Astley gets LittleBigPlanet-rolled
DarkAslox turns the tables on the Rick Roll, re-doing the song in a LittleBigPlanet version.
Posted by Al on 01/21 at 12:00 PM
Equilibrio - Trailer
DK Games has released a new trailer for Equilibrio, the new mesmerizing and gripping, gyrating ball puzzle solving and manipulation game for those that like something a little different. Equilibrio will be released on WiiWare, first in Europe, then later in the Americas.
Set in a colorful world the challenge may look simple but Equilibrio tests not only your reflexes but the old gray matter and is in perfect synergy with the Wii. The basic concept of getting your ball to the exit pod to finish the level is turned upside down, literally, as you use your Wii Remote or Wii Balance Board to rotate the play area varying degrees in either direction. Players carefully, skillfully move the spinning ball through corridors, along ledges to complete levels that are fraught with dangers. Move the ball too fast and it can shatter, leaving you to pick up the pieces and restart the level. Go too slow and the 'equilibrio' of the ball will not be powerful enough to spring to the desired spot!
In Equilibrio, with every positive there is a negative - fast or slow, high or low, frantic or calm, left or right, up or down - the decisions you make could mean the difference between finishing a level or beginning again! Featuring over 64 levels of mayhem, new elements are constantly introduced to bamboozle your 'equilibrio' as players need complete calm to finish each stage. To progress players need to either obey the laws of Newton or contradict them, as they manipulate and manoeuvre the ball. Lethal traps and objects litter your path from deadly spikes to acid pools, but in equal numbers helpful objects like cannons and trampolines will launch the ball into your desired position. To complete the mischievousness, balls are made up of different materials, such as stone, rubber, glass, steel and paper that add to the unique flavor of Equilibrio. With it initiative controls and madcap ideas - casual and even die hard gamers will take instantly to this fiendish creation!
Posted by Al on 01/19 at 11:59 PM
Big Bang Mini - Rio de Janiero trailer
Big Bang Mini is scheduled for release next week. A new trailer has been released, featuring scenes from the Rio de Janiero level.
Bad weather greets you in the Rio de Janeiro World and renders your homing missiles unavailable. Fire your shots according to the rhythm to create successively more powerful attacks. Hold the stylus over your ship and shake the stylus to create a Bullet Repeller, or just defeat the enemies in successive chains. Using the larger shots created by good timing is the most effective way to defeat enemies and progress through all of the world's levels. Destroying the enemies in chains will immediately refill your Bullet Repeller charge.
Posted by Al on 01/18 at 11:59 PM
Resistance: Retribution - Preview
A third person action-adventure game created specifically for PSP that bridges Resistance: Fall of Man and Resistance 2; Revolutionary Targeting System: Advanced third person targeting system designed specifically for the PSP system; Over 10 different types of enemies, including Chimera from Resistance 2 and Resistance: Fall of Man - including the Titan, Slipskull, Hybrids and Leapers - and all new enemies like the Hag and Cloven; Intense eight player multiplayer gameplay with five game modes including Team Deathmatch, Capture the Flag, Containment and Assimilation available via ad-hoc and infrastructure.
Take a look at game play from the demo version.
Posted by Al on 01/17 at 11:59 PM
F.E.A.R. 2: Project Origin - Preview
The second heart-stopping shooter by Monolith (after F.E.A.R.) continues the spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that has spiraled completely out of control. Now that she has been loosed upon the world, the consequences will be unimaginable. Although this game is technically a follow-up to F.E.A.R., the game does not carry the F.E.A.R. franchise name due to a shift in publishers -- instead, it features a new name for its frights.
Utilize the world interaction enhancements to create instant cover or remove obstacles Play with and against friends in multiplayer competition Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence Maintains the authenticity of the Alma storyline.
Posted by Al on 01/16 at 11:59 PM
Wiimote almost kills dog
A woman in Michigan accidentally hit her dog in the face while bowling on her Wii. Although the dog was initially non-responsive, a neighbor was able to to revive it.
Posted by Al on 01/15 at 11:59 PM
Ninja Blade - Japanese preview
Step into the dark and mysterious world of Ninja Blade, where gamers will be given the epic task to defend Tokyo and ultimately humanity itself from a horrific, genetically mutating disease.
High atop the towering skyscrapers of modern-day Tokyo, Ken Ogawa and his team of skilled ninjas are deployed to destroy the infected monster horde and stem the spreading disease as humanity hangs in the balance. Matters quickly take a turn for the worse as Ken and his team are betrayed from within their own ranks. After narrowly escaping death, Ken is left to fight the daunting battle alone while also attempting to understand the motivations behind his fathers betrayal.
Armed with an extensive arsenal of specialized ninja weapons, tools and skills including the powerful forces of Ninja Vision and todome, players must fight insurmountable odds, and once again bring peace and order to Tokyo.
Take a look at a Japanese preview of the game.
Posted by Al on 01/14 at 11:59 PM
Cosmic Ark - Retro commercial
Cosmic Ark is an Atari 2600 video game developed and published in 1982 by Imagic as the sequel to Atlantis. The objective is to gather specimens from different planets aboard a cosmic ark, which contains the survivors from the city of Atlantis.
Take a look at the television commercial for the game.
Posted by Al on 01/13 at 11:59 PM
Moon - First ten minutes
2058, Lunar Outpost Alpha. Contact with Outpost Beta was lost hours ago when routine excavation revealed a subterranean structure of unknown origin. You are Major Kane, Chief of Military Operations for the Extra Terrestrial Encounter Organization, and you and your team have been brought in to investigate. Erratic energy readings from deep below the lunar surface tell you that this will not be a diplomatic mission. Welcome to the Moon. Developed by Renegade Kid, creators of the award-winning Dementium: The Ward, Moon uses the Renegade Engine 2.0 Engine to push the Nintendo DS to its limits with an epic story, atmospheric environments and white-knuckle sci-fi FPS action. Moon is exclusively for the Nintendo DS.
Take a look at the game's first ten minutes.
Posted by Al on 01/12 at 11:59 PM
Resistance: Retribution - Trailer
Set in the weeks after Resistance: Fall of Man, Resistance: Retribution follows the story of former British Marine, James Grayson. After a personal tragedy - he is forced to kill his own brother inside a Chimeran conversion center - Grayson goes on a vendetta to destroy every conversion center he can find. Eventually Grayson learns that his efforts have been futile... in Western Europe the Chimera have evolved a new method of converting humans. The European resistance - the Maquis - enlist Grayson's help, and he joins Cartwright and Parker in Operation Overstrike. The war to retake the European continent has begun.
A third person action-adventure game created specifically for PSP that bridges Resistance: Fall of Man and Resistance 2; Revolutionary Targeting System: Advanced third person targeting system designed specifically for the PSP system; Over 10 different types of enemies, including Chimera from Resistance 2 and Resistance: Fall of Man - including the Titan, Slipskull, Hybrids and Leapers - and all new enemies like the Hag and Cloven; Intense eight player multiplayer gameplay with five game modes including Team Deathmatch, Capture the Flag, Containment and Assimilation available via ad-hoc and infrastructure.
Posted by Al on 01/11 at 11:59 PM
Need for Speed Undercover - Condensed
Have a look at the entire storyline of the game, spoiled and squeezed into 9 minutes.
Posted by Al on 01/10 at 11:59 PM
Lord Of The Rings: Conquest - Preview
Middle-Earth stands on the brink of destruction, and you must unite to either save it, or destroy it, in The Lord of the Rings: Conquest. With every race bound to this fate, all you have to decide is what to do with the time given to you, and choose your allegiance.
Developed by Pandemic Studios and published by Electronic Arts, The Lord of the Rings: Conquest allows gamers to make the choice between good and evil. Those who side with good will get to follow Frodo's journey through Middle-Earth, playing in battles inspired by both the books and the movies. Or join evil to find out what may have happened if Frodo had failed to destroy the One Ring, as you fight your way with Sauron back across the map in an attempt to destroy Rivendell, the Shire, and all that is good in the world.
In Conquest you will have to play many different characters in order to win. And it isn't always such a balanced match, as you will find yourself destroying towering siege engines and taking on hulking oliphaunts with your companions. You can choose to play all the heroes you love, or fight as a Nazgul tasked with killing Frodo and stretch your powerful wings as the Balrog himself in your battle for Moria.
The game is set for North American release on January 13, 2009. Take a look at the preview version on the PlayStation3.
Posted by Al on 01/09 at 11:59 PM
Army uses games as mall recruiting tool
As featured on NBC news, the U.S. Army is using a high tech center featuring videogames in a Philadelphia area shopping mall to get new recruits.
Posted by Al on 01/08 at 11:59 PM
GTA teaches 6 year old how to drive and crash family car
A 6 year old boy from Virginia missed the bus to school and decided to drive himself in the family car. Police stated that the boy learned to drive by playing games such as Grand Theft Auto. Unfortunately, there was no Pay 'N Spray nearby to fix the ensuing damage. His parents were subsequently charged with felony child neglect.
Posted by Al on 01/07 at 11:59 PM
Grand Theft Auto: San Andreas - Play as Superman
Thanks for a mod in the PC version of the game, you can see what it would be like to play as Superman in Grand Theft Auto: San Andreas.
Posted by Al on 01/06 at 11:59 PM
New Play Control! Mario Power Tennis - Japanese commercial
Mario Power Tennis, originally on the Gamecube, is coming to the Wii in their "New Play Control!" remake series to allow Wiimote action. Take a look at the commercial for the Japanese version of the game.
Posted by Al on 01/05 at 11:59 PM
Final Fantasy Versus XIII - Trailer
Final Fantasy Versus XIII is an action role-playing game developed and published by Square Enix exclusively for the PlayStation3. Alongside Final Fantasy XIII and Final Fantasy Agito XIII, the game is a part of the Fabula Nova Crystallis Final Fantasy XIII compilation. The game focuses on a mysterious protagonist who is the last heir of a dynasty ruling over the only remaining city to control crystals. Under unforeseen circumstances, he makes a stand against marauders seeking to take the crystal as their own.
Have a look at the Japanese trailer for the game.
Posted by Al on 01/04 at 11:59 PM
Spore - Find Earth
Find planet Earth in Spore and unlock the "Manifest Destiny" achievement.
Posted by Al on 01/03 at 11:59 PM
Animal Crossing: City Folk - New Year celebration
Although not as crowded as Times Square, the towns in Animal Crossing: City Folk also had a countdown and fireworks celebration to bring in the new year. "Megaman765" shows us what happened in his town, and how they celebrated.
Posted by Al on 01/02 at 11:59 PM
Demon's Soul - Japanese trailer
Demon's Soul is a Sony-developed RPG for the PlayStation3 scheduled for release in Japan on Feb 5, 2009. As of yet there is no word on a North American release.
Posted by Al on 01/01 at 05:01 PM
Tiger Woods PGA Tour 08 - Tiger walks on water
Real life imitates a glitch in Tiger Woods PGA Tour 08, as EA Sports has Tiger Woods demonstrate his water-walking powers.
Posted by Al on 12/30 at 11:59 PM
Terminator: Salvation - Trailer
Scheduled for release in May 2009 by Warner Bros. on the Xbox 360, PlayStation3, and PC, Terminator: Salvation is the game based on the movie of the same name.
The movie is set in post-apocalyptic 2018, where John Connor is the man fated to lead the human resistance against Skynet and its army of Terminators. But the future Connor was raised to believe in is altered in part by the appearance of Marcus Wright, a stranger whose last memory is of being on death row. Connor must decide whether Marcus has been sent from the future, or rescued from the past. As Skynet prepares its final onslaught, Connor and Marcus both embark on an odyssey that takes them into the heart of Skynet's operations, where they uncover the terrible secret behind the possible annihilation of mankind.
Posted by Al on 12/29 at 11:59 PM
Fallout - The revenge of Lincoln
"requiett" plays the part of Abraham Lincoln as he frees the Lincoln Memorial from slavers in Fallout 3.
Posted by Al on 12/28 at 11:59 PM
South Park - Pitfall reference
The classic Pitfall game by Activision on the Atari 2600 appeared in an episode of South Park, where Father Maxie must complete the challenges of the jungle.
Posted by Al on 12/27 at 11:59 PM
Grand Theft Auto 4 - Wall running up building glitch
ZACKdaZEBRA demonstrates how Niko can run up a steep angle on a tall building, and ends up with quite a fall.
Posted by Al on 12/26 at 11:59 PM
Wiimote breaks television on Christmas
Here's not what to do on Christmas while bowling with your new Wii. Remember folks, the wrist strap is there for a reason. Use it to avoid a blue Christmas!
Posted by Al on 12/24 at 11:59 PM
Guitar Hero: Metallica - Trailer
Guitar Hero: Metallica is developed by Neversoft and will be distributed by Activision in 2009. The game is expected to be released in Europe, North America, and Australia on the PlayStation 2, PlayStation 3, Xbox 360, and Wii. The game is based on Guitar Hero World Tour, with support for lead and bass guitar, drums, and vocals.
Take a look at the latest trailer for the game.
Posted by Al on 12/23 at 11:59 PM
Big Bang Mini - Trailer
Developed by Arkedo in France, Big Bang Mini brightens up any Nintendo DSand gives a new meaning to shoot 'em ups.
This colorful and fast paced shooter provides hours of firework filled fun. In Big Bang Mini, your objective is to light up the night sky with bursts of colorful fireworks while destroying wave upon wave of enemies. Use the stylus to dodge enemy fire while lighting up the night sky with brilliant displays of your pyrotechnic prowess. Specifically designed with Nintendo DS touch screen controls in mind, Big Bang Mini combines the anytime fun of fireworks with a challenge that any hardcore shooter fan will enjoy.
This all new trailer gives a peek at some of the 10 larger-than-life bosses in the game, as well as a look into some of the varied levels and special abilities.
Posted by Al on 12/22 at 11:59 PM
Kingdom Hearts: Birth by Sleep - Trailer
Kingdom Hearts: Birth by Sleep is coming to the PSP in Japan in 2009. It is a prequel that takes place about 10 years before the original Kingdom Hearts and centers around the characters featured in the "Secret Movie" in Kingdom Hearts II: Final Mix+.
Take a look at some of the cinematics currently being developed for the game.
Posted by Al on 12/21 at 11:59 PM
Dissidia: Final Fantasy - Ending
Square-Enix has brought the Final Fantasy series to the fighting genre on the PSP in Japan. Get spoiled by looking at the ending sequence.
Posted by Al on 12/20 at 11:59 PM
Bleach: Versus Crusade - Commercial
The latest game based on the Bleach series is now available in Japan on the Wii. Watch the commercial for a peek at the characters in action.
Posted by Al on 12/19 at 11:59 PM
WildBoyz Nintendo DS lion attack
Back in 2004, Nintendo shot a "Touching is Good" commercial for the DS featuring Steve-O and Chris Pontius from MTV's WildBoyz. A lion took the "Touching is Good" slogan a bit too seriously, jumping up a tree after Steve-O. Check out the commercial and what happened during the shoot.
Posted by Al on 12/18 at 11:59 PM
PlayStation Home - Hidden message
By using a glitch in the beta version of PlayStation Home, gamers can fly a couch to the edge of the harbor area to read a hidden message on a plaque on a rock.
Posted by Al on 12/17 at 11:59 PM
Rise Of The Argonauts - First ten minutes
As the King of Iolcus, Jason had everything a prosperous kingdom, the respect of his peers and a beautiful fiance. But when she was assassinated on their wedding day, Jason vowed to take revenge on her killers, to do anything to restore her life and earn back the respect of his subjects. To accomplish this heroic feat, Jason must seek out the Golden Fleece and with the help of Greek mythologys greatest heroes, set sail on the most epic voyage of all. An epic scale action RPG, Rise of the Argonauts immerses players in a gladiatorial adventure set in the vibrant and powerful world of Ancient Greece brought to life. Taking the role of Jason, players will battle alongside Hercules, Achilles and other Argonauts as they engage in brutal combat against formidable beasts and enemies, in a vast world alive with wondrous inhabitants and stunning panoramas. The search for the Golden Fleece is not only one of exploration but of transformation: from warrior king to exalted hero touched by the gods.
Take a look at the first ten minutes of the game, from the Xbox 360 version.
Posted by Al on 12/16 at 11:59 PM
Spike TVs 2008 Video Game Awards
Spike TVs 2008 Video Game Awards offered more than just a tribute to the best in the industry - it was a star-packed extravaganza that gave viewers an exclusive look at the future of gaming.
Spike TVs 2008 Video Game Awards The most highly-anticipated games in the industry were revealed at the VGAs and now you can watch all of the videos again at http://www.spike.com/event/vga/page/world-premieres.
If you can't get enough or if for some reason you missed them the first time around, don't fret. Instead, check out the above link to watch mind-blowing reveals of Grand Theft Auto IV: The Lost and Damned, God Of War III, Brutal Legend, Fight Night Round 4, Mafia II, Terminator Salvation, Uncharted 2, Watchmen: The End is Nigh, Gears Of War 2 and Dante's Inferno.
Whie you're at it, check out the official VGAs site - http://www.vga.spike.com/ - for a full list of winners, trailers of nominated games, clips from the show and enough other goodies to keep you glued to your computer screen for days. Below is a quick preview of just some of the winners from last night's extravaganza. Let the debates begin!
* Best RPG: Fallout 3
* Best Graphics: Metal Gear Solid 4: Guns of the Patriots
* Best Driving Game: Burnout Paradise
Go to http://www.spike.com/event/vga/page/world-premieres if you'd like to see who took home the prize for Game of the Year, the guest appearances by some of UFC's biggest and baddest fighters, and tons more.
Posted by Al on 12/16 at 04:32 PM
Grand Theft Auto 4: The Lost And Damned - Trailer
The bonus Grand Theft Auto 4: The Lost And Damned downloadable content is coming to the Xbox 360. Take a look at the trailer that premiered on Spike TVs 2008 Video Game Awards to see what's next for Niko in Liberty City.
Posted by Al on 12/15 at 11:59 PM
Super Scope 6 commercial - Retro SNES memories
Bringing back holidays past, take a look at the commercial for Super Scope 6 for the SNES from 1992.
Posted by Al on 12/14 at 11:59 PM
Gears Of War 2 - Wear cowboy hats
Give yourself and the team a cowboy hat with this hidden Easter Egg. Play Act 1 Chapter 3, "Rolling Thunder", under the Insane difficulty setting. Shoot the three hidden cowboy hats at the start of the chapter. You and all the COG will wear cowboy hats for the rest of the level.
Posted by Al on 12/13 at 11:59 PM
Destroy All Humans! Path of the Furon - Saucer in action
Destroy All Humans! Path of the Furon from THQ for the Xbox 360 takes players around the world on a journey of destruction and enlightenment in the super funky 1970s. This next installment in the acclaimed franchise redefines the brand's irreverent Sci-Fi action gaming experience with new weapons and player abilities, high-fidelity destruction and expanded open-world game play.
Take a look at how the saucer can wreak havoc, courtesy of xboxplayer2.
Posted by Al on 12/12 at 11:59 PM
The Fast and the Furious: Pink Slip - Game play
The Fast and the Furious: Pink Slip makes its racing debut on the iPhone and iPod Touch. The game, based on The Fast and the Furious movie franchise, is the most renowned title in mobile racing today with more than 10 million downloads. The new iPhone/iPod touch version has the ability to play iPhone to iPhone or iPod Touch to iPod touch, so you can race a friend or foe in real time.
Using such game features as the revolutionary betting system, users can win their opponent's car and add it to their garage. With the emphasis on four different types of challenging races -- point 2 point, drift racing, drag racing and police chase -- The Fast and the Furious: Pink Slip is easy for users to play, but difficult to master. Gamers have access to 32 different vehicles, including muscle cars, import, exotic, sports and performance cars, and the game features cars, key scenes and characters from the past three blockbuster films. It doesn't matter if you win by an inch or a mile to score "street cred" or your opponent's car.
Posted by Al on 12/11 at 11:59 PM
Strong Bad Episode 5: 8-Bit Is Enough - Trailer
In a season of games that has taken Strong Bad from a public nudity scandal, to world domination, to rock and roll semi-stardom, to a starring role in a major motion picture, how else could it end but with the legendary burninator, Trogdor!
Posted by Al on 12/10 at 11:59 PM
Uncharted 2 - Teaser trailer
Nathan Drake could have quit while he was ahead, but instead he embarks upon a new quest for treasure and glory.
Spike TV is going to reveal more of the sequel to Uncharted on the 2008 VGAs airing Sunday, December 14th at 9pm Eastern.
Posted by Al on 12/09 at 11:59 PM
Star Wars: The Force Unleashed - Jedi Temple DLC level first 10 minutes
Have a look at the first ten minutes of the "Jedi Temple" bonus downloadable content level for the Xbox 360 and PlayStation3 versions of Star Wars: The Force Unleashed.
Posted by Al on 12/08 at 11:59 PM
Animal Crossing: City Folk: Naughty-or-Nice Day
December 5 was Naughty-or-Nice Day for European and Australian towns in Animal Crossing: City Folk (or Animal Crossing: Let's Go To The City as it's known over there). accityfolk gives the rest of the world a look as to what can be done on that special day.
Posted by Al on 12/07 at 11:59 PM
Resident Evil 5 - Preview
The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down players spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new co-op mode of gameplay, players will be able to assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom will have players fearing the daylight as much as they have feared shadow in previous games. Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. New technology developed specifically for the game, as well as incredible changes to both the gameplay and world of Resident Evil will make this a must-have game for gamers across the globe.
Take a look at footage from the Japanese Xbox 360 preview.
Posted by Al on 12/06 at 11:59 PM
Nintendo NES commercial - You Cannot Beat Us
Nintendo ran a somewhat disturbing television commercial in Australia during the mid-80's to advertise the NES.
Posted by Al on 12/05 at 11:59 PM
The Last Remnant - Ending sequence
The Last Remnant for the Xbox 360 is the first role-playing game in a new series from Square Enix. This game delivers breathtaking visuals only possible on next-generation platforms, a mysterious storyline full of powerful artifacts, and a massive battlefield where you'll be surrounded by countless foes and friends alike.
We've spoiled the ending for anyone that wants a peek.
Posted by Al on 12/04 at 11:59 PM
Castlevania Judgment - All combos
The battle between good and evil continues with Castlevania Judgment, the first Castlevania title for the Wii. Castlevania Judgment brings together the many generations of heroic vampire hunters, including the fearsome Belmont clan, as well as Draculas most formidable allies, and pits them against one another in the first Castlevania fighting game ever created. Choose sides from a collection of 14 battle-tested warriors in a clash of epic proportions that will span the depths of time. Have a look at all of the combos available.
Posted by Al on 12/03 at 11:59 PM
Black Mesa - Trailer
The Black Mesa mod (the original Half-Life re-made on the Source engine in hi def) is nearing completion and is coming in 2009. Take a look at the newly released trailer.
Posted by Al on 12/02 at 11:59 PM
Holiday shopping Xbox 360 fight
Shoppers fight over a dwindling stack of Xbox 360 consoles at a Walmart store on Black Friday.
Posted by Al on 12/01 at 11:59 PM
Call Of Duty: World At War - Alien ray gun
Use alien technology against the Japanese by finding a set of ray guns on the beach during the "Little Resistance" mission.
Posted by Al on 11/30 at 11:59 PM
WWE SmackDown vs. RAW 2009 - With Marvel superheros
DeZmonD has put thirty Marvel superheroes into WWE SmackDown vs. RAW 2009. Take a look at his creations in action, complete with theme songs. To get the formulas, go to http://caws.ws/creator.php?id=16.
Posted by Al on 11/29 at 11:59 PM
Fallout 3 - Wasteland Dancing
airshom has created a "Wasteland Dancin'" video with Umpa's Animation mod, along with the following game-changing effects: Smith & Wesson Model 29 v1.0, BrownEulogysSuit1, killableChildrenVer1-376, GoreTweaks and Ghoul&Children playable.
Posted by Al on 11/28 at 11:59 PM
Metal Gear Online - Chorus
hikari6625 and a few friends get together in Metal Gear Online and sing in a chorus.
Posted by Al on 11/27 at 11:59 PM
Sonic Unleashed - Final Boss battle
Watch the final battle of Xbox 360 version game, resulting in an "A" rank vs. the final Boss.
Posted by Al on 11/26 at 11:59 PM
Chronotrigger - New ending and Boss for DS version
Chronotrigger has arrived on the DS, with a different final Boss battle and ending. Take a look and get spoiled.
Posted by Al on 11/25 at 11:59 PM
Naruto: Ultimate Ninja Storm - Combo compilation
FullArmorBass has put together a compilation of combos and "best of" fight scenes from Naruto: Ultimate Ninja Storm.
Posted by Al on 11/24 at 11:59 PM
Mirror's Edge - Physics upgrade for PC version
Electronic Arts has included support for Nvidia's PhysX technology in the PC port of Mirror's Edge. Check out the steam effect, glass shatter, and more.
Posted by Al on 11/23 at 11:59 PM
Tomb Raider Underworld - Ending
The ending to Lara Croft's latest adventure is spoiled here.
Posted by Al on 11/22 at 11:59 PM
Call Of Duty: World At War - Ending
The world is saved from tyranny as the ending of Call Of Duty: World At War is spoiled.
Posted by Al on 11/21 at 11:59 PM
Mushroom Men - Good guy artwork
Mushroom Men gives players the opportunity to jump into the fantastic microcosm that is the backyard battlefield. Take control of the crusade, creating devastating weapons from everyday items and teaming up with other sentient plant forms that'll leave the enemy sliced and diced. Let the stylus be your rapier and the Wii Remote your bazooka as you cut down the multitude of household pests that threaten our very existence! Mushroom Men inhabit the world that goes on while we humans are looking the other way, in the twilight hours when we sleep. We tower above them and go about our business completely unaware of the war waged at our feet. After the comet had passed, the scientists concluded that the strange, green dust had no effect on the world. No one noticed that tiny plants and fungi were acting strangely. Mushrooms, cacti, flowers and vines had awakened to full consciousness. Tribes quickly formed, building plant and fungi nations and with nation building came war! Mushroom Men shows gamers the mundane world from the surreal perspective of a three inch high Mushroom Man. As a brave Bolete Mushroom, players can wreak havoc on their enemies by transforming common household trinkets and trash into weapons and tools.
Take a look at the concept art and development of the "good guys" side.
Posted by Al on 11/20 at 11:59 PM
Bike Hero - When Guitar Hero collides with BMX biking
Guitar Hero is mashed up with BMX biking in real life. Check out madflux's "Bike Hero", in which
Prisoner of Society by The Living End is put to a real world road test on the bike path, off the trail, and to the streets.
Posted by Al on 11/19 at 12:01 PM
Call Of Duty: World At War - Zombie mode
You can unlock Zombie mode by successfully completing Campaign mode in the PC, Xbox 360, or PlayStation3 version of the game. This is a four-player Co-op mode against endless waves of Nazi zombies.
Posted by Al on 11/18 at 11:59 PM
Resistance 2 - Ending sequence
The game's ending, in all it's spoiler-ific glory.
Posted by Al on 11/17 at 12:59 PM
Mortal Kombat vs. DC Universe - Finishing moves
For the first time ever Scorpion, Sub-Zero and the Mortal Kombat warriors battle with Batman, Superman and other popular DC Universe Super Heroes. Choose your side and challenge your opponents with a new fighting system including Freefall Kombat and Klose Kombat along with dynamic multi-tiered environments. Plus, pick your favorite character from MK or DCU and pursue a fighting adventure in the new single player mode with an intertwined storyline and two unique perspectives.
When a cataclysmic force merges conquerors from two universes, conflict is inevitable. Kombat forces friends to fight, worlds to collide, and unlikely alliances to be forged. In order to save all they know, the heroes and villains of Mortal Kombat must wage war against the combined might of the DC Universe (DCU). How can either side prevail when rage blinds them to the dark threat poised to destroy them all?
The game's dark, realistic tone is created through the collaborative partnership of top comics writing team Jimmy Palmiotti and Justin Gray (Countdown. Uncle Sam and the Freedom Fighters) along with veteran Mortal Kombat team members You have the ability to choose sides, challenge friends and take the fight online.
Take a look at all of the game's finishing moves (fatalities and heroic brutalities).
Posted by Al on 11/16 at 11:59 PM
Fallout 3 - Hidden weapons cache
There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.
Posted by Al on 11/15 at 11:59 PM
Sonic Unleashed - The first ten minutes
Transformed and unleashed, Sonic races to save the world...and himself. Powered by an all-new engine, Sonic Unleashed blends classic Sonic gameplay with a variety of in-game perspectives to create an entirely new and unique gaming experience. Merging blistering 2D action with meticulously rendered 3D environments, players race through intriguing locations across the globe as Sonic to save a chaotic world.
On a quest for world domination Sonic nemesis Dr. Eggman has managed to steal the chaos emeralds once again and this time drained them of their power. As a result not only has the Earth split into distinct sections, so has Sonic. Now he is two beings. During the day he is the usual speed-addicted hedgehog players will remember, but at night he becomes Sonic the Werehog. In either form it is the player's ultimate goal to find the missing chaos emeralds and return them to their proper place in order to set the world and Sonic himself, back the way he should be.
Like nearly all Sonic games, Sonic Unleashed is platform-based. The game combines the feel of 2D side-scrolling that fans of the Sonic series love, with sharp 3D graphics, and throws in an over the back third-person perspective reminiscent of FPS gameplay for good measure. And just as in earlier games, as players race through and explore the expansive world before them, using auto lock to hone in on enemies and areas of interest, they will rely on the power they gain from the rings they collect for a variety of things, but with the new twist of Sonic's split personality, things are a little bit different.
Take a look at the first ten minutes of the game, from the Japanese Xbox 360 version.
Posted by Al on 11/14 at 11:59 PM
Dangeresque 2 cartoon
Strong Bad Episode 4: Dangeresque 3 will release November 17 on WiiWare (North America) and PC (worldwide). Take a look at the second Dangeresque cartoon that originated at Homestarrunner.com for which the Dangeresque game is a sequel.
Posted by Al on 11/13 at 11:59 PM
The Colour and the Shape Released For Rock Band 1 And 2
Foo Fighters popular album becomes 8h full album available since the first Rock Band was released.
Recently added to the ever growing list of songs available for the Rock Band series, was The Colour and the Shape by the Foo Fighters. The album features 11 songs new to rhythm games, along with Monkey Wrench (previously in Guitar Hero 2). The song Everlong will not be included in the download since it is included on the Rock Band disc already. The album is being sold for $19.99 on PS3 or 1600 Microsoft points on Xbox 360.
Harmonix has stayed quite true to its promise of having more downloadable content (DLC) than any other game, with this becoming the 8th full album that you can purchase. The mass amount of DLC offered by Harmonix should be a blessing to all, as it allows users to truly customize the type of songs they want in their games. Harmonix has offered just about every genre that would work in a rhythm game, and has completely blown away their competition, Neversoft (makers of the Guitar Hero series from GH3 onwards) by offering more content in a lot less time.
In addition the usual weekly content, Harmonix still has more planned for their loyal Rock Band fans. Coming up will be two more albums, NothingҒs Shocking by Janes Addiction, and Texas Flood by Stevie Ray Vaughn. ItҒs getting to the point where everybody should be able to find a lot of songs and maybe a couple albums that they like, but of course, there are still places they havent gone (Black Metal anyone?) and it doesnҒt seem like theyll be going there anytime soon. Nirvana and the like seem to be the music of choice for Harmonix, but Harmonix does always seem to please the fans.
Information taken from: http://www.gamespot.com/news/show_blog_entry.php?topic_id=26663928&sid=6200698&om_act=convert&om_clk=newstop&tag=newstop;title;9
Posted by
on 11/13 at 09:07 PM
Dangeresque 1 cartoon
Strong Bad Episode 4: Dangeresque 3 will release November 17 on WiiWare (North America) and PC (worldwide). Take a look at the first Dangeresque cartoon that originated at Homestarrunner.com on which the Dangeresque game is based.
Posted by Al on 11/12 at 11:59 PM
Strong Bad Episode 4: Dangeresque 3 - Preview
Dangeresque 3: The Criminal Projective, Strong Bad's oft-delayed cinematic oeuvre, set to release on November 17. The final installment in a series of low-budget action flicks starring, written by, and directed by Strong Bad, Dangeresque 3 has been teased on Homestarrunner.com for over five years. Unlike the first two "movies," which took the form of online cartoons, Telltale's Dangeresque 3 game places you inside the film in the role of the title character, with Homestar Runner, Bubs, The Cheat, Strong Mad, and the rest of the Homestarrunner.com crew rounding out the cast. Complete with shaky camera shots, flubbed lines, and awkward post-production editing, Dangeresque 3 provides the humorous, homemade movie experience Strong Bad fans have come to expect, plus an added layer of interactivity.
Posted by Al on 11/11 at 11:59 PM
Call Of Duty: World At War - The first ten minutes
Go to war in the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII. Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming. It brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles. From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as you employ new features that previously were only available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. Take a look at the first ten minutes of the game, and also check out the video walkthrough.
Posted by Al on 11/10 at 11:59 PM
Gears Of War 2 - Final Boss battle
The final Boss battle and the ending sequence is revealed.
Posted by Al on 11/09 at 11:59 PM
Banjo-Kazooie: Nuts And Bolts - The first ten minutes
Take a look at the first ten minutes Banjo-Kazooie: Nuts And Bolts, including the introduction sequence and starting game play.
Posted by Al on 11/08 at 11:59 PM
Grand Theft Auto 4 - Car of death glitch
In the PlayStation3 version of the game, play the "I Need Your Clothes, Your Boots, And Your Motorcycle" mission. Kill your target before he can make the first turn with his car. It will turn into a whirling flaming wreck that spins around through the ground and damages anything that gets near.
Posted by Al on 11/07 at 11:59 PM
Left 4 Dead - Introduction sequence
Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors" in an epic struggle against hordes of swarming zombies and terrifying "Boss Infected" mutants. Developed by Turtle Rock Studios and Valve, creators of the Counter-Strike and Half-Life games, the latest AI technology allows for multiplayer games of one to eight players.
A new and highly virulent strain of the rabies virus emerges and spreads through the human population with frightening speed. The pandemic's victims become grotesquely disfigured widely violent psychopaths, attacking the uninfected on sight. As one of the "lucky" few apparently immune to the sickness, you, unfortunately, are also trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, you might just fight your way to safety.
Players can play as a Survivor or as one of four types of Boss Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly.
Take a look at the game's opening sequence.
Posted by Al on 11/06 at 11:59 PM
Tomb Raider Underworld - Preview
Designed specifically to take advantage of the latest technologies Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth...until now.
In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.
Preview the first ten minutes of the demo from the PC version of the game.
Posted by Al on 11/05 at 11:59 PM
Resistance 2 - The first five minutes
Resistance 2 takes up right where Resistance: Fall of Man left off. Hale is kidnapped by a black ops group in London and forced to Iceland for research testing. The full scope of what happens in Iceland is a mystery, but the game reveals that as Hale wrestles with the insidious Chimera war machine, he must also battle the virus raging inside his body that threatens to transform him into the very creature he fights against.
Resistance 2 introduces several new Chimeran enemies with a host of new powers. A few new characters include the Chameleon, a creature that can cloak itself completely and kill a player in one, destructive blow, and the Grim, which are a terrifying species that attack in hordes.
After the brief opening scenes in London and then Iceland, game play jumps ahead two years and across the globe to San Francisco. Giant, mile-long motherships slowly cruise through the skies, demolishing the city with fiery beams. The city is burned and mangled, and it appears that there will be little to no survivors. As the battle continues across the United States, you're sure to encounter many new, deranged, and much more powerful enemies.
In Chicago, you'll be joined by a squad of soldiers, all carrying different weapons. To survive and move through the level, you'll need to work together, moving from cover to cover, setting up your squad in a smart and defensive manner. These are just a few examples of the challenging levels you'll encounter as you battle your way across the country to save humankind. And if you're hoping for new weapons, Resistance 2 won't leave you disappointed. The US-based campaign is loaded with tons of new weapons to enhance the overall game play and first-person shooter experience.
Take a look at the game's first five minutes.
Posted by Al on 11/04 at 11:59 PM
LittleBigPlanet - The first level
Imagine a world that's yours to shape, build and explore. Imagine the possibilities, then jump head first into the reality. LittleBigPlanet puts the power of absolute creation into your own hands. If you can see it, you can enhance it. If you can't see it, you can invent it.
The LittleBigPlanet experience starts with players learning about their character's powers to interact physically with the environment. There are places to explore, creative resources to collect and puzzles to solve - all requiring a combination of brains and collaborative teamwork. As soon as players begin, their creative skills will grow and they will soon be ready to start creating and modifying their surroundings - the first step to sharing them with the whole community.
Characters have the power to move anything in this glued and stitched-together 3D landscape; they have the power to design, shape and build both objects and entire locations for others to view and play. There's no complicated level editor; all of these skills can be learned by simply playing the game. Creativity is part of the game play experience and playing is part of the creative experience.
Players can make their world as open or as secretive to explore as they like. When it's ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch - or can go and explore everybody else's.
Take a peek at the introductory level for the game, The Gardens - First Steps, or if you want more, check out the rest of the levels.
Posted by Al on 11/03 at 11:59 PM
Tom Clancy's EndWar - Preview
Nobody thought humanity could possibly let it really come to this, but in 2016, the unthinkable happens The first nuclear exchange occurred over Middle Eastern soil. It lasted only 5 hours and resulted in the launch of the world's first joint missile defense system to ensure peace, that is, until now. With the United States, the European Federation and Russia at odds a final war is inevitable. Although intercontinental ballistic missiles have been rendered obsolete, command technology has evolved. Battles will be fought from war rooms, by the sound of human voice. Take a look at the U.S. mission "Freedom's Guardian", from the PlayStation3 version.
Posted by Al on 11/02 at 11:59 PM
James Bond 007: Quantum Of Solace - The first ten minutes and walkthrough
The new Bond is the ultimate weapon in today's ruthless world of international espionage. Blending first person shooting and third person action, Quantum of Solace puts you in control of Bond's greatest weapon -- his mind. You must think like Bond and intelligently use the map and situation to your advantage. Confront enemies in a variety of ways: take them head on, fire from behind cover or sneak up silently and eliminate them with a variety of special takedown moves. Based on Quantum of Solace and Casino Royale, Quantum of Solace the Game puts you in the dangerous world of international espionage and intrigue. Take a look at the first ten minutes of the first mission, "White's State" from the PC version.
If you're looking for more, check out the complete video walkthrough.
Posted by Al on 11/01 at 11:59 PM
Mirrors Edge - Game play
In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed and now you are being hunted. You are a Runner called Faith - and this innovative first-person action-adventure is your story. Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. Take a look at game play from the PlayStation3 preview version.
Want to see more? Take a look at the complete video walkthrough.
Posted by Al on 10/31 at 11:59 PM
Banjo-Kazooie: Nuts And Bolts - Game play
Banjo-Kazooie: Nuts & Bolts brings the famous bear and bird duo back in high definition, with plenty of user-generated content and fun game play options. The Lord of the Games (LOG) has arranged a duel between Banjo and the evil witch Gruntilda, aka Grunty, to decide the rightful owner of Spiral Mountain. Watch the game play from the preview version for more.
Posted by Al on 10/30 at 11:59 PM
Gears Of War 2 - The first 10 minutes
Gears of War 2 continues the story of Marcus Fenix and Delta Squad, locked in an increasingly desperate battle against the nightmarish Locust Horde for the survival of humanity. It is an epic saga of survival, loss, and retribution. Check out a preview of the first ten minutes, including the introduction and training. For more of the game, check out the video walkthrough.
Posted by Al on 10/29 at 11:59 PM
Fallout 3 - The first 10 minutes
For 200 years, Vault 101, a fallout shelter, has served the surviving residents of Washington D.C. and its environs, now known as the Capital Wasteland. The global atomic war of 2077 has left the U.S. all but destroyed. One morning, you awake to find that your father has left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father.
Take a look at the game's first ten minutes, or spend some time watching the complete video walkthrough.
Posted by Al on 10/28 at 11:59 PM
Mega Man 9 paper animation
Mega Man leaps into reality in a wonderful stop motion video created on paper by Nicolas Menard.
Posted by Al on 10/27 at 02:55 PM
Fable 2 - The first 10 minutes
Fable 2 is the highly-anticipated sequel to the popular original that sold more than 3 million copies. The game features an epic story that picks up 500 years after the first game. It offers an open world environment giving players a massive amount of freedom to explore and play as they please, with every decision made contributing to the game itself. Check out the first ten minutes of game play.
Posted by Al on 10/26 at 11:59 PM
Help Schteve with his Homework
Would you like to help Schteve? Then do this
I promise this assignment won't cause you to want to smash your computer as much as the last one.
So what I need to do is get my page ranked as high as possible when you Google the word "rankmaniac." This is fairly simple given the way Google does things. Basically, I just need as many pages to link to my page as possible.
So, if you want to help (even Al did, look: http://www.gamewinners.com/links.html), please just include a link to my page on your website or blog or MySpace or anywhere in the world that people might visit. You also need to have the word "rankmaniac" somewhere on there for it to contribute in Google. The more important your page is, the more linking to me improves my ranking, so including the link on high traffic pages would be wonderful. Also preferably put it with few other links aside from mine (as the more links you have on a page, the more the importance is degraded, though this is usually unavoidable anyway). And of course, if you know any friends with sites or blogs, ask them too! This assignment goes for a month so I need links to stay up until then.
Posted by
on 10/21 at 04:55 AM
Games With 30+ Achievements Sell More Copies
Games with 30 or more achievements usually sell more copies than games containing less than 30 achievements, says a study done by EEDAR, but how accurate are these results?
In a study done by Electronic Entertainment Design and Research (EEDAR), games that consist of 30 or more achievements, sell on average, almost 100,000 more copies than games with less than 30 achievements. The study was conducted over the course of three months, beginning in January of 2008 and finishing in March. It tracked the sales of all Xbox 360 games released and sold in the US.
The correlation between the two is interesting; however it is unfair to think that achievements sell games. There are some gamers who buy games specifically for achievements, but most casual gamers do not make their purchase decisions based on achievements.
It should be noted that many games featuring over 30 achievements are also extremely hyped games. For example, Call Of Duty 4, Grand Theft Auto IV, Halo 3, Guitar Hero 2 & 3, and Rock Band all feature well over 30 achievements and are some of the best selling games. But could you think about the Xbox 360 without Halo? Isnt the GTA series famous for going over the edge and doing things that many people would consider immoral? DoesnҒt everyone really want to unleash their inner rockstar?
While this is an interesting study, the results of it should not have been so surprising. It seems that game developers who want to truly create the best games, also want to add to the experience by making a fun, yet challenging set of achievements.
Source: http://www.gamespot.com/news/6198361...renews;title;7
Posted by
on 10/02 at 02:45 PM
Super Smash Brothers Brawl FINAL DAY
The most anticipated game for the year is released at midnight tonight and Rick52 finishes up with our final weekly character countdown.
Day 29: Captain Falcon
Series: F-Zero Series
First Apperance: F-Zero [SNES, 1991]
Last Main Apperance: F-Zero: GP Legend [GBA, 2004]
Smash Experience: One of the Originals
Intro: Captain Falcon has yet to do anything outside of his car in F-Zero games. This is because F-Zero is a racing series. Captain Falcon races in a futuristic car that is super fast (though apparently not as fast as Sonic lol). Despite this, Falcon has an at-one time unique and solid moveset, parts of which have made the man legendary.
Standard B: ...and here we are, at the legendary part. The Falcon Punch. Falcon himself can't pronounce it quite right in Melee or Brawl ("Fal-cone... Paaawnch!"). A clip of him doing it on some F-Zero anime has become quite popular. Even ol' Solid Snake and his pal Otacon know of the Falcon Punch. It now even has the ability to switch direction just before the Pawnch. This is the. Falcon. Punch.
Side B: It's an uppercut like attack. I want to say "Viperrr Uppacut!" like Sagat does in Street Fighter II, but it doesn't work like that.
Up B: Falcon jumps into the air, and should he grab someone, explodes in their face while simply saying the suggestive "Yes!". ...explodes.
Down B: Otacon: Falcon Kiiiiiiiiiick! The end.
Final Smash: Finally, a Captain Falcon moves that references F-Zero! He jumps into his car, and tries to hit anything near it. Those who do get hit fall into a racetrack conviently nearby and Falcon runs them over with the racer again. Its the only FS with such a cinematic. Because he's Captain Falcon.
Other Notes: Falcon's super powerful knee is still in Brawl, but its been reported as being harder to make contact with. Falcon is also no longer the fastest fighter in Smash, that honor being swiped away by Sonic the Hedgehog. Sonic's faster than Falcon, and Sonic is faster than Falcon's car (with a Bunny Hood). What an insult to Falcon (not really).
My Expectations: Falcon fans should expect pretty much the same thing from Falcon this time, though now they get a chance to work with a slightly wonkier knee and a kinkier Falcon Punch with which some new strategies can arise.
Day 30: Fox
Series: Star Fox Series
First Apperance: Star Fox [SNES, 1993]
Last Main Apperance: Star Fox Command [DS, 2006]
Smash Experience: One of the Originals
Intro: It's Fox McCloud, leader of the aptly named StarFox. Considered one of the best characters in Melee (and as such, the victim of the "no items Final Destination" bit), it seems just about inevitable that Fox has had some nerfs here and there, yes? Perhaps not, especially since Falco and Wolf have rather little in common with Fox now in terms of how they fight.
Standard B: Fox's blaster is lightning fast, has no flinching ability, and has the potential to really stack up some damage if used properly.
Side B: The Illusion Fox seems to be one of the first moves to of been nerfed. It deals little damage and provides less knockback, though it still goes quite far.
Up B: The Fire Fox is a good recovery move. Its strange. The move is a method of flying in a way. Yet Falco, the one with psuedo-wings, can't go nearly as far with his fire move than Fox can despite Fox having no wings of any sort.
Down B: Fox's reflector seems unchanged. Still protects from all sides, still deals damage and knockball, all that good stuff.
Final Smash: Fox, like Falco and Wolf, has a Landmaster. It's the 'average' landmaster. It doesn't fly as high as Falco's and isn't as powerful as Wolf's. Lasts as long as Falco's too. I'd have to guess that if it has any advantage over the other two, its probably in actual landmastering (turning around, barrel rolling, etc.)
Other Notes: I don't have much to add here, so I'll just dedicate this spot, and the Fox preview as a whole, to Haze.
My Expectations: Fox still looks to be pretty tough in Brawl, not having suffered the castration knife poor Pikachu and Kirby did in Melee. A nice conclusion to what has ended up being a very strong showing by the StarFox series in Brawl, something its games haven't had in awhile.
Day 31: Pokemon Trainer
Series: Pokemon Series
His Pokemon's First Apperance: Pokemon Red & Blue [GB, 1998]
His Pokemon's Last Main Apperance: Pokmeon Diamond & Pearl [DS, 2007]
Smash Experience: Newcomer
Intro: A surprise when first announced, Pokemon Trainer uses Charizard, Squirtle, and Ivysaur in a tag team tandem! Charizard is powerful yet slow, Squirtle is fast yet weak, and Ivysaur is average in the two. The power of teamwork has arrived! Will it succeed in Brawl?
Charizard Standard B: Looks like Charizard's Flamethrower works exactly like Bowser's flamethrower. Just about, anyway.
Charizard Side B: Rock Smash, a terrible move in Pokemon, is quite powerful in Brawl despite having very little range.
Charizard Up B: It's called Fly. Yet, Charizard does it with Fire. Plus, there's no real flying involved; Charizard flies with it jumps. Argh, no sense it is making not.
Squirtle Standard B: Squirtle's Water Gun, like Mario's FLUDD, deals no damage and only provides decent knockback. It can be charged up for more knockback, I guess.
Squirtle Side B: Withdraw works like Jigglypuff's Rollout and Yoshi's... uh, Rollout.
Squirtle Up B: Waterfall actually deals damage. It's a decent recovery move, but it always goes in a diagonal. So... if you're directly under a ledge... don't use Waterfall.
Ivysaur Standard B: Bullet Seed shoots straight up. Best used in a combo or in a hectic four player match.
Ivysaur Side B: Razor Leaf deals minor damage. You can slightly direct which way it goes. The end.
Ivysaur Up B: Vine Whip is its recovery, which can spell bad news as it is a tether recovery. Won't work unless the edge is open.
Down B: Down B switches between the three. Charizard to Squirtle to Ivysaur back to Charizard. If one of them stays out too long, they won't be as effective, dealing less damage, they get knocked further back, etc.
Final Smash: The three used Triple Finish! Fire Blast! Solar Beam! Hyrdo Pump! Its Super Effective!
Other Notes: I laugh at some of the things the actual trainer has to stand on in some stages. Like on some tiny rocket platform on the Cornelia stage, and somehow gets his butt to various locales in the Delfino plaza stage. Man has it rough, consider he's not doing any smashing of course.
My Expectations: Pokemon Trainer seems to be a fun character to play as. I look forward to trying the three Pokemon out.
Day 32: Marth
Series: Fire Emblem Series
First Apperance: Fire Emblem: The Dark Dragon & The Sword of Light [NES, 1990]
Last Main Apperance: Fire Emblem: Mystery of the Emblem [SNES, 1993]
Smash Experience: Veteran
Intro: Marth is the original Fire Emblem main character. Wearing his sister's tiara as a memento until he frees her from capture, he must regain the Falchion sword and defeat the Dark Dragon Medeus and free Akanea from his wrath! Twice! The Prince of Altea returns to Brawl with some nifty new tricks and a DS remake in the horizon.
Standard B: His Shield Breaker works differently now. Instead of a downward slash, Marth now stabs straight forward in a piercing action.
Side B: His Dancing Blade can no longer go into three different attacks on the second hit, instead that starts on the third hit. The second hit can now go in one of two ways (no down slash). Dunno why.
Up B: Dolphin Slash. Dunno why it's called Dolphin Slash, but its a nice recovery and knockback move.
Down B: Marth's counter is quick, and deadly if in the hands of a master. However, fail to counter, and Marth is a sitting duck for a few seconds.
Final Smash: Perhaps one of the neatest additions, Marth's Critical Hit works just like in Fire Emblem. In most Fire Emblems, one unit can have a max HP of 60. Critical Hits deal 3x normal damage. So, in theory, this attack Marth does normally deals at least 20 damage, but because its a Critical, it now deals 60. As the awesome FE life bar indicates during the FS, 60 damage equals death. Marth goes in a straight line when using this but he does it in a flash, so it can also be tough to avoid depending on the stage.
Other Notes: The tip of the Falchion is where Marth deals the most damage. I'm not sure if Ike acquires the 'center of the sword does more damage' that Roy used to have.
My Expectations: Marth is definately rookie-friendly even if those rookies have no clue where Marth's from. They'll find out soon. Fire Emblem DS: Tentative title coming some time this year or next. Buuyyy iiiit *shakes fist*
Day 33: Snake
Series: Metal Gear Series
First Apperance: Metal Gear [MSX2, 1987]
Last Main Apperance: Metal Gear Solid: Portable Ops [PSP, 2007]
Smash Experience: Newcomer
Intro: Contrary to popular belief, the first Metal Gear appeared on the MSX2 first, which was then ported to the NES. Also, Snake's Revenge for the NES is considered a non-canon game, the 'real' Metal Gear 2 being on, again, the MSX2. Despite this, Snake appears in Brawl, his most recent Nintendo appearance being on the Gamecube... in a Metal Gear Solid remake. Snake himself is that of his Metal Gear Solid 2 model (see: beard) and comes with a variety of weapons (none of which are of the bullet kind...)
Standard B: Snake throws a Grenade. Count to four, then it'll explode. He can hold it before he throws it, thus working similar to that of Link's bombs.
Side B: The Nikita Missile is remote controlled. You use the control stick or pad to control where it goes. Don't control it for awhile, and it goes faster. Cancel out of it, the rocket falls and explodes. Good knockback, too.
Up B: The Cipher robot, first seen blowing Snake's cover in Metal Gear Solid 2, now comes to Snake's aid. Huge vertical recovery, airdodge to break out of it.
Down B: C4. Plants it, detonates it later at a time of his choosing. I think he uses Down B to do both, but I've heard any B will detonate it. ...I kinda hope its the former.
Final Smash: Snake jumps into the air, and gets in front of the screen. He's on a helicopter, firing up to 12 shots from a Grenade Launcher. Snake's opponents better master their dodging abilities, or hope Snake's a bad shot.
Other Notes: I've got quite a few. First, all of Snake's smash attacks are weapons. I think his Down smash is the landmine, which is a proximity version of the C4. Second, all of his normal taunts are the cardboard box. It also deals damage, capable of killing in Sudden Death. Third, one of the best secrets in Brawl is the codec converastions he has in the Shadow Moses stage by crouching for some time as Snake in that stage. The dialog he has with either the Colonel, Mei Ling, Otacon and even Slippy about the various Smash characters are sure to be hilarious and filled with Metal Gear references (Foxhound, LaLiLuLeLo, Psycho Mantis). Awesome stuff.
My Expectations: I'm going to have fun using Snake, and you should too. Unless you hate or are really indifferent towards the Metal Gear series. ...then I guess you won't be having fun using... Snake? What happened!? Snake!!? SNAAAAAAAAAAAAKE!!!!
Day 34: Wario
Series: Wario Land Series, also Wario Ware Series
First Apperance: Super Mario Land 2: 6 Golden Coins [GB, 1992]
Last Main Apperance: Wario: Master of Disguise [DS, 2007]
Smash Experience: Newcomer
Intro: When Wario was first introduced, he was the fatter, stronger, more vulger version of Mario. His Wario Land games turned out to be very fun little puzzle-platformers that have a faithful following. However, this changed with the introduction of the Wario Ware games. While Wario being there I'm sure was originally as a selling point, those games - and Wario - have become quite popular. While his latest game was infact a Wario Land-like game, its been completely under the radar while the Wario content in Brawl, as well as himself, are from the WarioWare games.
Standard B: He bites. On opponents, it deals decent damage. He can eat items with this move, including his own...
Side B: ...bike, which remains on the field of play after he gets off it, and can be destroyed by attacks after awhile.
Up B: Corkscrew. A rather simple move, it makes for decent recovery.
Down B: ...now, like I said, Wario is a rather vulgar man. However, in the world of Smash that word had held little value. ...until now. The "Wario Waft" isn't that self explanatory, yet I don't feel like explaining it without facepalming. ...it charges up after awhile and apparently eating items charges it up faster. Fully charged, it explodes... with, with waft. ... ... ... *facepalm*
Final Smash: By eating garlic, Wario turns into one of his WarioWare creations - Wario Man! He's faster, and possibly stronger. He can negate attacks, and sometimes fly in midair. While riding his bike as Wario Man, Wario goes tooooo faaaaaaaast!!!
Other Notes: The only semblence of Wario Land representation is in his Forward smash, his patented Shoulder rush. That, and the fact that he's the only character with two sets of costumes: his WarioWare outfits and the original overalls he wears in non WarioWare games.
My Expectations: Quite frankly, as one who grew up knowing Wario pre-WarioWare, I find myself disappointed in Wario to this point. His moveset as a whole screams the same kind of randomness that the WarioWare games are known for. Wario could've made a great power character with a more classic moveset, but... whatever. I'd probably be more angry if it wasn't for the fact that I enjoy the WarioWare games.
Final Day: Jigglypuff
Series: Pokemon Series
First Apperance: Pokemon Red & Blue [GB, 1998]
Last Main Apperance: Pokemon Diamond & Pearl [DS, 2007]
Smash Experience: One of the Originals
Intro: ...yeah, Jigglypuff is last. I chose the order of characters randomly, so this is what happens. Jigglypuff first gained some popularity in the TV show as a rather annoying singer-wanna-be who can't keep people awake because Sing in Pokemon puts pokemon to sleep. Despite the fact that bit got old real fast, Jigglypuff got into Smash 64 and now I'm pretty sure it's obligated to be in every Smash since. Jigglypuff, though, does have a unique moveset that is tough to use at first but great when mastered.
Standard B: Rollout. Standard stuff. Be sure to turn before you fall off the edge, etc.
Side B: Some kind of punch. Not that great of one, either.
Up B: Here's where Jigglypuff can start with the kill making. Jiggly's Up B is Sing, which puts anybody near Jigglypuff to sleep. From there, the foe is at Jigglypuff's mercy, possibly the next victim of...
Down B: Rest? Now Jigglypuff sleeps? How is this dangerous? Well, apparently, when Jigglypuff rests, there's something brewing in the middle of it that deals often-fatal damage and knockback should this spot be in contact with an opponent. However, Jigglypuff is prone to attack after doing it. Not only that, but the damage and knockback has been nerfed in bit in favor off throwing in that annoying 'flower in head' effect. I... don't like this change.
Final Smash: Jigglypuff gets huge with this Final Smash, forcing enemies to be knocked back. When Jigglypuff reaches max size, it deals small damage and knockback which can actually be devastating if used well. A huge edgeguarder, this is.
Other Notes: Jigglypuff has the same midair jump setup going as Kirby. Unlike Kirby, Jigglypuff doesn't have any real recovery B move outside of maybe Rollout.
My Expectations: Jigglypuff was always a tough one to use. The slight nerfing of Rest, I feel, doesn't help. ...and that's all I got, there's all 35 characters. Brawl comes out tomorrow, have fun playing it!
Posted by
on 03/08 at 11:19 AM
Mario Kart Wii Online Details
New features, new channel, new game.
"Super Smash Bros. Brawl may be stealing all the thunder right now, but Mario Kart Wii is just a few months away, and Nintendo is starting to loosen their notoriously iron-gripped information blackout. Just this week, extensive new info on Mario Kart Wii's online features have popped up on Nintendo's UK website (via Joystiq), detailing the game's modes and the separate Mario Kart Channel.
For starters, Mario Kart Wii will allow up to two players on the same Wii to play others online. As with many online DS games, you'll choose to play against random opponents either Worldwide or Continental, or to play against Friends whose friend codes you've entered. In a neat touch, when you join a room with your friends, you'll see their Miis representing their location in the world on a globe similar to that of the Wii's Forecast Channel. In a not so neat touch, the site again reaffirms you'll only be able to chat with predefined messages. To summarize, this means Nintendo trusts you enough to know exactly where in the world your friends are, but not enough to potentially write a swear word in their online presence.
A copy of Mario Kart Wii will allow you to install the Mario Kart Channel, which can be accessed even when the game disc isn't in your system. Along with standard features like seeing which of your friends are online and keeping up with their rankings on leaderboards for every track, the Mario Kart Channel will also give you the option of downloading Ghosts and racing against them offline. You can download Ghosts of your friends' runs if they choose to upload them, or Ghosts of rivals -- players throughout the world whose best runs on a track are only slightly better than yours. You'll of course also be able to upload Ghost runs of your own. And lastly, the Mario Kart Channel will host Competitions, which are special race challenges you can download that are similar to the Missions in Mario Kart DS.
For all the jokes and criticisms levied at Nintendo for their lackluster online offerings, there really isn't anything crucially missing here that you'd find in the standard Xbox Live- or PSN-enabled title. Except, of course, for the self-censored communication limitations. But hey -- baby steps, right? "
--1up
Posted by
on 03/06 at 02:09 PM
Super Smash Brothers Brawl Weekly Character Countdown Continues
Our weekly brawl countdown continues with seven more characters!
Day 22: Ice Climbers
Series: Ice Climbers
First Apperance: Vs. Ice Climber [Arcade, 1984]
Last Main Apperance: That same Ice Climber game, but on different platforms.
Smash Experience: Veteran
Intro: The Ice Climbers have only been in one game. Its not that great of a game. There has been absolutely no sign of there being any kind of sequel of this game. Yet, here they are, Ice Climbers, quite unique characters in that you control both of them at once. I'm almost surprised Urban Champion guy hasn't shown up yet.
Standard B: Those mini Icebergs they shoot out are quite resiliant. They cancel out many projectile attacks, and since there's two of them, one will cancel out a projectile while the second moves on and deals damage.
Side B: Its a spinning hammer attack. With only one Ice Climber, its not that great. With both Ice climbers, its... decent enough.
Up B: The Belay move is useless with only one Ice Climber. With both, it turns into an excellent recovery move.
Down B: This little freeze breath attack of theirs can be quite useful at times, with the chance of freezing. The second Ice Climber has the first's back.
Final Smash: Giant Iceberg appears. It deals damage. It freezes opponents. It takes up a huge amount of space. Its quite formidable.
Other Notes: On a dojo update, it notes that only Nana has access to a meteor smash, leaving Popo without one. This may only fuel the rumors that the player can only play as Popo and not Nana. Which isn't cool. ...pun not intended.
My Expectations: Ice Climbers weren't very popular in Melee, much like their game. Giant Iceberg aside, they don't seem to be that much different in Brawl. Much like their second g... oh, wait.
Day 23: Lucas
Series: Mother Series
First Apperance: Mother 3 [GBA, 2006]
Last Main Apperance: Mother 3 is Lucas' only appearance.
Smash Experience: Newcomer
Intro: Mother 3 is not like either of the other two Mother games. While Mothers 1 & 2 are both quite upbeat, lighthearted adventures, Mother 3 is quite tragic, quite often. Lucas personally experiences two tragedies; one near the beginning of the game and one at the end. Despite this, Mother 3 also brings in many lighthearted moments. Which just makes the experience weird. I dunno. Game just weirded me out with its lighthearted tragedy. I mean, what the hell.
Standard B: The trend of Mother characters using moves they can't learn in their games continues, except moreso. Ness' Standard B, PK Flash, is a move Lucas CAN learn. Yet, Lucas doesn't have PK Flash. Instead, Lucas uses PK Freeze has his Standard B, a move Lucas CAN'T learn. Ugh. Its not as powerful, but it obviously comes with the ability to freeze.
Side B: PK Fire. The main differences from Ness' PK Fire is that, unlike Ness' whose PK Fire hits and creates a column of fire with no knockback, Lucas' PK Fire works like a gunshot. Boom!
Up B: Lucas' PK Thunder is also different. Sharper turns, goes through enemies, and sends Lucas twice as far when he hits himself with it compared to Ness.
Down B: Lucas' Recover is a bit odd. Its still a round ball, but Lucas puts it in front of him, only being able to absorb energy damage from the front. Those who are inside the ball of recovery take damage.
Final Smash: PK Starstorm, again a move Lucas can not use in Mother 3, is his Final Smash. Unlike Ness', whose Starstorm goes off in diagonals, Lucas' goes straight down. Probably best used on small stages, with multiple brawlers, and with Lucas doing anything possible to get people hit by it. PEEEKAAAY STAAAARRSTOOOOORRRM!!!
Other Notes: Lucas never uses a bat in Mother 3. He uses blunt wooden objects that could be cheap versions of bats, but never specifically a bat. Oddly enough, this fact is held true (yet not the PK attacks), as Lucas' forward smash uses a tree branch instead of a bat. Also, since Lucas never uses Yo-yos in Mother 3, his Up and Down smashes uses a psi-like damage maker instead of a yo-yo.
My Expectations: Lucas comes from a tragically lighthearted game. Or a lightheartedly tragic game, whichever. In any case, those who had fun playing as Ness are going to have fun with Lucas, and even those who didn't use Ness much may find something nice about Lucas as well.
Day 24: Wolf
Series: Star Fox Series
First Apperance: Star Fox 64 [N64, 1997]
Last Main Apperance: Star Fox Command [DS, 2006]
Smash Experience: Newcomer
Intro: As Fox is the leader of StarFox Wolf is, naturally, the leader of StarWolf, those two groups being quite the huge rivals. I'd say more about him, but my experiences of Star Fox games with Wolf is limited just up to the part in 64 where he says his famous first line: "Can't let you do that, StarFox!"
Standard B: Wolf's blaster is the slowest of the three StarFox reps, but its the most powerful of the three.
Side B: Whatever its called, its similar to Fox's and Falco's side B, except Wolf doesn't go as far and he actually dashes uphill. That's not the best way to explain it, but... yeah.
Up B: There's no fire involved with Wolf's Up B, unless its that dark, evil fire associated with evil characters. That's what it looks like. Also, there's no charge or delay involved unlike Fox and Falco's Up B.
Down B: Wolf also has a reflector. It doesn't have knockback but it still hurts. It covers both sides of Wolf, but it appears as though it doesn't protect Wolf from above. Also, its light red instead of light blue.
Final Smash: Wolf has a landmaster. It doesn't last as long as the common StarFox landmaster, however it is more powerful. Also, instead of the blue and white StarFox landmasters, Wolf's is an evil shade of black and red. I thought Wolf was more of a jerk mercenary, not an inherently evil guy wolf, but again I haven't played many StarFox games.
Other Notes: Despite the similarity of B moves, I hear Wolf's A button arsenal is quite different than both Fox and Falco.
My Expectations: The StarFox series as a whole got a lot of love in Brawl, perhaps to make up for the series' less-than superb outings since Melee. Wolf is probably the result of that pity-love, especially with a fighting set, B moves and FS aside, that reflect this love.
Day 25: Pikmin & Olimar
Series: Pikmin Series
First Apperance: Pikmin [GCN, 2001]
Last Main Apperance: Pikmin 2 [GCN, 2004]
Smash Experience: Newcomer
Intro: The two Pikmin games were intriguing puzzle games for the Gamecube where, essentially, you needed to implement the various kinds of Pikmin to solve puzzles and complete each game. In Brawl, Pikmin & Olimar are very unique. Olimar can barely do anything without any Pikmin while the Pikmin themselves are not just his main threat, but if used properly one of the bigger threats in the game.
Standard B: With this move, Olimar pulls up a Pikmin. There are five types, which I'm not inclined to describe right now. Each one, though, has their own abilities and perks.
Side B: Olimar throws a Pikmin with this move. With the exception of the purple ones, Pikmin will latch onto the opponent and chip away at an opponents %. Obviously, the more Pikmin on someone, the more damage that will stack. White pikmin also throw in some poison, too.
Up B: With the Pikmin currently out, Olimar quickly turns them into a vine for emergency edge latching action! Its an okay offensive move, though.
Down B: Olimar whistles, rearranging the order of Pikmin. This is useful if, for example, you want to use a Red pikmin but its way in the back. As you can see, only two of Olimar's four B moves deal any actual damage, the other two are simply for Pikmin management.
Final Smash: This Final Smash, oddly, doesn't use Pikmin at all. Olimar somehow wills it to be "End of Day" and as such, gets the hell out of there in a magically appearing spaceship of his. Those that are left behind (re: not Olimar) are left to be the food of those slug creatures you see in Pikmin. While this doesn't really KO anybody, watch out. Olimar's spaceship returns afterwards and will crash, destroying itself and anybody the ship crashes into.
Other Notes: Olimar needs Pikmin to do his smash attacks. Olimar needs Pikmin to throw. Olimar needs Pikmin to not die in Pikmin 1. As you can see, its obvious why the character's official Brawl name is "Pikmin & Olimar".
My Expectations: Definiately an unique character, Olimar can be quite devastating when put into the right hands, yet those not willing to invest in mastering his B moves will probably work on staying away from him more than most other characters. Hopefully, there will be more cases like the former.
Day 26: Kirby
Series: Kirby Series
First Apperance: Kirby's Dreamland [GB, 1992]
Last Main Apperance: Kirby: Squeak Squad [DS, 2006]
Smash Experience: One of the Originals
Intro: First you draw a circle, then you dot the eyes. Add a great big smile, and presto, its Kirby! That line, taken from Kirby's Adventure, pretty much sums up the lighthearted yet usually epic adventures the pink puff goes through in its games. Swallowing enemies and spitting them back out or swallowing enemies and copying their abilities. Kirby is quite unique, and that continues as such in Brawl.
Standard B: Kirby's signature move, it swallows an opponent and copies their standard B move, coming complete with a cute little Kirby hat or hair or skin of some kind. It normally fully copies another character's Standard B with a few exceptions (Olimar Kirby picks then immediatly throws Pikmin, for instance). Kirby loses the hat by either being KOed or by using one of its taunts.
Side B: Kirby's hammer has been reported to be different in Brawl. I haven't seen much of it in action, especially in midair, so I don't have too much to say. From what I can see from its hammer while on the ground, there's slightly less power for slightly less charge time.
Up B: Kirby's cutter is pretty much the same. ...not much more to add.
Down B: Kirby's Stone ability also seems to have little difference than before.
Final Smash: Cook Kirby is here to serve up some pain. ...yeah. When Cook Kirby clangs on its frypan, anybody in range and not doing other things will suddenly fly into Kirby's pot. When Kirby's done cooking, various things spit out, including food, super-spicy curry, non-food items somehow, and fiery flying opponents.
Other Notes: Kirby was nerfed quite hard in Melee, and I've heard that's been rectified some in Brawl. As a whole, Kirby's moves seem stronger and provide harder knockback.
My Expectations: Kirby's bag of tricks hasn't changed much since Melee. Well, they kinda have. Those tricks have gotten a tad stronger. Kirby fans who miss Kirby from the 64 days may still not find that Kirby in Brawl, but its a step in the right direction.
Day 27: Toon Link
Series: The Legend of Zelda Series
First Apperance: The Legend of Zelda: The Wind Waker [GCN, 2003]
Last Main Apperance: The Legend of Zelda: Phantom Hourglass [DS, 2007]
Smash Experience: Newcomer (possibly Veteran)
Intro: While Link appears to be young in many Zelda games, the grown up Twilight Princess model is the official 'Link' for the time being. Meanwhile, this model of Link, once known as 'Wind Waker' Link and now known as the more silly 'Toon Link' has appeared in quite a few games as this specific model. From Wind Waker to the various Four Sword games, from the disappointment that was Minish Cap to another disappointment that was Phantom Hourglass. Toon Link appears in these, and Toon Link appears here, apparently the new version of Young Link as he is much faster yet quite weaker than Link.
Standard B: His Bow is weaker, doesn't go as fast, and actually flies in an slight arc regardless of how much you charge. Fire arrows are gone.
Side B: His boomerang is a normal boomerang unlike TP Link's Gale Boomerang. It also moves slowly and deals 'meh' damage.
Up B: Toon Link's spin attack seems to have quite the recovery when used in midair. From this the fact that Toon Link is the master at spin attacking is quite evident, while TP Link is left in the spin attack dust.
Down B: Toon Link's bombs are based off their WW model, complete with that very nice looking explosion effect.
Final Smash: Even with the differences in the B moves, it doesn't seem like Toon Link's final smash, another Triforce Slash, is any different than TP Link's.
Other Notes: Toon Link's grab is also the Hookshot, although I say 'also' knowing Link's is now the 'Clawshot'. Some might of expected the Grappling Hook, but Hookshot works just fine. Thankfully, Toon Link actually does get a Hookshot in at least one of his games. *looks sternly at Ness and Lucas*
My Expectations: Toon Link is the new Young Link. The agile, weaker counterpart to normal Link. I expect Toon Link to play similarly to that of the old Young Link, minus that overly long 'milk drink' taunt that I'm sure Toon Link doesn't have.
Day 28: Peach
Series: Mario Series
First Apperance: Super Mario Brothers [NES, 1985]
Last Main Apperance: Super Mario Galaxy [Wii, 2007]
Smash Experience: Veteran
Intro: Princess Peach always needs a rescuin'. ...except in Super Princess Peach. In that game, she's doing the rescuin', but in most other games she needs a rescuin'. In the Smash games, she needs no such rescuin' as she is just as able to fight as everyone else (except in SSE mode in Brawl...). Will she be able to keep up again?
Standard B: Poor toads. Not only does Peach force them to take hits, but then they go and spew up some kind of toxic gas. ...poor toads.
Side B: Her Peach bomb or whatever it is no longer packs the power of an explosion. It now packs the power of... hearts. Lots of them. Tons of them. Pow.
Up B: Her parasol attack is relatively unchanged. While using it to float, the parasol can still deal damage. I'm... not sure if that was in Melee or not.
Down B: Her turnip toss can pull up, among weird looking stronger turnips, bob-ombs, Mr. Saturns and Beam Swords.
Final Smash: Peach dances. Some music plays. Two 2D Peach models appear for some reason. Peaches, the fruit, appear. The opponents fall asleep, having been dealt 40% damage somehow. Peach can use this time to either heal with those peaches, or put some smack and down on her sleeping foes. Possibly both if she's fast enough. A final smash such as this can be quite formidable in 'scrolling' stages like Mushroomy Kingdom or Jungle Japes.
Other Notes: Is it me, or was there a little too much attention made to Peach's dress? I mean, just look at all those details. Looks like there were a few Peach fans on the development staff. Their graphic work on Peach shows... in more ways than one.
My Expectations: With her strong air game and Brawl's greater emphasis on the air game, it will be interesting to see how much better she is, if any. Just be careful if you get "no items, Smash Ball and Peach only, Mushroomy Kingdom".
--Written By Rick52 [GameWinners Moderator]
Posted by
on 03/01 at 01:36 PM
Brawl is coming closer, along with seven more character descriptions
Rick summarizes seven more characters for our weekly Brawl Countdown.
Day 15: Falco
Series: Star Fox Series
First Apperance: Star Fox [SNES, 1993]
Last Main Apperance: Star Fox Command [DS, 2006]
Smash Experience: Veteran
Intro: Falco Lombardi is one of Fox's wingmen in multiple Star Fox games. Despite this fact, Falco is often a loner; not wanting help from others when taking down foes and such. In Melee, Falco was a slower, slightly stronger version of Fox without the odd super speed fall and a blaster that could flinch. Also, points to Falco for having just a slightly more original name than "Peppy Hare" and "Slippy Toad".
Standard B: Blaster. Like Fox's, except not quite as fast and it flinches opponents.
Side B: That flash thing of his when he does his Side B looks unchanged from Melee. I don't know how much different it is from Fox's right now.
Up B: His Fire Falcon or whatever its called doesn't look too much different either.
Down B: His Reflector, however, is different. As Falco is the apparent jerk of the Star Fox universe, I guess he has to reflect that attitude in at least one of his abilities. ...no pun intended. His Down B has him taking his taking his reflector and kicking it forward, then it somehow slings back like a yo-yo. So, as you'd expect, it probably deals a decent amount of damage but Falco can't deflect anything behind him.
Final Smash: While the Star Fox universe having three reps may make some people wonder, others are simply perplexed that all three of those reps have the same final smash. Landmaster, a craft I assume was introduced in Star Fox 64, comes from the sky and deals massive damage through spinning, turning, or firing its cannon. Those foolhardy enough to stand on the Landmaster could be sent flying, as the Landmaster can go sky high. When it comes to that last part, apparently Falco's last the longest.
Other Notes: "Mind your own business, Fox!" ...that's all I got here. You can tell my Star Fox knowledge is quite limited.
My Expectations: Falco wasn't as great as Fox was in Melee, and unless Fox got nerfed some it doesn't seem like it'll be much different in Brawl. However, Falco himself is still quite formidable.
Day 16: Lucario
Series: Pokemon Series
First Apperance: Pokemon Diamond/Pearl [DS, 2007]
Last Main Apperance: Diamond/Pearl has been Lucario's only main appearance.
Smash Experience: Newcomer
Intro: While Lucario was a pokemon many wanted in Brawl, the way in which it happened stirred controversy. Mewtwo, who was in Melee and was the strongest of the original 151 Pokemon that many are aware of got replaced by Lucario, a pokemon not nearly as many are familiar with and apparantly gained most of its fame from some Pokemon movie. What's more, Lucario plays similarly to Mewtwo, but with traction and some other differences for the better. Its like they made Mewtwo better... but its Lucario. From that one movie. ...yeah.
Standard B: Lucario's Aura Sphere works like Mewtwo's Shadow Ball. Pretty much the same, actually.
Side B: Force Palm, I think, forces the opponent sideways with Lucario's palms. I think. Also, it can grab. With its palms. I think.
Up B: His Up B is Extremespeed, which, like Pikachu, can send Lucario in whichever direction you so choose (though not twice like Pikachu). I think this move also allows Lucario to cling to walls and such, but I'm not sure if that's something it can do freely rather than only do it after this move.
Down B: Reversal. Similar to the Fire Emblem guys' Down B, anyone that dares attack Lucario during its down B will be swept off their feet instead. Doesn't seem to have the same impact as Marth's or Ike's Down B, though.
Final Smash: Not sure what its officially called. Some say Flash Cannon. Others, Hyper Beam. While it is unwise to use either in a Pokemon game, its fine to use Lucario's FS here. He jumps up to the center of the field and fires a Shinkuu Hadouken-like beam. It doesn't deal too much damage, especially if Lucario doesn't hit you right away, but it has some nice knockback.
Other Notes: Despite being a Fighting/Steel type in the games, Lucario's attacks have the same 'dark' effect to them like some of Mewtwo's attacks. I would draw a comparison to the movie if I had actually seen it. I still don't get how a pretty good but not godlike pokemon like Lucario could get this popular just from one movie. In other news, its been pretty much confirmed that Lucario's attacks will do slightly more damage the more its hurt, dealing 1.5x normal damage once its at 200%. That's pretty neat.
My Expectations: Lucario seems like a nice addition to the series, and this fact would probably be more agreed upon if that addition wasn't by subtraction as well.
Day 17: Samus/Zero Suit Samus
Series: Metroid Series
First Apperance: Metroid [NES, 1987]
Last Main Apperance: Metroid Prime 3: Corruption [Wii, 2007]
Smash Experience: One of the Originals
Intro: When Melee came out, Samus' appearances was still at three (Metroid, Metroid 2, Super Metroid). Since then, Samus has appeared in seven games. Seven! In more than one of those, Samus appears at times without armor, in a suit referred to as her Zero Suit. Her weapons are limited to a paralyzing whip gun of sorts, and loses a lot of power as a whole, though she is faster without the armor. This new dynamic is interesting for Samus, but there's been talk that Samus herself has been nerfed a bit...
Samus Standard B: Her Charge Shot does the same thing as always, though now it makes a sound similar to Sonic's spin attacks. I dunno why.
Samus Side B: His missiles look kinda like Super Missiles now, but it doesn't seem like they hurt like Super Missiles. I'm guessing they're homing missiles like before unless you smash B forward where they instead just go on a straight line.
Samus Up B: Her Screw Attack never really does that much damage, her Screw Attack item does slightly less. But, it makes for some nice recovery.
Samus Down B: Her bombs are difficult to put to real use. They don't do a lot of damage, and while they give Samus an air boost its not easy to put that to application in a game like Smash Bros.
Samus Final Smash: Her Final Smash, the Zero Laser, fires exactly that in one direction. Anybody caught in its decent range has a good chance of going down as it has very nice knockback. Upon using this FS, however, Samus loses her armor and becomes Zero Suit Samus.
ZSS Standard B: Paralyzer. In Metroid Zero Mission, Zero Suit Samus couldn't kill anything. Her only weapon was this Paralyzer and as the name indicates it could only paralyze. Same theory applies here. It doesn't have much range, but of course whomever it hits will be stunned for a short time. It can also be charged and be sent in some other direction.
ZSS Side B: Plasma Whip just whips opponents. Whips 'em good. ... ... ...especially at the tip.
ZSS Up B: Plasma 'wire' works like Plasma whip, except from above instead of straight ahead. It can also apparently draw people toward Samus.
ZSS Down B: Her Down B simply flip jumps from one spot to another, usually up and over an opponent. I suppose, after doing this, Samus can quickly hit the opponent in the back.
ZSS Final Smash: Officially named "Power Suit Samus", Samus goes into a position not unlike the "Crystal Flash" one in games past. This doesn't do a whole lot of damage, which is ZSS's schtick as we all know, nor does it have a lot of knockback. However, upon completion of this Final Smash Samus will have regained her power suit and start dealing decent damage again.
Other Notes: Zero Laser is only one way of getting Power Suit Samus. Holding down the Shield button after selecting Samus on the character/stage select is another way. Quickly pressing the up/down/up taunts is the third way. However, there apparently isn't another way to turn Zero Suit Samus into Power Suit Samus aside from her Final Smash. How odd.
My Expectations: Is it just me, or does it seem like Samus seem completely lacking in any real power moves? I'm not even talking about Zero Suit Samus this time. Samus is always fun to play as, but it must not be easy koing opponents at low levels with her aside from a well timed charged shot.
Day 18: Yoshi
Series: Mario Series, later Yoshi's Island Series
First Apperance: Super Mario World [SNES, 1991]
Last Main Apperance: Yoshi's Island DS [DS, 2006]
Smash Experience: One of the Originals
Intro: Yoshi has had quite the adventure over the years in terms of its games. First appearing in the wonderful Super Mario World, Yoshi shined with its ability to eat things and use powers from certain Koopa shells, as well as being a noble 'double jump' sacrifice at times. Yoshi's Island, the things's first main game, was also excellent. However, since then its been a bit of a slipperly slope. Yoshi's Story was not well received even though many who've played it say otherwise, and the only time you saw Yoshi on the Gamecube was either in Melee or a similar party/sports game, or once again appearing as Mario's occasional sacrifice/'steed' in Sunshine. Yoshi's tried to make a comeback on the DS with moderate success. So... long story short, Yoshi is back in Brawl, probably ready for some vengence.
Standard B: Yoshi swallows foes, and they turn into eggs for a short time. While in the egg, Yoshi can pile on the damage, but its usually easy to break out, and you can still move in midair to foil Yoshi's attempts to eat then egg you over a pit.
Side B: Yoshi's rollout doesn't seem any different than in Melee.
Up B: You know, I never really figured out how to completely use Yoshi's egg toss until a Dojo update a few days ago. It seems so simple, yet I never got it down. Then again, I don't use Yoshi all that much.
Down B: Yoshi's Ground pound. Has pretty nice knockback.
Final Smash: Called "Super Dragon", Yoshi harnesses the powers of its original appearance, gaining wings and the ability to spew fire. There's two types of fire; a flamethrower type and a fireball type you can use with 'a button' the update says. If used well, Yoshi can be quite the danger while under its FS.
Other Notes: Yoshi is, I think, the only character that does not have a midair jump. That's because its initial jump is massive, better than some characters' double jump. Heck, I don't think Yoshi gets that much air in most of its games.
My Expectations: Yoshi is a pretty unique characters, all in all. Doesn't seem much different in Brawl than it did in Melee, so that'll please some Yoshi users.
Almost forgot today's character.
Day 19: Diddy Kong
Series: Donkey Kong Series
First Apperance: Donkey Kong Country [SNES, 1994]
Last Main Apperance: Donkey Kong: Jungle Climber [DS, 2007]
Smash Experience: Newcomer
Intro: Diddy Kong is the Luigi of the Donkey Kong series. Except Diddy Kong has had a bit better treatment, being the star of Donkey Kong Country 2 and the N64 Diddy Kong Racing, and his personality hasn't been shot all to hell. He's far more 'wild' than Donkey Kong, though, and thankfully to some doesn't play like the latter at all.
Standard B: Peanut Popgun is a weird gun. It can charge up. Charging it up too much will make it blow up in Diddy's face. When it fires, it looks like it stings like hell, yet it doesn't seem to make the opponent flinch. As it is shooting peanuts, after all. Peanuts that do not hit the target will break open and become edible for some healing.
Side B: With this move, he tries to land on the opponent and, if successful, will flip off the target's head straight up. It could make for some nice recovery if Diddy and an opponent are trying to recover at the same time. In fact, then it would be very useful.
Up B: Diddy's actual recovery move is pretty standard. He pulls out barrel rockets, and blasts off for some nice vertical recovery, though he's helpless until he lands.
Down B: Diddy's down B has him taking out a banana peel and throwing it onto the ground, perhaps to try to get the opponent to slip and trip on it. How annoying.
Final Smash: Diddy's Final Smash combines those barrel rockets with two peanut guns. He flies around, firing his peanut guns straight below him, and it actually hurts this time. Seems hard as hell to control, though. Plus, there's a good chance Diddy won't hit his targets plenty of times, leaving lots of peanuts for them to recover on.
Other Notes: One of his alternate colors makes him look disturbingly like Dixie Kong with obvious differences. That's all I got.
My Expectations: Diddy Kong is definately different than most characters in Smash, and it may take some quite a while to really master his moves and abilities. Diddy has some potential, it just looks like it'll take some work to unlock it all.
Day 20: Ike
Series: Fire Emblem Series
First Apperance: Fire Emblem: Path of Radiance [GCN, 2005]
Last Main Apperance: Fire Emblem: Radiant Dawn [Wii, 2007]
Smash Experience: Newcomer
Intro: Ike is the main character in the last two Fire Emblems, Path of Radiance and Radiant Dawn. The Ike in Brawl is that of his PoR model, as his RD model is much more buff. Ironically, only the RD version of Ike suffers from a lack of speed while PoR Ike is just fine in terms of speed, and Brawl's Ike is also pretty slow. Don't expect Ike to be just the new Roy, though, Ike has some key differences.
Standard B: His eruption attack is pretty close range, and is chargable. Obviously, its not a good idea to either let Ike charge up or to be in the attacks range if he is charging up.
Side B: His side B is called Quick Draw, which again is pretty weird considering its slow ol' Ike. It works similarly to Fox/Falco's Side B, except this one can be charged. It sends Ike quite the horizontal distance, and makes for an unexpectedly nice recovery.
Up B: Aether, in comparison, may not seem like such a recovery. It looks like Ike's Aether in PoR, except its really different. No second hit, no Sol or Luna effects, etc. In Brawl, Ike can't be flinched after he tosses his sword up (probably because he doesn't have very many frames without his sword), which brings up a bunch of different strategies regarding this move. There's a video of Ike surviving 12 straight Falcon Punches by using this move over and over again.
Down B: The only real 'clone' move of Ike's is his Counter, which works at a slower pace than Marth's but counterattacks for slightly more damage.
Final Smash: His Great Aether is also not a real Aether. Unlike Aether, which deals just two strikes, Great Aether deals 15 strikes, the first being the 'if I hit you you're screwed' hit and the last one having great knockback.
Other Notes: This isn't really about Ike, but I wish the Fire Emblem stage wasn't so generic. Random castle, random interior with weird statues, random fire pit, repeat. To make up for this, the included Fire Emblem stage music is generally really, really awesome.
My Expectations: Ike is not the new Roy, despite being the slower, stronger FE counterpart to Marth. Ike's almost completely different B moveset is a testament to this, and it seems like he's set up to be a more defensive character which is odd to say given that it is Smash Bros we're talking about. I look forward to using him.
Day 21: Robotic Operating Buddy (R.O.B.)
Series: NES Robot Series
First Apperance: Gyromite [NES, 1985]
Last Main Apperance: Stack Up [NES, 1985]
Smash Experience: Newcomer
Intro: The story goes, it was through the Robotic Operating Buddy accessory that Nintendo was able to sell the Nintendo Entertainment System as a "toy". This move supposedly increased sales and brought video gaming back out of that ditch it fell into during 1983. Despite the fact it was rather useless in the two 'meh' games it could be used in, R.O.B. is held in high regard for the aforementioned reason. Its made spot appearances here and there since, but none as big as this. Many disapprove of ROB's apperance as it got in over whatever character they wanted in, but I personally don't care.
Standard B: It fires a laser from its eyes. The end.
Side B: Its side B makes it spins its arms around and around at a rapid pace. It makes ROB rise off the ground a little, just a little.
Up B: I think its Up B gives it a jet boost, making it similar to an extra jump. I think. There's only been a couple of videos showing this things moves.
Down B: It apparently charges up... a Gyro I'm guessing? Hard to tell. Anyway, it charges up similar to DK's Punch and such. Upon releasing the thing, it'll be flung forward for decent damage. The item itself will remain for anybody to pick up and throw.
Final Smash: I don't know what this thing is called. Upon activating its Final Smash, a red field continously emits from its eyes with the attack button, dealing minor damage and little knockback, though enemies can be trapped in this field. I think it can also shoot out stronger lasers, but I'm not sure.
Other Notes: Its default color is that of the Famicom, the Japanese NES. Famicoms and Super Famicoms were quite colorful, yet the North American NES and SNES were drab and gray, with some purple on the SNES. As such, American ROBs were also gray. I wouldn't doubt some of the reason for the delay is to... SSE spoiler: fix its colors in the Subspace Emissary mode, in the movies and such. Also, I'm not sure, but I don't think ROB has a double jump.
My Expectations: Even though I personally don't mind ROB being in Brawl, it doesn't seem like ROB will be that great. It doesn't seem to have a lot of power moves despite looking like a heavy type character.
Written by Rick52 [GameWinners Moderator]
Posted by
on 02/23 at 03:52 PM
Weekly Brawl Character Countdown
I decided to do a weekly character countdown rather than a daily.
Day 8: Donkey Kong
Series: Donkey Kong Series
First Apperance: Donkey Kong [Arcade, 1981]
Last Main Apperance: Donkey Kong: Jungle Climber [DS, 2007]
Smash Experience: One of the Originals
Intro: They say that this incarnation of Donkey Kong is the (somehow) grandson or nephew (I forget which) of the arcade Donkey Kong, the latter becoming some old codger in the DK Country games. Unlike the old Kong, Donkey Kong is full of 'tude. Thankfully, unlike the overload of 'tude Sonic's game have had recently, DK's 'tude is at just about the right level to NOT kill several kinds of species. Well, I imagine the DK rap killed a couple.
Standard B: Giant Punch. Self-explanatory. Imma chargin ma punches and then imma punchin!
Side B: Head Butt. I'm guessing it'll be the same 'headbutt you into the GROUND' as before. I never was a fan of that move.
Up B: Spinning Kong. Probably the same 'better at side recovery than up recovery' move as before. Its this kind of strategy that those who need to use recovery a lot need to keep in mind to not suck as badly.
Down B: Hand Slap. In Melee, I did 15-minute Melee by doing this non-stop. I went 13 minutes the first time and lost, but then I cleared it the second time. The hand trauma DK received from such a battle must've nerfed the move a bit for Brawl. >_>
Final Smash: Konga Beat. In recent years, Donkey Kong has gained a taste in music. Not that stereo stuff he was trying to 'tude with in DK Country, but more specifically, Bongos! This FS takes timing to be used at its maximum effiency, which is to deal damage and send foes flying like most other things do. Haven't seen it do as well as other Final Smashes, though.
Other Notes: You ever notice how DK tries to be the 'jerk' of the bunch? His taunt and winning animations show as much. What a jerk that DK is, with his minimal amount of 'tude. Sonic isn't a jerk.
My Expectations: Looks like DK will be the same as before, possibly a bit stronger. His 'meh' FS isn't doing him favors, though.
Day 9: Bowser
Series: Super Mario Brothers Series
First Apperance: Super Mario Brothers [NES, 1985]
Last Main Apperance: Super Mario Galaxy [Wii, 2007]
Smash Experience: Veteran
Intro: Oh, Bowser. For some reason you, as a giant turtle-like creature, continue to capture and possibly have relations with a human female yet get continually thwarted by a crafty though incredibly short human and rarely his taller brother time and time again. Will you ever gain new tricks to help you destroy your foes? The answer... may be surprising.
Standard B: This is his flamethrower, and I'm guessing it still loses juice the longer you hold the B button down.
Side B: His weird little claw/grab attack here is a little different, particularly the, I think, forward grab. Apparently retaining his mad flipping skills from Super Mario Galaxy, Bowser grabs you, jumps up and flips, and slams you back into the ground. What if there's no ground? Why, he'll slam you - and himself - into oblivion. DK's throw suicide and Kirby's swallow suicide have nothing on Bowser's grab suicide. Watch the hell out if you're down to your last stock against this guy.
Up B: Flying Fortress is basically him spinning in his shell really fast for some good horizontal recovery. I believe this time around electricity is involved. Oh, that crafty, crafty koopa.
Down B: The Bowser Bomb. I don't know why he keeps using this move. This move practically kills him in Super Mario 3, and it doesn't do much for him in other Mario games. In this game, however, it's a rather decent power move.
Final Smash: When Bowser grabs a smash ball, he turns into one of the more talked about characters in Melee. That being... Giga Bowser! He moves are that much more powerful! Can anything stop it!? By that I mean, Jigglypuff's Rest > it? Is it? I can't tell, the dojo update indicates that Giga Bowser can't be flinched or even hurt. Bad news for everyone else.
Other Notes: Seriously, if you're down to your last stock, and Bowser has at least two, you better hope you have access to ranged weapons or chances are your last moments are going to be between oblivion pit and koopa belly. Not a fun combination, I assure you.
My Expectations: Bowser seems to of been kicked up a notch from Melee. He'll probably be as slow and powerful as he was before, and with some new options for the King of the Koopas, he'll be suiciding against you and everyone else in no time!
Day 10: Mr. Game & Watch
Series: Game & Watch
First Apperance: Ball [G&W Silver, 1980]
Last Main Apperance: Game & Watch Gallery 4 [GBA, 2002]
Smash Experience: Veteran
Intro: I tell ya what, Mr. Game & Watch sure did come out of nowhere in Melee. A flat, monochrome person of sorts doing frame-by-frame motions of what seem to be attacks was not what fans had in mind when they were speculating for new characters before Melee. Yet, he came and was met relatively well I would hope. He has returned for Brawl, but I dunno if he's been changed much, what with so few frames and all.
Standard B: Frypan, or whatever its official name is. The frypan hurts and burns, and those things which I assume are pancakes deal small bits of damage as well.
Side B: Damage Hammer. The higher the number, the bigger the pain. I don't see much different with it now.
Up B: Parachute. Somehow, two other G&W like guys appear with a trampoline and boost Game & Watch as he parachutes to safety. Oh, I think the parachute part is new. How neat.
Down B: Bucket. Fill'er up three times, then it spills out some weird black stuff that only Game & Watch could identify. Whatever it is, it hurts. Of course, this moves' usefulness depends on who you're playing against (as in, with no items, he could have a field day with Fox while that bucket would go unused against Marth).
Final Smash: Luigi had a pretty out-of-nowhere FS. Game & Watch's isn't as bizarre, but its still pretty screwy. He turns... into Octillery. Well, the sprite looks pretty damn like the octapus pokemon that evolves from a fish somehow, but its probably just a generic octapus. Whose one-frame tentacles deal pain and suffering. Also, its huge.
Other Notes: Game & Watch has new color schemes, including Gold! And (almost) Silver! Who said they were ignoring those two games, huh? Huh!?
My Expectations: Game & Watch looks pretty much the same as before. I mean, its pretty tough messing with a moveset as unique and surprising as his was in Melee. With R.O.B stealing the 'who, where and why' bit from Game & Watch, he can just sit back and go old school on everyone who dares enter his flat zone.
Day 11: Link
Series: Legend of Zelda Series
First Apperance: The Legend of Zelda [NES, 1987]
Last Main Apperance: The Legend of Zelda: Twilight Princess [GCN/Wii, 2006]
Smash Experience: One of the Originals
Intro: Link is back, this time adapting the look and weapon design of his Twilight Princess counterpart. Many thought Link improved from his N64 appearance to his Melee one, how will his Brawl version stack up? I'm mainly curious as I mained Link in both games.
Standard B: Hero's Bow. Doesn't look much different than it did in Melee. What'd be cool is if it did some awesome knockback with a charged shot, but that's probably not true.
Side B: Gale Boomerang. Unlike normal boomerangs in the Zelda series, Twilight Princess' boomerang had wind properties to it. When the boomerang comes back, a mini-tornado appears, pulling anybody in it slightly toward Link. I guess it could make for boomerang-Forward smash combos, but I dunno. The dojo update didn't exactly make the Gale Boomerang's ability all that great.
Up B: The Spin Attack. Apparently, this can now be charged. I wonder, if its charged while in mid-air, will it increase the distance Link will go? Seems like its been improved regardless.
Down B: Bombs. They take its Twilight Princess look, but it doesn't seem like they'll be much different. Heh, one of the things I liked to do in Melee was get a bomb ready, throw it straight in the air, then immediatly grab my opponent and throw him right into the bomb. That's awesome.
Final Smash: Triforce Slash. What would've been awesome is if Link's multiple sword attacks were made in a fashion where he cuts the design of the Triforce himself. Instead, two Triforces are already there, apparently trapping the foe as they have no choice but to take Link's onslaught of pain. Morons who get too close to said onslaught feel the pain as well. The next thing to occur is most likely death.
Other Notes: Link's Hookshot, which I guess would now be called the Clawshot to keep consistent with Twilight Princess, will now lock onto ledges should it be used for recovery instead of going straight forward and probably missing the ledge. I also wonder if any of Link's normal attacks have adapted some of his sword abilites that he could acquire in Twilight Princess...
My Expectations: Looks like Link is going to play similarly to how he did in Melee, with a couple of perks here and there, but nothing that much improved or nerfed from before. Gonna take awhile to get used to his new voice, though. His old voice was pretty awesome.
Day 12: Pikachu
Series: Pokemon Series
First Apperance: Pokemon Red & Blue [GB, 1998]
Last Main Apperance: Pokemon Diamond & Pearl [DS, 2007]
Smash Experience: One of the Originals
Intro: Pikachu has garnered most of its fame from the Pokemon television show, which is a laugh for several of the wrong reasons. Don't get me wrong, I actually like Pikachu. I actually like Raichu more, but Pikachu's pretty cool too. After all, he can aim for horns and defeat ground pokemon he's not supposed to beat, and can hit flying pokemon but not hurt them but rather infuse them and itself with magical Thunder Armor. Oh, TV Show, how silly you are.
Standard B: Thundershock. A weak attack, Thundershocks used while on ground will wrap around the landform while thundershocks shot in midair will go down and to the side in a ball like form. Pikachuuu!
Side B: Skull Bash is the name. It works like Luigi's side B, but without the threat of misfire. Pretty easy to dodge, though, unless you don't charge at all, then the attack won't be worth much. PIIIIIIIIIII ... ... ... ...-kah!
Up B: I forget if its called Quick Attack or the more accurate Agility. In any case, after a short delay, Pikachu will shoot to whichever direction you will it too, and will even do it twice if you choose two directions quickly enough. A nice recovery, though Pikachu is helpless after using it. Pi, pi!
Down B: Thunder. Powerful if it hits, but it doesn't hit very often. Just like in the game! If a foe is sent straight up, Thunder can ensure that foe's death, but its of no use if there's a landform above Pikachu. Pika! *boom*
Final Smash: Volt Tackle works very similarly to Super Sonic and I would even go as far as saying that one is a FS clone of the other. Simply put, like Super Sonic, Pikachu flies all over the level severely damaging whomever it touches. Pressing A makes it shoot in a certain direction.
Other Notes: Some say that this Pikachu is Melee's Pichu who has evolved, evidence by how Pikachu in Brawl can wear the same goggles Pichu wore in Melee. But, if that's the case, where did Melee Pikachu go? Did it evolve and, as poor Raichu, get sent into obscurity? If that's the case, that's a shame. Poor Raichu
My Expectations: Many say that Pikachu in Melee was far worse than its 64 counterpart. While I didn't really notice the changes that much, if his Brawl counterpart returns to its 64 days, I won't complain.
Day 13: King Dedede
Series: Kirby Series
First Apperance: Kirby's Dreamland [GB, 1992]
Last Main Apperance: Kirby: Squeak Squad [DS, 2006]
Smash Experience: Newcomer
Intro: Its strange. In Japan, its name is pronounced "daydayday", as 'de' makes that sound, yet here in America its officially "deedeedee", even though 'de' is supposed to still make that 'day' sound. What even stranger is how Dedede, supposed King of Dreamland, continuously gets possessed in Kirby games. Seriously, and this is a Kirby's Dreamland 3 spoiler, I freaked out when I first battled possessed Dedede in that game.
Standard B: Inhale. Unlike Kirby, who can copy the ability of the people it eats, Dedede carries no such ability. As such, when Dedede eats someone, he just spits them back out as a star. Woo.
Side B: Waddle Dee toss. Those poor Waddle Dees, they're so worthless. This is like Peach's turnip toss, except not as useful as, again, Waddle Dees are worthless. Unless Dedede pulls out a Waddle Doo or a Gordo. Then its time to rock.
Up B: Super Dedede Jump. It's apparently like Bowser's down B, except with more jump and less rump. Sorry, the rhyme presented itself. It can also be cancelled, which is a good thing as Dedede will be left open for a moment after it lands.
Down B: Jet Hammer. That Dedede is so crafty, putting a jet of some sort into its hammer. It can be charged up for harder jet hammer pain.
Final Smash: Waddle Dee army. While Waddle Dees by themselves are useless, tons of Waddle Dees can prove troublesome, as this Final Smash calls tons of them to screw with Dedede's opponents. Gordos can also appear to cause more direct pain.
Other Notes: Like Kirby and Meta Knight, Dedede has multiple midair jumps. This is handy, as Dedede is considered a heavy character and you don't normally see heavy characters get recovery like the one Dedede gets.
My Expectations: Dedede seems like a character where you'll have to pile up damage with him using Waddle Dees and whatnot before you can use the strong stuff to finish. Yeah, theoretically the same is true for every character, but its especially the case with Dedede from what I've seen thus far.
Day 14: Mario
Series: Mario Series
First Apperance: Donkey Kong [Arcade, 1981]
Last Main Apperance: Super Mario Galaxy [Wii, 2007]
Smash Experience: One of the Originals
Intro: Mario. One of the most recognizable figures in video games. He can jump, he can do... other things. In the Smash games, Mario has always been a model of balance. He's not too fast and he's not too strong. He comes with changes this time around, will they be for the better?
Standard B: Fireball. It bounces, it deals minimal damage. The end.
Side B: Mario's cape from Super Mario world can flip opponents around (though useless against computer opponents) and can reflect projectiles. Remember when Mario's cape helped him fly? Like its 1991? ...yeah.
Up B: Mario's coin jump does more damage as a whole when compared to Luigi's coin jump, but Mario's jump doesn't have the possible smash effect to it like Luigi's.
Down B: ...and now for something really different, Mario's Down B is... FLUDD! That thing from that game haters like to hate is in Brawl. It does no damage, but instead its used for knockback. The more damage an opponent takes, the farther they apparently fly after being hit by it. I haven't seen it used in much capacity, so I can't really say how effective it is...
Final Smash: Mario Finale. It's a stream of fireballs being blasted in one direction. Seems like a move Mario would have; a move that isn't that powerful but doesn't have a high chance of hitting everyone as a result. Balanced.
Other Notes: His old Down B, the Mario Tornado, is now his Down A. ...or was it his midair down A? ...I'm guessing the former. Meh.
My Expectations: It'll probably take some time to get used to FLUDD and the new placement of the Mario Tornado. That's fine, though. Balanced ol' Mario will probably remain balanced, and those who like that balance will probably be pleased with Mario once again.
--Written by Rick52 [GameWinners Moderator]
Posted by
on 02/16 at 11:14 PM
One of the most wanted characters appears in the Brawl Countdown
A favorite among the population appears in Super Smash Brothers Brawl, Rick52 goes into deep detail about this character.
Day 7: Sonic the Hedgehog
Series: Sonic the Hedgehog Series
First Apperance: Sonic the Hedgehog [Genesis, 1991]
Last Main Apperance: Sonic Rush Adventure [DS, 2007]
Smash Experience: Newcomer
Intro: Some people don't like Sonic. Maybe its the old Sega hatred in them back in the SNES days. Maybe they're only experienced in his good-to-mediocre-to-awful 3D games. Or maybe they're jealous that they haven't had the joy to experience more of Sonic the f'in Hedgehog in his awesome games. Like most of his 2D outings. Most of them are pretty awesome. Play them.
Standard B: Homing Attack. His main method of attack in the 3D games seems simple enough from what I've seen. He gets into his patented spinning motion, and goes right for the nearest thing he can find. Pretty simple. Thankfully for him, unlike in his 3D games there's NOT a 40% chance a missed homing attack will send him into an oblivion pit. This time, its just around 3%.
Side B: Spin Dash. Sorta. It doesn't have homing capabilities, it's just him dashing forward in his super attack spin ball. Of awesome.
Up B: Spring Jump. The spring makes the same "BOING!" sound as it does in the old 2D Sonics, and as such Sonic in Brawl is the most awesome thing ever. See, I was worried that it was gonna make that lame "bonk" sound such as in the later games, then I'd be downright sad. The bonk sound is lame, the BOING! sound is pure win. In other news, Sonic gets some great height with the spring, and should make for a good recovery.
Down B: Spin Dash. Uh, I mean Spin Charge. 'cause he's chargin' hiz lazers. I mean, himself. To Spin Dash. At foes. Awesomely.
Final Smash: Super Sonic. Finally, for the first time since 1994, you can use Super Sonic outside of the Final Boss! Shame its not an actual Sonic game. It seems to work like Pikachu's Volt Tackle where he can fly around, killing anything he touches. I bet hitting A makes him dash in a certain direction.
Other Notes: Sonic seems to be a fast character in the game, which is, you know, obvious. He better be the fastest character in the game. It just wouldn't be right if Sonic was somehow slower than Fox. Also, I don't like how the other characters' representation was geared toward the new games. Shadow the not-f'in Hedgehog is a confirmed Assist Trophy, while awesome Tails and awesome Knuckles get knocked back into mere background duty in Sonic's stage (along with Silver the Hedgehog, whom I haven't seen enough of to form an opinion towards).
My Expectations: I'm a big Sonic fan, having grown up with his awesome 2D games, and it seems like Sonic has been represented well. I look forward to jumping and spinning my hapless foes with Sonic the Hedgehog. Sonic the f'in awesome Hedgehog.
--Written by Rick52 [GameWinners Moderator]
Posted by
on 02/09 at 03:49 PM
Meta Knight joins the Brawl Countdown
Day 6, Rick52 talks about Meta Knight. [A newcomer]
Day 6: Meta Knight
Series: Kirby Series
First Apperance: Kirby's Adventure [NES, 1993]
Last Main Apperance: Kirby: Squeak Squad [DS, 2006]
Smash Experience: Newcomer
Intro: Meta Knight is pretty cool. I mean, he looks like an evil Kirby... but in evil armor! First seen in Kirby's Adventure and really making a name for himself in Super Star, Meta Knight appears to be the quickest of the sword users in the game. He comes with some neat tricks as well that should make him an enjoyable character to use.
Standard B: Mach Tornado. Meta Knight spins, apparently at mach speed, to create a small tornado which does a fair amount of damage. Sounds like fun.
Side B: Drill Rush. Similar to Pit's arrows, you can change the direction in which you Drill Rush. I wonder how far it goes. It might make a decent recovery move if Meta Knight didn't already have...
Up B: Shuttle Loop. It starts off like Marth's Up B, but once he reaches the top, it seems like Meta Knight can glide to safety. From how I understand it, its a nice recovery though you might have to be careful as to how far you glide.
Down B: Dimensional Cape. Like Zelda/Shiek's Up B, you can warp to a different spot to screw with people (not so much recovery), but unlike Zelda/Shiek's Up B, you can attack immediately upon re-entry. Warp, slash. Warp, slash. Quite an irritating if possibly effective strategy.
Final Smash: Galaxia Darkness. Meta Knight's Cape can screw with dimensions, and with the Smash Ball in his hands, that cape will screw with you. Anything that falls into its range during Meta Knight's Final Smash is gotta get slashed. Hard. Well, not that hard, but its still gonna hurt. Plus it looks as cool as an evil Kirby in evil armor can make it look.
Other Notes: I haven't been able to confirm if he can fly or glide like Kirby or Jigglypuff can. I don't think so, as his Up B is recovery enough, and he doesn't seem as easy to knock away as the other two, what with the evil armor and all.
My Expectations: It's nice to see the Kirby Series get more representation, at least in terms of characters. Meta Knight should be a fun character to use.
Posted by
on 02/08 at 01:38 PM
The Brawl Countdown hits day 5
Rick52 summarizes another Veteran character.
Day 5: Luigi
Series: Super Mario Brothers Series
First Apperance: Mario Brothers [Arcade, 1983]
Last Main Apperance: Super Mario Galaxy [Wii, 2007]
Smash Experience: One of the Originals
Intro: Yeah, I'm one of those guys who always preferred Luigi over Mario, to the point where sometimes, I would start a two player game on an old Mario game, kill off Mario and then just play as Luigi. I'm not particularly fond of the persona Luigi has taken on through the years, either. Brawl... isn't helping. Not a lot of info has come out regarding Luigi, so most of this is just speculation.
Standard B: Fireball. Its green, and travels on a straight path instead of bouncing. ...yeah.
Side B: Luigi Torpeeeeedo! I've read it can still backfire, and in fact forces Luigi into walls on misfires, but I think the misfire rate has been reduced some.
Up B: Luigi Coin Jump. Straight up instead of up and to the side like Mario. I hope you can still try to smash this attack for massive damage.
Down B: A lot of people were wondering about this considering Mario's down B became his midair down A and his down B became FLUDD. However, its been confirmed that Luigi's down B is still his old down B, the Luigi Cyclone. Oh well.
Final Smash: People have been complaining about clone Final Smashes. With, what, three landmasters floating around you would think Luigi's FS is similar to Mario's. Oh my, how not true that is. In Luigi's FS, dubbed "Za Warudo" for the time being, he dances. Dances hardcore. While doing this hardcore dancing, a weird energy field surrounds Luigi. Foes caught in the field become slowed, as well as possibly being hit with other statuses. Its also said that if Luigi hits you while in said zone, you'll fly farther than normal. All in all, it seems like a very useful, if out of nowhere, Final Smash.
Other Notes: In Melee, Luigi was the only one who had a taunt that did damage, albeit poor damage. This time, it does 2% damage, but it looks like it can send people flying. Neat.
My Expectations: It doesn't seem like Luigi has changed much, in terms of personality and playing style. Its too bad for the former, but for the latter I don't mind too much.
Posted by
on 02/07 at 04:48 PM
Day 4 of the Brawl Countdown
Today Rick throughly explains a veteran smasher.
Day 4: Ganondorf
Series: The Legend of Zelda Series
First Apperance: The Legend of Zelda: Ocarina of Time [N64, 1998]
(first apperance of 'Ganondorf', not Ganon)
Last Main Apperance: The Legend of Zelda: Twilight Princess [GCN/Wii, 2006]
Smash Experience: Veteran
Intro: A lot of people assumed that, with the supposed removal of clones, that Ganondorf would still be back and have a moveset that actually used his sword, especially since he uses one in Twilight Princess. However, the report of no more clones was misunderstood, and Ganondorf was back sporting the same "slow Captain Falcon" set as before. Specifically, he's been "luigified" a term given to clones whose sets now have some key differences from the original. I wonder how these changes improve Ganondorf, if at all?
Standard B: Ganondorf's version of Falcon Punch. Haven't seen it in action yet, but I can only guess it doesn't take as long to charge as before, though probably still longer than Falcon's.
Side B: His side B has been modified. Unlike in Melee, and unlike Falcon, instead of just hitting his opponent with an uppercut, he'll grab 'em and blasts them with a shot of dark energy or something. The opponent just falls down after this, so its not a good way to KO someone, but its still pretty cool looking.
Up B: Same move as before, but it looks nerfed this time around. By that I mean, it doesn't look like it sends foes flying like it did in Melee. Which sounds like a relief to those who hated fighting Ganondorf for that very reason, but I'm sure those who planned to main Ganondorf will be sad to see this development. Though, I've been told that if Ganondorf can't grab with this move, he'll just try to hit normally for damage, which would be a plus.
Down B: His version of the Falcon Kick doesn't seem much different. To note, I've seen people use his Down B followed by his up B to recover, as the Down B does cover a decent distance.
Final Smash: As it is Ganondorf you would expect his FS to be some kind of Ganon. As it is the Twilight Princess model of Ganondorf you would expect a version of Ganon like the 'giant boar' version featured in Twilight Princess. Those expectations are met. Ganondorf turns into his giant boar version, then slams into whomever is in front of him for some nice damage and a good chance of KOing. All in all, it looks very solid.
Other Notes: I've never gotten used to Ganondorf's TP model, even when completing TP. Still haven't. This is especially weird given that I got used to Ganondorf's WW model rather quickly. Maybe its because I expected the latter to look like it did, but not so much the former. Meh. Also, you know his standing Up A? You know, the long-delay kick where he reveals his crotch for three seconds? Couple of things seem to be different about it this time. First, its not as powerful. Second, the delay isn't as bad. Third, it now pulls opponents in. That's right, Ganondorf's crotch now has it's own center of gravity. Yikes.
My Expectations: Ganondorf's moves might be based on Captain Falcon again, but that was never really a bad thing. Some of the changes his moves have gone through may be met with mixed reviews, but those used to his Melee version should still be at home... unless they spammed his Up B. They probably won't like Ganondorf as much now.
--Writtten by Rick52 [GameWinners Moderator]
Posted by
on 02/06 at 05:46 PM
Day 3 of the Brawl Countdown
Today, Rick throughly explains Pit in detail.
Day 3: Pit
Series: Kid Icarus Series
First Apperance: Kid Icarus [NES, 1987]
Last Main Apperance: Kid Icarus: Of Myths and Monsters [GB, 1991]
Smash Experience: Newcomer
Intro: Pit is from a rather difficult NES title Kid Icarus. Kid Icarus is a rather popular title; in times past I would see a lot of people hope for some kind of sequel to it (even though there was one). So, I guess its no surprise that he would make an appearance as a playable character. From the looks of things, Pit looks like he's gonna be solid.
Standard B: Palutena's Arrow. It's like Link's Bow, but the ability to aim up and such, and it also comes with Curving Action-action-tion-on!
Side B: Angel Ring. I've seen a video where this move, against Meta Knight, dealt 98% damage to the poor guy. It's massive Chaining Action-action-tion-on!
Up B: Wings of Icarus. I've seen this thing in action, and holy crap, I think that is the best recovery in the game, and I'm not even counting the fact that he can use his jump in mid-air multiple times. He flies so high... best way to knock him out is to play on a stage like the Eldin Bridge where he can't fly to save his ass. Guess that's what you'd expect from a character with angel wings on his back... ... ... Superior Flying Action-action-tion-on!
Down B: Mirror Shield. I have no clue what this could be, I haven't seen Pit use it yet. Something tells me it's like Fox's reflector, but only covers one side like an actual shield. I'm sure there's more to it to make not like an inferior reflector. ... Shield Reflecting Ac-*is shot*
Final Smash: Palutena's Army. It seems like a larger version of Unown from Melee, but those little soldier guys actually target foes. Those guys can easily be blocked, but the thing is, Pit can still do things. Better watch out.
Other Notes: I can't wait to see how he fights with that dual blade/pseudo-bow weapon of his. Also: *uses Angel Ring* AIAIAIAIAIAIAIAI!!!
My Expectations: Pit looks to be a very interesting character. With his almost-broken recovery and comboing abilities, he seems to be one of the best new characters entering Brawl.
--Written by Rick52 [GameWinners Moderator]
Posted by
on 02/05 at 04:42 PM
The Countdown To Brawl
Since there are 35 characters confirmed for Brawl, Rick52 from the forums is going to create a character analysis each and every day until Brawl is released for the Americans.
Day 1: Ness
Series: Mother/Earthbound Series
First Apperance: Earthbound [SNES, 1995] (Mother 2 in Japan)
Last Main Apperance: Earthbound [SNES, 1995]
Smash Experience: One of the Originals
Intro: Ah, Ness. After being in the first two smashes there were fears you were going to be phazed out, especially when Lucas was first shown. Thankfully, you're still here and it seems like you're still up to your old tricks: using abilities that you could never use in your original game. Ah, yes.
Standard B: PK Flash. It looks like all of Ness' moves will remain relatively the same as their Melee counterparts. If so, PK Flash probably won't see too much action, especially in 1 on 1 matches. Having used Ness a lot in Melee, I never really found much of an opportunity to use it in 1 on 1s, though obviously in 4-player Brawls Ness' opportunities to use it are much more common. Maybe it'll work differently in Brawl, maybe taking less time to fully charge or increasing the range of where you can move it.
Side B: PK Fire. The first of Ness' moves he never learned in Earthbound. Doesn't do much damage, but if used at the right time, it can set your foes up for doom, possibly gloom as well. Well, not really.
Up B: PK Thunder. One of the more intriguing recovery moves. By itself, it's merely an annoyance, but having it hit Ness turns him into a cannonball, great for recovery and deals a fair share of damage. Ness being completely defenseless while using it is a drawback, though, and though its a nice recovery, missing yourself with it as you fall to your death is always a possibility. As it stands, though, its a great move.
Down B: PSI Magnet. Always be weary of using energy projectiles on Ness, but in 4-man Brawls Ness can get more use out of this. Since, you know, using energy projectiles in a 1-on-1 against Ness is moronic. lol fox
Final Smash: PK Starstorm. Now, I don't want to get into why Ness has Starstorm, a move of mass destruction he doesn't learn in Earthbound (learning various levels of PK "Favorite Thing" instead for his super destruction attack), but as it stands, using this Final Smash successfully depends on how many people you're playing against, and the stage. In other words, 1 on 1 in Hyrule Temple doesn't leave Ness with much success with the move. PEEE KAAY STAAAAARSTOOOORRRRM!!!!
Other Notes: Ness' smash attacks were always fun to use. His yo-yo and bat, things he actually used in Earthbound, do a better job dealing direct damage than most of his B attacks, Flash notwithstanding. Hopefully his midair-down returns to its N64 glory, but I doubt it.
My Expectations: I used Ness quite a bit in Melee, and it seems like he'll play pretty much the same way in Brawl. Which is a good thing, I think. Lucas seems to put more focus on PSI attacks, whereas with Ness most of his damage will be from his trusty bat. I'm fine with that. I'll be looking forward to doing well with Ness in the future.
Day 2: Zelda/Shiek
Series: The Legend of Zelda Series
Zelda's First Apperance: The Legend of Zelda [NES, 1987]
Zelda's Latest Main Apperance: The Legend of Zelda: Twilight Princess [GCN/Wii, 2006]
Shiek's Only Apperance: The Legend of Zelda: Ocarina of Time [N64, 1998]
Smash Experience: Veteran
Intro: Princess Zelda is an interesting one. In Ocarina of Time, she turns out to also be Shiek, which I'm sure was a surprise to some who hadn't had that spoiled beforehand. Yet, despite that being the only Zelda game in which that happens, in Melee and in Brawl she has the ability to transform into Shiek, sacrificing power for speed. In Brawl, her Twilight Princess model is used which is more drab than normal (I'm pretty sure she's wearing boots), but it seems like she'll play like her Melee counterpart. Also a fun note is that now you can select Shiek at the character screen.
Zelda Standard B: Nayru's Love. Always useful in close quarters. Never could get it to reflect things like I wanted to, though I forget if you actually could. It's been awhile since I played Melee.
Zelda Side B: Din's Fire. An annoying move, though an easily dodgable one if the Zelda player doesn't know what they're doing. I wonder if this move has been changed in anyway, maybe making it more powerful... (edited in: in fact, its range is much greater. You can actually combo with it!)
Zelda Up B: Farore's Wind. The distance this covers is large, though if used poorly Zelda is left open for some death. I wouldn't be surprised if this move was tinkered with.
Down B: TRANS-FORM! I hope the jingle remains.
Shiek Standard B: Needle Storm. Another annoying but useful move. ...I really don't have much more to say here.
Shiek Side B: Chain. I bet this one's gonna be slightly different, making it easier for the opponent to break up or something. Not that it was that difficult to do in Melee. Chain could do everything, though. Keep your foes away, deflect some items, deal minimal damage. I also hear it can be used for recovery like the Hookshot this time. EVERYTHING.
Shiek Up B: Vanish. It's like Zelda's Up B, but there's more lag before she disappears, and the distance she goes isn't as far. Plus, it deals damage upon her vanishing. I don't think this one will change much.
Final Smash: Light Arrow. Looks like a near OHKO if it hits. If it hits is the question. Also, it looks like if Zelda hits you you'll fly upwards while if Shiek hits you you'll go downwards. Not that it matters, you'll probably be dead regardless. Also, looking at the videos, it seems like when it hits someone, the camera will stop and show a still of the victim getting hit. How cruel.
Other Notes: I wonder if Zelda will have that devasting mid-air kick like she did in Melee, or if it'll be nerfed. I've also heard that Shiek has been nerfed a bit and is less powerful than she was in Melee. Which makes the whole 'set up with Shiek, kill with Zelda' bit more applicable in Brawl than in Melee.
My Expectations: Like Ness, I don't expect Zelda/Shiek to be much different either, Shiek's possible nerfiness aside. lol boots
--Created by Rick52 [GameWinners Moderator]
Posted by
on 02/05 at 07:14 AM
Stranger fact sheet
It's a fantasy come true: Epic role-playing adventure and real-time tactical confrontations collide in Stranger, a sprawling saga of sword and sorcery mayhem set in a world beyond your wildest imagination.
As one of three battle-hardened heroes, explore a hostile surface kingdom and mysterious subterranean realm, growing your combat skills and magical abilities. Blade and spell streak across the screen in a dizzying dance as you duel with slavering beasts and mutant monstrosities, using intuitive enchantment and melee systems or ruthless mercenaries' help to defeat opponents. Gather not just your courage, but also wits and resources before proceeding From recruiting ultra-powerful allies to going face-to-face with the blackest evil and amassing a mystical arsenal capable of seeing you safely through this epic tale, you'll need all to meet the challenges which lie within.
* Singular fusion of role-playing and real-time strategy.
* Play as one of three heroes, battling more than 100 types of creatures
* Huge variety of weapons, items, spells and gear
* 30+ hours of tactically-inspired gameplay
* Internet multiplayer for up to eight aspiring heroes
Posted by Al on 02/04 at 02:27 PM
Sudden Strike 3: Arms for Victory details
Tanks roll. soldiers march. Battleships bristle. Planes thunder high above the battlefield, where untold legions lie wounded or dying.
World War II has arrived, and only you can turn the tide in Sudden Strike 3: Arms for Victory, the latest in the multimillion-selling line of award-winning real-time strategy games, which brings historys most storied conflicts to stunning life right on your desktop.
Sudden Strike 3 features an all-new fully 3D engine optimized for strategy games, new campaigns, massive battles, and historically modeled units that are rendered in accurate relative scale Җ from a wide assortment of infantry types to massive battleships and aircraft carriers along with significantly expanded gameplay so players can wage war across a variety of terrains and environments. A new interface reduces complexity, while the addition of hundreds of new unit types (including prototype units) and new combat options (naval operations, coastal defenses and more) will offer the player an exciting and challenging strategy experience.
* Massive Scale ֖ Watch thousands of historical and prototype units clash atop gigantic maps
* Explosive Action Cutting-edge 3D engine delivers unprecedented combat detail
* Total Control ֖ Intuitive user interface lets you jump right in and relive World War IIs greatest battles
* Real-World Tactics Җ Outfox hyper-intelligent enemies by air, land or sea
* Multiple Campaigns Fight as the Allies or Germans in Europe, turn the tide at Iwo Jima or spearhead assaults on the USSR
Posted by Al on 02/04 at 02:27 PM
Cid The Dummy details
A star is born and he's made to last.
Cid The Dummy makes his debut in Twelve Interactive's first multi-platform production. It's an all-new action platformer that is sure to grab you with its enjoyable, fun gameplay, featuring a totally original character with charisma and moves, different fighting styles with which to battle enemies from unarmed combat to weapons like the Bazooka that can freeze, hit and burn.
* Interact as only a crash dummy can. Climb walls, swing on ropes, burn obstacles, destroy exploding barrels, use lifters, bounce on springs and with a neat head butt destroy walls all in stunningly realized environments. Game environment interaction is the most important part of the gameplay.
* Cid's world is swarming with a host of fearfully fun enemies like the Dumper, Cursed Dummy and the bizarre Failed Experiment.
* Apart from fighting enemies, the player will enjoy solving puzzles, avoiding traps and using acrobatic skills to get out of dangerous situations!
Game Storyline
The game is set in a near-future version of our planet where litigiousness and refusal to accept responsibility have grown to such an extent that the lowly Crash Impact Dummy has risen to a position of unrivalled importance, employed in an almost endless barrage of safety tests. Professor B.M. Werken and D-Troit saw the gap in the market and opened their own hugely successful Crash Impact Dummy manufacturing plant.
When Professor B.M. Werken tries vainly to regain his lost daughter through the creation of M.I.A. (a state of the art Crash Impact Dummy imbued with his daughter's essence) and D-Troit turns Evil life gets more complicated.
Fast forward to the present day. The Evil D-Troit has kidnapped M.I.A. and the Professor is desperate to get her back. In his hour of need he turns to one of his trusty Crash Impact Dummies, CID is chosen at random to go on the against-all-odds mission to save M.I.A. He's heard rumours that she's the most beautiful girl in the world and ... given the chance to rescue her? That'd show something, right? It'd show that a mere Crash Impact Dummy, a nobody, a guy stuck in a job that he hates through no choice of his own - it'd show that he really can be something, right? Wrong. Just doesn't have the kahonas to take a chance. Until, that is, the Professor fits CID with his latest development in Crash Impact Cyberemotics: the ESS. The ESS gives CID basic emotions - it gives him hopes, dreams, self-confidence. You name it, CID's got it. And, thus armed, he goes forth to rescue M.I.A.
Special powers,weapons,moves and features
The game mechanics of Cid The Dummy are largely based on classic action gameplay. CID can jump, fight, climb ladders, bounce on springs and bumpers, use stealth mode to creep, flip-jump walls and swim underwater. He'll need to in a world where there are obstacles like, dangerous prickles, swinging trunks or blades, exploding barrels, acid spits and flames, robot fish and exploding mines. But he wouldn't be the hero he is without his Bazooka. Depending on the enemy he can choose the ammo: Freeze, Flame or Rubber Bullet them out of his way to a sticky but never gory end.
Finally in panic situations when the going gets tough he can use the Special Blow which creates a Shockwave explosion that destroys everything around him.
Variety in the action and gameplay guarantees hours of fun for players of all ages. Gameplay features have been introduced to help make CID THE DUMMY a more recognizable and unique character and to better implement the crash test dummy theme, we have introduced simple but fun to use devices that underline the 'crash test dummy' essence of our hero. And finally what self-respecting crash dummy would be complete without the ... ... Crash Tests!
There are three Crash Test levels (one in PS2, plus 2 Extra levels on PSP) in which the player drives a super-modded vintage Italian car, trying to reach maximum speed in order to destroy all the five walls during the crash test! These are bonus levels that are great fun and give the player the chance to earn bonuses and special gifts.
Format: PSP/PS2/Wii/PC/DS
Launch Date: Q2, 2008
ESRB: TBD
PEGI: TBD
Game Type: Action Platformer
Publisher: Oxygen Int. (Wii,PSP,PS2,PC,DS) - Playten (Russian Territories PC version only)
Developer: Twelve Interactive
Technology: Vicious Engine (Wii,PSP,Ps2,PC) Xproton (DS)
Posted by Al on 02/04 at 02:24 PM
New classic game added to Wii Shop Channel on Jan. 28, 2008
Traverse the half-pipe from the comfort of your living room.
With this classic game, it's Winter Break all the time. Freestyle through white powder, and school your best pal with your new trick! Did you get air?
This new classic game goes live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new game is:
1080 SNOWBOARDING (N64, 1-2 players, Rated E for Everyone, 1,000 Wii Points): Hit the slopes for some serious shredding in one of the first truly realistic snowboarding games ever created! Start in the lodge and select from five characters, each with his/her own particular attributes and special tricks. Then take a look at the wide assortment of available boards and choose one that best suits your rider and style. Once you've got the gear, six different modes of play, including Match Race, Trick Attack, and 2-Player Versus, await. Pick a course and get ready to experience a sensation of speed that'll make you forget all about the coldbut it might just send a shiver down your spine. Throw in hidden characters and boards, varying weather and snow conditions, multiple paths through each course, and a variety of tricks to masterחtopped off with rock-solid play controland you've got a recipe for winter fun that you can enjoy any time of the year. It's all the fun and excitement of the sport, without the bruises and frostbite!
Posted by Al on 01/28 at 01:25 PM
The Sims 2 Kitchen and Bath Interior Design Stuff details
Redesign your Sims' essential living areas into the most luxurious of spaces.
Give your Sims' kitchens and baths the interior design update they need in a Contemporary or Romantic style. Transform the bathroom into a romantic getaway with charming claw-foot bathtubs and calming lighting fixtures or give it a modern twist with beautiful glass showers, basin sinks, and more. Redesign your kitchen as you upgrade it with sleek appliances on granite countertops or romantic natural wood cabinets next to wrought iron stoves. Outfit your Sims in the perfect clothes and accessories to enjoy their lavish new rooms, from sumptuous spa robes to designer cooking aprons. Be your Sims' personal interior designer! Give them the kitchens and baths of their dreams with a variety of new furniture, dcor, and outfits!
Give your Sims the right attire and accessories for enjoying their brand-new kitchens and bathrooms including a hair turban, spa mask, cooking aprons, and luxuriant cashmere pullovers for around the house.
Update your Sims' kitchen with that sleek new look you've been dreaming about with a stylish refrigerator, food processor, toaster oven, and more.
Renovate the kitchen into the warmest room in the house with romantic touches including new themed wallpaper, wood-carved counters, and ceiling-mounted hanging pot racks.
Make your Sims' bath time a modern experience with contemporary design options such as elegant sectional mirrors, quad-quadrant ceiling lighting with a modern flair, and graceful countertop basin sinks.
Indulge your Sims in a romantic bath complete with cozy new tiles, fancy towel racks, romantic paintings, designer rugs, and much more.
Posted by Al on 01/25 at 04:26 PM
Destroy All Humans! Big Willy Unleashed details
THQ's developer diary on Crypto's return to Earth.
Among the hallmarks of the Destroy All Humans franchise are weapons and Crypto's mental powers. If you've played either (or both) of the previous games, you know the weapons in the games are exotic, over the top, and often just plain hilarious. And the second game offers a good number of weapons the first one didn't. So when it came time for our team to begin designing Big Willy Unleashed, we wanted a whole new way to play the game and still remain true to the franchise.
What better way to do that than to offer even newer weapons.
Time-Tested Fundamentals
The first two games (taking place in the 50s and 60s respectively) have shown that when it comes to destroying all humans while simultaneously harvesting their DNA, it's always the "right tool for the right job." Even in the modern era of 70s, the flying saucer's Death Ray is just about the best thing around to rain down pain and terror from above, just like it did in prior decades. The Sonic Boom is still the weapon of choice to send enemy tanks a message of "greetings from outer space." And nothing still says "take me to your leader" like the Quantum Decontructor, the ultimate weapon for any Furon invasion for turning a thriving metropolis into a smoldering redevelopment zone.
But wait, that's not all!
For Cryptosporidium-137 (affectionately know as Crypto), his Zap-O-Matic delivers gig-a-volts of tooth-rattling electro-shock goodness as it did in the first two games. His Ion Detonator continues to pack a plasmatic wallop that'll break up any family picnic. The Anal Probe, a recurring favorite, remains the best instrument for both harvesting a brain stem AND eliminating a pesky combatant і all with a single shot! And the Disintegrator still turns matter to a mere memory.
Mental Powers
So let's start with our hero, Crypto. Even without weaponry, his mental powers give him a devastating advantage over any pathetic human. Psychokinesis allows him to turn a propane tank into a concussion bomb, or to toss a dump truck into an angry mob more fun than Bowling for Dollars. Crypto's mental powers also allow him to hypnotize a person to carry out a specific command or even transform inanimate objects into ammunition. You gotta love those Furon genetics!
And for not extra cost, Big Willy Unleashed gives your a whole new collection of ways to slice and dice your target more effective than a Ronco Food Processor.
New Toys For Crypto
Among what's new for Crypto in this new installment are a few side-arms. The Ball Lightning Gun is a fire and forget electrically charged ball of, er, lightningօ that hovers like St. Elmo's Fire over carefree masses, automatically discharging on nearby targets until nothing is left of its victims except perhaps their shoe-laces and a strange ionized smoky odor.
The Zombie Gun (or as it's known by its technical name, the Reanimatron) hurls projectiles of green goo at a target, which transforms a human target into a zombie a simple concept really. But the best thing about zombies is that other enemies will attack your zombie, effectively making a zombie a decoy ֖ the perfect means for distracting a bouncer as you sneak into the disco.
The final "boom" stick in Crypto's toy box is the Shrink Ray, ideal for transforming a hulking ballistic missile launcher into matchbox-sized action figure. The shrink ray is only awarded when you reach a particularly impressive level on the carnage-o-scope, so don't expect to wield this wonder weapon very early in the game.
Improvements to the Saucer's Armaments
The saucer has one new weapon this time round - the Electro-Cone, which clears out enemies directly beneath the flying saucer with shocking results. This is the only saucer weapon that is capable of destroying all humans while leaving structures in tact! Now that's value!
Big Willy, The New Kid On The Block
In front of every Big Willy's fast food restaurant stands a cheery rosy-cheeked irresistible mascot named Big Willy. It's no wonder there are over ten million humans served! But Big Willy has few secrets of his own, not the least of which is the fact that this oversized marketing icon is really a devastating war machine armed up the wazoo with Furon weaponry, capable of wreaking havoc in an up close and personal way! And who doesn't love all those wazoo armaments!
Never mind the fact that a twenty foot tall rampaging kid will send even the bravest among us fleeing with fear into the hills. And forget that when Big Willy jumps, he lands with concussion-inducing thud that'll give everyone nearby an Excedrin headache number 27.
Big Willy is armed with three implements of devastation. First, is the Heat Beam Eyes similar to the saucer's death ray, but this system can be aimed freely at unsuspecting targets while Big Willy careens through the streets of an otherwise quiet neighborhood.
Often, Big Willy finds himself surrounded by cranky skirmishers. But with one quick discharge from the Regurg-a-tron, that well-armed militia is reduced to a chunky smoldering puddle that even seagulls won't touch.
To round out his arsenal, Big Willy can also be upgraded to activate the WindBreaker, an odoriferous explosive blast that's emitted from the south end of a north facing Willy.
Even though Big Willy is indestructible and has the most advanced weaponry imaginable, alas his power system is still Earth technology and prone to run down. Fortunately, DNA can replenish Big Willy's charge; so it's a simple matter of grabbing a nearby human, and harvesting his or her DNA by popping the heads open like a Pez dispenser and consuming the brainstem.
Posted by Al on 01/25 at 04:24 PM
Ferrari Challenge Trofeo Pirelli coming to PlayStation2 this spring
World exclusive preview in Official Playstation 2 Magazine.
System 3 has announced that its upcoming racing simulation, Ferrari Challenge Trofeo Pirelli, will be heading for the PlayStation2 this spring. The announcement comes ahead of a special issue of Official PlayStation Magazine, which sees Ferrari Challenge Trofeo Pirelli taking pride of place with a special wrap-around cover and Ferrari-branded packaging framing a world-exclusive preview.
Ferrari Challenge Trofeo Pirelli is System 3's labour of love a re-creation of Ferrari's own racing series, which sees both professional and amateur drivers taking to the world's most famous race tracks in 430 Challenge race cars. Developed by racing game specialists Eutechnyx, Ferrari Challenge Trofeo Pirelli draws upon the developer's years of experience with racing titles and includes a uniquely magical touch from GP2 driver Bruno Senna, nephew of F1 legend Ayrton and technical consultant on the game's handling.
Previously announced for PlayStation3, Nintendo Wii and Nintendo DS, Ferrari Challenge Trofeo Pirelli on the PS2 will match the PS3 version in terms of game features. 50 expertly-modelled Ferraris are available, along with the full complement of Ferrari Challenge series tracks, exquisitely balanced handling, remarkably lifelike opponent AI and the most comprehensive custom vinyl editor yet seen in a PlayStation racing title. With online multiplayer for up to 8 racers and System 3's innovative Card Challenge mini-game also included, Ferrari Challenge Trofeo Pirelli's PS2 incarnation proves itself to be no poor relation to its bigger cousin and is in prime position to become the definitive racing experience for the platform.
In-depth analysis of the game's features and development process can be found in issue 95 of Future Publishing's Official Playstation 2 Magazine, which goes on sale on the 30th of January. Spanning six pages, the preview describes Ferrari Challenge Trofeo Pirelli as "a total dream come true for any Ferrari fan", noting that the cars "handled beautifully". Rounding off with a closing comment that "established PS2 racing games do face a real Ferrari challenge", the enthusiasm and optimism of the feature is matched by that of System 3 CEO, Mark Cale.
"We want Ferrari Challenge Trofeo Pirelli to reach as many gamers as possible and the PS2 version is instrumental in achieving this", remarks Cale. "Despite technical limitations, the team at Eutechnyx are doing an outstanding job in translating the exceptional features of the PS3 version to its predecessor, maintaining an excellent standard of visuals and keeping that incredible handling intact. We're confident that Ferrari Challenge Trofeo Pirelli will set the standard by which other PlayStation 2 racing titles will be judged".
Ferrari Challenge Trofeo Pirelli will be released for all formats in Spring 2008.
Posted by Al on 01/25 at 04:23 PM
Boston, Foreigner and Journey hits now available in Guitar Hero III: Legends Of Rock Classic Rock Tr
Master recordings from legendary rock bands Boston, Foreigner, and Journey are now available for download in Activision, Inc.'s (Nasdaq: ATVI) Guitar Hero III: Legends of Rock Classic Rock Track Pack.
The downloadable track pack is offered on Xbox LIVE Marketplace for the Xbox 360 video game and entertainment system and the PlayStationStore for the PlayStation3 computer entertainment system.
The Classic Rock Track Pack includes master recordings of Boston's Piece of Mind,Ӕ Foreigner's Juke Box HeroӔ and Journey's Any Way You Want It.Ӕ After downloading the new tracks, Guitar Hero fans can visit http://www.guitarhero.com for more information.
Guitar Hero III: Legends of Rock offers the ultimate rock experience with new wireless guitars, freshly added content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues. Expanded online multiplayer modes allow axe-shredders worldwide to compete head-to-head for true rock status as they riff through a star-studded soundtrack including master tracks by legendary artists such as Aerosmith, Guns 'N' Roses, The Rolling Stones, Beastie Boys, Rage Against the Machine and Pearl Jam, as well as original songs by guitar icons Slash and Tom Morello. Guitar Hero III: Legends of Rock is now available and is rated "T" for Teen by the ESRB.
Posted by Al on 01/25 at 04:20 PM
MTV Games, Harmonix And EA confirm plans to ship standalone Rock Band instruments to U.S. retail sto
Music fans and gamers prepare to expand the band, rock the world.
Harmonix and MTV Games along with distribution partner Electronic Arts announced today that individual instrument peripherals for Rock Band will start shipping to U.S. store shelves beginning on February 12th.
"The release of standalone instruments allows Rock Band musicians to enjoy the full Rock Band experience, including drum, microphone and guitar head-to-head modes, creating a whole new level of competitive fun," said Alex Rigopulos, CEO and co-founder, Harmonix. "Were also delivering a stand-alone wireless guitar solution for all versions of Rock Band as well as providing the opportunity for consumers to build their band one instrument at a time."
With standalone instrument peripherals being made available, players have the opportunity to expand the full Rock Band experience by competing in challenging play modes such as Microphone vs. Microphone, Drum vs. Drum and Guitar vs. Guitar. With instrument "versus" modes, gamers can battle against each other in "Score Duel" mode for the high score or in the challenging "Tug-O-War" mode, where giving the best performance is key. These exciting "versus" modes can be played locally or online and work with all Rock Band downloaded song tracks. In order to play downloadable content for head-to-head matches all players must own the same downloadable track. In addition, gamers can buy a new wireless standalone guitar to round out their Rock Band Special Edition Bundle or choose to build their band piece by piece through the purchase of individual software and instruments.
Rock Band Instrument Release Dates/Pricing:
* Rock Band Drum Kit (Xbox 360 video game and entertainment system from Microsoft, PlayStation3 computer entertainment system, PlayStation 2 computer entertainment system) $79.99 MSRP; February 12, 2008
* Rock Band Wireless Fender Stratocaster Guitar Controller (Xbox 360, PlayStation3 system, PlayStation 2 system*) $59.99 MSRP; April 1, 2008
Standalone Rock Band game software is currently available, as well as the Rock Band Special Edition Bundle featuring a Fender Stratocaster guitar controller, an electronic drum kit, real drum sticks, a microphone and software. The Xbox 360 and PlayStation 2 system bundles also come with a USB hub for easy plug-in access for all instruments.
Rock Band is rated "T" for Teen (lyrics, mild suggestive themes) by the ESRB.
Electronic Arts is the exclusive distribution and marketing partner for Rock Band.
* Note: The Rock Band PlayStation guitar and drums work for both PlayStation 2 and PlayStation3 systems.
For more information on Rock Band and Harmonix Music Systems, please visit http://www.rockband.com and http://www.harmonixmusic.com.
Posted by Al on 01/25 at 04:18 PM
Sony releases MTV Programming on UMD video for PSP
PSP owners can enjoy their favorite MTV shows, anytime, anywhere.
Sony today announced it is now offering popular MTV programming on UMD (Universal Media Disc) for PSP. This is the first such collaboration between SCEA and a major TV content provider, and it gives video-game fans unique ways to interact with their favorite MTV programming, including "Jackass," "Beavis & Butt-head," and "Aeon Flux." The initial set of UMD videos are available for $14.99 (MSRP) beginning this week, enabling PSP owners to watch their favorite MTV series on PSP's vibrant LCD widescreen, or on a TV display when using the newly designed PSP's video-out feature.
"This collaboration with MTV is a key first step in meeting the needs of our consumers, who are utilizing PSP as a video player more than ever and are thirsting for more content, particularly short-form videos," said Phil Rosenberg, senior vice president of sales and business development, SCEA. "MTV's programming is hugely popular, and SCEA can utilize our internal resources to appropriately manage the publishing and distribution of these hit shows on UMD. This demonstrates our commitment to supporting the UMD video format by delivering what consumers want to watch at the right price. SCEA will continue to license movie, TV, and other video content, leveraging our sales and marketing strengths, as a strategic focus moving forward."
"We're very happy to be working with SCEA to bring our content to the PSP," said Paul DeGooyer, senior vice president of home entertainment, games and music for MTV Networks' Music & Logo Group. "Our viewers consistently choose to experience our programming on a number of platforms, and the PSP is a particularly well-loved device among our audience. We're very pleased that PSP users will be able to watch their favorite MTV shows when they are on the go plus, the shows look fantastic on the PSP's LCD screen."
The following hit MTV titles are available at retail now.
* "Beavis & Butt-head: The Mike Judge Collection," Vol. 2 and 3
* "Jackass," Vol. 2 and 3
* "Wildboyz," Vol. 1 and 2
* "Viva La Bam," Vol. 2, 3, and 4
* "Aeon Flux: The Complete Animated Collection" (2-disc set)
These shows are a great match for the PSP's user base, and through this collaboration, SCEA can continue to offer highly popular MTV programs appropriately priced for and targeted to the core PSP owner. Additional MTV titles will be released on an ongoing basis, building upon PSP system's growing library of UMD movies.
With an install base of more than 10 million users in North America, and 1.4 million units sold over the holidays alone, the PSP platform continues to experience strong momentum. Many PSP owners are taking advantage of the system's video capabilities. The recent launch of the newly designed lighter, slimmer PSP, which adds a video-out port enabling consumers to watch videos at full standard-definition (720 x 480 resolution) on a TV, adds a new dimension to UMD videos by providing consumers with more opportunities to enjoy their library of content. PSP system is offered in a variety of SKUs, including the Daxter PSP Entertainment Pack ($199.99 MSRP) and the PSP Core Pack is ($169.99 MSRP).
Posted by Al on 01/25 at 04:10 PM
New Tabula Rasa underground instance map Fault Lever explained
Tabula Rasa world builder David Vargo highlights how he went about designing Fault Lever - a new underground instance.
I think one of the important things about being a world builder is making a lasting impression on players through visually compelling environments. Ive tried to accomplish this goal in Fault Lever by keeping the levelҒs layout believable while fun, providing interesting highlights and details to the backstory, and focusing on the mood or character of these spaces.
It was pretty clear how to begin Fault Levers design because the associated shared map, Thunderhead, had all of the relative environmental features I wanted to incorporate. The design document called for an underground instance map connected to the north face of the massive Ligo Fault Rift. The playersҒ ultimate mission within this instance is to turn off the four hammers (shockwave inducers) found within the shared maps rift.. Because the mission objectives were closely connected to the shared map, I felt it important to integrate visually the rift and accompanying elements into the instance map. However, this design direction presented unique layout challenges.
I had a strong desire to show how the interior spaces related to the exterior terrain features. One of the ways I achieved it was by creating windows that look out from the control rooms in the instance map into the rift where the hammers are firing off their energy bolts. That posed a problem where we had to make sure that I recreated all the shared mapҒs visible environmental features onto the separate instance map. So I had to work closely with Michael Hutchison, the shared maps world builder, to make sure any changes he made also made it to the instanced map. It took more coordination than usual, but being able to see out onto the exterior was crucial because it allowed the players to create a visual link between the two maps.
The second challenge to tackle was the long horizontal distance of the shared mapҒs rift. The four hammers on Fault Rift are grouped in pairs of two with a Bane entry tower located between them. Because the entry was already established, I had to come up with an agreeable solution for the player to move from the center towards the west and east hammers with minimal backtracking. The solution I came upon was to create separate regions and have the player teleport across the map. To connect these detached regions together, I created a central entry hub for players. The teleporters within the hub allowed the players to travel across the huge distances without getting frustrated or feeling disoriented as they complete their missions. Another benefit of this design approach was to give the illusion of a much larger complex without creating unnecessary spaces.
Once I established the windowed control rooms and separate regions, I worked towards creating a believable layout for how the hammers were powered and how their energy was generated. The Power Transmitter tunnels and Main Generator room sprang from this idea. Situating them in relative position to the external hammers was an important detail even though it was not critical for game play or in creating a fun layout. Nevertheless, I felt was needed to make the environment feel real. Some players may not notice the relationship at first, but I believe these details add up to a more complete experience.
Another way I like to engage the players is by incorporating the elements of the story into the spaces I create using visual and environmental details. For example, the two side areas of the facility are mirror images of one another in their general layout. However, the Atta have invaded the west region, so I wanted these two areas to look and feel very different in relation to one another. The east region would look as if the Bane had everything under control and they might be on alert for any incoming trouble. But the west region of the map would be in a total state of chaos. These thoughts tailored how I approached creating the overall mood of these different environments.
Im a big believer in using props, lighting, and particle effects to create visual narratives and engage the player to piece together what occurs in these spaces. To help the player sense the dramatic contrast between the regions, I created prop arrangements that were initially identical in both areas. But once I completed the work in the west region in a ғnormal state, I began altering its prop layouts to show the invasionԒs destructive effect - overturned chairs and equipment, fires raging from consoles, sparks and fumes ejecting from broken monitors. By showing the contrast of the two regions, players can get a deeper sense of how the Atta impacted the region. Its a fulfilling aspect of my job when I can get a player to wonder what happened in an area and naturally become more curious about the story. To me, itҒs the little details that lend themselves to great storytelling.
Along with the visual look of the instance, I wanted to provide a feeling of tension to the environment. The chosen special effects and audio added a great deal to the mood of place. For example, the claxons going off, rumble of the surrounding fires, and buzzing of malfunctioning computers are a constant reminder to the player that something has gone terribly wrong. One special effect I felt was important for the desired atmosphere had to do with the hammers. Theyre meant to create earthquakes, so I wanted the player to get a sense of the shockwave while they are exploring. So as they go deeper, they can actually start to ғfeel the hammers going off to greater effect. We accomplished this by combining the sound of the hammers firing off with a camera shake to simulate the ground vibrations. The shaking of the camera was crucial to creating this effect, but was technically a challenge. WeԒve had to tweak it several times in order to create a balance where the player can sense the vibrations without becoming nauseated by the movement. We wanted it to be noticeable but not overwhelming, and the way it has turned out is something unique that Im really proud of.
The Main Generator area room in the back of the map is one of the highlights of the instance. I like to provide a dramatic conclusion to my levels, so I wanted to make this area an unique experience from the rest of the instance. I designed the Main Generator room as a last stand for the trapped Thrax commanders as they await the incoming Atta to attack their refuge. So in this backdrop of the facilityҒs large generators, the Thrax have barricaded the entry points with barrels, crates, etc. for makeshift protection. The player, while escorting a NPC into this region, is charged with destroying the generators. However a frontal assault in the room would be too deadly and the player must access it via another route. In doing so, the player triggers open the Main Generator doors and release the awaiting Atta on the outnumbered Thrax. The instances Mission Designer, Joel White, created some great cut-scenes and showed how the playerҒs actions trigger the Attas final attack. The player can safely watch the carnage theyҒve unleashed from windows overlooking into the Generator Room. In addition, we made all the generators the player must detonate explode at the same time for a big finish.
Fault Lever has been an interesting instance to work on. From tackling the initial layout to refining the small details, there were unique challenges to its development. However the high-level goal of creating a memorable environment is always present in my mind. Its being able to come up with creative solutions towards that aim that make world building for Tabula Rasa really enjoyable for me. Hopefully the outcome is just as gratifying for players to experience as it is for me designing it.
Posted by Al on 01/25 at 04:09 PM
Big Bang Arts exclusive to the PSP version of Dungeon Explorer
Hudson releases more info for Dungeon Explorer's unique fighting style Big Bang Arts.
In Dungeon Explorer Warriors of Ancient Arts, players are on a quest and ready to uncover the fate of a legendary kingdom as they prepare to battle demonic forces and monstrous creatures. Armed with their own arsenal of assorted weapons, gamers will encounter epic battles as they are trained in weaponry and mystical forces as Warriors of Ancient Arts.
Hundreds of variations of weapons, armor and equipment can be chosen and upgraded throughout the adventure to defeat enemies. Players have the ability to choose their warfare style with more than 150 different kinds of fighting arts, one of them being Big Bang Arts, a fighting style unique for the PSP system.
In the PSP system version of the game, Big Bang Arts allows three players to team up to triple their destructive power in Ad-Hoc Multiplayer mode. Big Bang Arts essentially harnesses the power of all three characters at one time in order to unleash a devastating attack on the enemy. Since the game is action-oriented, timing is of extreme importance to executing it.
Big Bang Arts can be performed by overlapping the Art Sights from multiple party members. The strength of your Big Bang Art will increase according to the number of party members who combine their Art Sights. You will be able to unleash a very powerful attack if you and your party members all use their attacks with precision timing. Big Bang Arts also have attributes, so you should use the right Arts on the right enemies.
Dungeon Explorer Warriors of Ancient Arts will also be available for the DS, but the Big Bang Arts feature is exclusive to the PSP version. Both versions ship in mid-February, and both games update the classic series with an all-new engaging story and introduce new RPG gameplay elements never seen before in a handheld game.
Posted by Al on 01/23 at 03:23 PM
Faith And A .45 announced
Deadline Games A/S, the Denmark-based independent game studio, announced the development of Faith and a .45, an original title for next-gen platforms.
An intense and atmospheric shooter, Faith and a .45 features a heavy focus on characters, co-operative game play, road movie storytelling, and cinematic aesthetics.
Faith and a .45 tells the story of Luke and Ruby - two outlaw lovers destined to go down in history. The duo battles an oppressive enemy force, led by a ruthless, corrupt oilman who's out for their blood. Set in an original take on the Great Depression, one of the darkest periods in US history, the game is a gritty, cross-country epic - a road journey with guns, a dark army of steel-plated vehicles, and armour-clad pyromaniacs.
"Since we at Deadline have our roots in movie production, we value original stories, settings and characters very highly," said CEO Chris Mottes. "Our previous games are testament to this, but we believe Faith is going to take our creative might to a whole new level."
Deadline Games will be presenting the game by invitation only to selected publishers at the 2008 Game Developers Conference on February 18-22.
Posted by Al on 01/23 at 03:20 PM
Jumper: Griffin's Story developer interview
Brash Entertainment sheds some information on Jumper: Griffin's Story, coming to the Xbox 360, PS2, and Wii
Tell us a little bit about Jumper: Griffin's Story?
The Jumper game follows the character Griffin, who is a skilled jumper on a quest to avenge the death of his parents, an event that has shaped is life since he was child. The game story runs parallel to David's (Hayden Christenson's character) in the film and intersects at a few points but in the game we learn even more about the Paladin organization, their mission and their history with Griffin.
What type of game play can gamers expect?
Jumper: Griffin's Story introduces a new way to fight by introducing "jumping", which will allow players to change locations within an environment in a split second. The game is heavily focused on combat, and being able to teleport and integrate this skill into combat is the key to what makes a jumper's attacks so deadly. The player can move around the environment and surprise attack, as well as use chain attacks "bouncing back and forth" between enemies. This keeps adversaries constantly guessing. The player has the ability to strategically coordinate attacks on all sides of the opponent, using different attack buttons to perform specific combos. This is important because the Paladin's heightened senses often allow them to anticipate moves milliseconds before the Jumper executes them.
How will the player experience "Jumping "within the game?
At its essence, Jumper: Griffin's Story is about being a Jumper and utilizing the skill of being able to teleport instantly in order to defeat your adversaries. There are three distinct types of jumps the player can employ ֖ the combat jump, the traversal jump and the finisher jump. The combat jump is what the player uses the most throughout gameplay and allows players to jump around opponents during a fight sequence while simultaneously executing a series of devastating combos. The traversal jump allows the player to pick a point in the environment and jump to it instantly which is useful for both surprising and evading enemies. The finisher jump allows the player to jump enemies to completely new locations and leave them to their demise - which may be anything from a high altitude drop to dinner for a hungry beast.
How will this game expand fans of the films experience?
The Jumper game is all about giving players the sensation of what it would be like to play the Jumper film as a completely interactive experience. Unlike a lot of sci-fi, the Jumper universe is based in reality so while special effects are inherent to the story, the approach to the visuals in both the film and the game ֖ is subtle with the focus is placed on the conflict between the Jumpers and Paladins.
In the game, the player will experience a very cinematic feel at every turn as well as a very distinct look and feel based on the unique aesthetic created by director Doug Liman. This combined with the rich fiction of Steven Gould's books creates an excellent backdrop for a completely new and exciting universe. In introducing a completely new storyline, we have also introduced some new characters within the Paladin ranks. The player controls Griffin, but Roland and David, who appear in the film, also appear in the game.
Posted by Al on 01/22 at 03:10 PM
Dragonology and Wizardology announced for Wii
NiK NaK today announced that its first titles to be developed for Wii will be Dragonology and Wizardology for publisher Codemasters.
The action games are based on the 'Ology series of books from Templar Publishing, which have sold over 15 million copies worldwide. Dragonology explores the study and conservation of dragons, while Wizardology is a manual of spells and magical information, purported to be written by the legendary magician Merlin. The NiK NaK games will tap into children's insatiable appetite for all things magical and mythical.
Studio Head Kevin Holloway commented:
"We are delighted to be working with Codemasters on the Dragonology and Wizardology games for Wii. The readers of the Templar books are exactly the target audience that NiK NaK's games set out to entertain. In developing the games, we have designed ways that will make the Wii Remote an intuitive control device for the younger player, whilst allowing more experienced players the challenge of perfecting their performance."
Andrew Wensley, Executive Producer, Family Entertainment and Lifestyle Games, Codemasters, commented:
"NiK NaK shares our passion for extending the 'Ology series to gamers and creating a playing experience that reflects the immersive nature of the books. With such inspirational subject matter as a base, we're thoroughly excited to be bringing the magical worlds of the 'Ologies to life."
Dragonology will be the first title in the series and is expected to launch in the second half of 2008.
Posted by Al on 01/22 at 02:45 PM
Professor Layton and the Curious Village details
In the curious village of St. Mystere, townsfolk speak to each other in riddles, lock their doors with sliding puzzles and hide their secrets within brainteasers.
When a wealthy baron passes away, his will reveals an elusive treasure hidden someplace inside the village. Now it's up to Professor Layton to untangle St. Mystere's riddles and puzzles, find the hidden treasure, and crack the case.
* As Professor Layton, players tackle more than 130 puzzles as they unravel the mysteries of the village. Challenges range from mazes and riddles to logic and sliding puzzles, many of which are new for the North American release. Touch-screen controls make working through puzzles a snap for players of all skill levels, and new puzzles are available weekly for download via Nintendo Wi-Fi Connection.
* Unlike other puzzle-driven titles, Professor Layton is the first to offer a story, cast of characters and style that are just as strong as the game play. Fully voiced animated scenes bring the story to life, while the funny and eccentric villagers and the classic, hand-drawn art provide a stylish charm that will appeal to gamers and non-gamers alike.
Game storyline: When the wealthy Baron Augustus Reinhold passes away, his will reveals a hidden treasure in the village of St. Mystere. Unable to locate the treasure themselves, the baron's family calls upon renowned puzzle expert Professor Layton and his apprentice, Luke, for help. Upon the pair's arrival, their search for the treasure is interrupted by the suspicious death of another member of the Reinhold family. Now with two mysteries on their hands, Professor Layton and Luke must work their way through the village's many puzzles, riddles and brainteasers to find the truth.
How to progress through the game: The storyline and puzzles are tightly integrated, so that as you explore the world and progress through the adventure, you will encounter more and more puzzles. Many of the puzzles are new to the North American release.
Characters: Archaeologist and puzzle master Professor Layton, his wide-eyed apprentice, Luke, and a host of quirky townsfolk.
Nintendo Wi-Fi Connection Content: Each week for half a year, a new puzzle will be available for download via Nintendo Wi-Fi Connection.
Format: Nintendo DS
Launch Date: 02/10/08
ESRB: E (Everyone): Mild Violence
Game Type: Puzzle Adventure
Players: 1
Developer: Level 5
Posted by Al on 01/21 at 02:51 PM
SNK Arcade Classics: Volume 1 Collection to include 16 classic SNK games
SNK today announced Snk Arcade Classics: Volume 1 for the PlayStation2 and PSP.
Snk Arcade Classics: Volume 1 will include the following SNK games:
* Art Of Fighting - The first game in SNK's second fighting-game franchise, set in the same universe as Fatal Fury.
* Baseball Stars 2 - The sequel to SNK's popular baseball arcade game.
* Burning Fight - New York detectives battle organized crime in this fighter.
* Fatal Fury - First released in 1991, Fatal Fury introduced the two-plane fighting system.
* King Of Fighters '94 - The first game in the popular King Of Fighters series.
* King Of The Monsters - In King Of The Monsters, giant monsters fight for power in epic battles.
* Last Resort - A challenging futuristic shooter.
* Magician Lord - Players help the wizard Elta save his homeworld in this platformer.
* Metal Slug - Known for its humor and fast- moving gameplay, this run-and-gun side-scroller was the first in the popular series.
* Neo Turf Masters - A golf game which debuted on the Neo Geo Pocket Color in 1999.
* Samurai Shodown - Set in the 18th century, Samurai Shodown features bladed-weapon combat and an international cast of characters.
* Sengoku - In Sengoku, players face off against undead feudal Japanese armies.
* Shock Troopers - In this run-and-gun adventure, players save a scientist and his granddaughter from the Bloody Scorpions.
* Super Sidekicks 3 - A soccer game featuring teams from all over the world.
* Top Hunter - Bounty hunters protect colonists from space pirates in this futuristic action game.
* World Heroes - This classic fighter pits players against historical figures in a tournament enabled by time travel.
"With 16 of our most beloved games, Snk Arcade Classics: Volume 1 is a must-have addition to any arcade fan's collection," said Ben Herman, president of SNK Playmore USA Corporation. "It's the most comprehensive SNK compilation to date."
Snk Arcade Classics: Volume 1 will be available for PlayStation2 system and the PSP in the first half of 2008.
Posted by Al on 01/21 at 02:50 PM
Bionic Commando Rearmed announced
Capcom brings new life to 8-bit classic with modern makeover.
Capcom today announced Bionic Commando Rearmed, a makeover of the classic 8-bit game originally released 20 years ago. Bionic Commando Rearmed will be available for digital download from Xbox LIVE Arcade, PlayStationNetwork and PC this spring. This announcement follows the news that Capcom will be releasing an all new next-generation sequel to Bionic Commando on Xbox 360, PS3 and PC platforms.
Bionic Commando Rearmed sees a return of the intense 2D side scrolling, shooting and grappling action from the much-loved 1988 Bionic Commando on the original 8-bit Nintendo Entertainment System. Bionic Commando Rearmed brings the amazing gameplay up to date with stunning new visuals, new weapons, online rankings, a reworked musical score and the addition of a 2-player co-op mode. The title will also provide cross-game interoperability, as completing parts of Bionic Commando Rearmed will unlock new content and provide secret insight into characters and plot of the brand new Bionic Commando sequel coming later in 2008.
"The release of Bionic Commando Rearmed allows us to deliver to fans of the original game a remake they have been clamoring for, while also introducing the series to a whole new audience," commented Ben Judd, Producer of both the Bionic Commando projects. "And with GRIN taking care of development, we can ensure that there is real consistency across both the Bionic Commando titles.
Bionic Commando Rearmed will contain the following features
* Classic Bionic Commando gameplay focused around the use of the bionic grappling arm
* 2-player co-op mode
* Total modern visual revamp, including dynamic shadows, particle effects and environmental damage
* Reworking of musical score
* Cross-game interoperability complete specific parts of Bionic Commando Rearmed to unlock new content and hints for the Bionic Commando sequel
* In-game art designed by one of Capcom֒s most talented artists, Toshiaki Mori
Posted by Al on 01/18 at 01:41 PM
Highlander announced for Eidos
Eidos Interactive has announced the upcoming release of Highlander for Xbox 360, Playstation3 and Games for Windows.
Based on the cult film and television franchise, Highlander lets players experience immortality as they take control of Owen MacLeod in a third person action adventure spanning 2000 years of history.
Embark on a unique journey through time, fighting a variety of enemies in highly detailed and destructible worlds. Experience first-hand, the bloody combat of the medieval highlands of Scotland, the discipline and ruthlessness of facing the Samurai in Japan and even the no-holds-barred combat of modern-day New York.
In Highlander you must master the powers and abilities of an Immortal including; the ability to use your body as a conduit to unleash electricity or fire at enemies, impaling yourself on enemy weapons to disarm them and even leaping from tall buildings to your apparent death on the streets below to avoid enemy attacks. Players can upgrade their own abilities by defeating other Immortals in combat. Once defeated, by removing an Immortals head from their body, generates the Quickening; which is the ability to absorb the knowledge and strength of the defeated.
"Highlander itself is a cult classic. Practically everyone has heard of it and we wanted to offer the first ever next-generation videogame of the franchise," said Darren Barnett, Development Director, Eidos. "Having a central character that is immortal and has roamed the earth for 2000 years opens up so many gameplay opportunities in terms of story, environments, predicaments and enemies Җ Highlander is a thrilling adventure for both fans of the franchise and fans of explosive, fast-paced third person action games."
"For the first time, Highlander comes to fans in a new medium that allows players to dive into the Immortal universe," said Peter Davis of Davis-Panzer Productions. "The interactive experience permits players to gain a completely different perspective of the mythos, and experience the powers and advantages of immortality through the eyes of a MacLeod."
Highlander is written by David Abramowitz (writer of the Highlander TV series) and uses the Unreal Engine 3 licensed from Epic Games, Inc. Developed by Widescreen in France, the game is set for release later this year on Xbox 360, Playstation 3 and Games for Windows.
Posted by Al on 01/18 at 01:38 PM
Epic fantasy strategy RPG Rondo Of Swords announced for DS
Experience challenging and innovative SRPG gameplay on your journey to save the kingdom of Bretwalde.
Atlus U.S.A., Inc., a leading publisher of interactive entertainment, has announced Rondo of Swords, a fantasy strategy RPG for the Nintendo DS. Cleanse the sacred blade, protect the princess, and vanquish the oppressing armies of your enemy on your quest to deliver the Kingdom of Bretwalde from tyranny! Rondo of Swords is currently scheduled to release on April 15th, 2008.
For more on Rondo of Swords, please visit the official website: http://www.atlus.com/rondoofswords
The King of Bretwalde is dead. His passing, both unexpected and unusual, leaves the kingdom in distress. As one realm mourns, another readies for war; the Grand Meir Empire, intent on conquering the world, prepares to strike the empty throne. Taken by surprise, the army of Bretwalde collapses under the vicious assault, and the capital city of Egvard is quick to fall. OnlySpanta, the sacred blade, can spare the kingdom of its fate. Free it of its curse and restore honor and peace to the land!
Key Features
* Unique combat system Use route maneuvers to hit all enemies in your path and enhance your attack or defense. Manage your Momentum Counter to gain stat bonuses and control who your enemies target!
* Deep party management system ֖With the Errand System, you have the option to send idle party members off to run errands or go on quests to level up on their own, which willbecome crucial to your party's survival in later stages.
* Customizable skill options Skills are not just skills, but dynamic strategic devices that you choose to build or not. Use skill points to either buy more skills or strengthen what you have!
* Multiple storylines and endings ֖Your decisions will affect the course of the game, determining the character you become and the ending you'll receive.
Posted by Al on 01/18 at 01:36 PM
Leisure Suit Larry Box Office Bust announced
Sierra Entertainment has announced that the lovable loser, Leisure Suit Larry, is back in an all new side-splitting, pants-busting adventure game, coming to Xbox 360, PlayStation3, , PC and mobile phones this fall.
The Leisure Suit Larry Box Office Bust video game gives gamers an all-access pass to the glitz, glamor and gorgeous women of Tinseltown. In this third-person adventure game, Larry takes a summer job working on his uncle Larrys movie lot doing odd jobs and trying to uncover a mole from another studio who threatens to air the studioҒs dirty laundry in the tabloids.
Leisure Suit Larry Box Office Bust is a rollicking, innuendo-laden lampoon of Hollywood that features open world sand box game play that includes exploration, platforming, racing and puzzle-solving to complete missions. Additionally, the game will feature an all-new Directors Game that allows the player to create their very own "Larry Feature."
True to form, Leisure Suit Larry Box Office Bust will feature sophomoric comedy and bombshell babes thanks to the writing talents of Allen Covert (Happy Madison Productions) and an All-Star cast of actors and actresses, including Jay Mohr (Last Comic Standing), Dave Attell (Insomniac), Shannon Elizabeth (American Pie), Carmen Electra (Starsky and Hutch), Artie Lange (Mad TV),
Patrick Warburton (Family Guy), Jeffrey Tambor (Arrested Development), Nikki Cox (Las Vegas), Peter Graves (Mission Impossible), Jane Lynch (The 40 Year Old Virgin) and Josh Keaton (The Spectacular Spider-Man) as the voice of Larry Loveage.
"Leisure Suit Larry is an entertaining adventure that places gamers in the middle of Hollywoods tabloid-filled mayhem to create a fun gaming experience," said Al Simone, senior vice president of Global Marketing for Sierra Entertainment. "The collaborative efforts of Allen Covert and cast make this the most amusing and immersive Leisure Suit Larry video game yet."
The Leisure Suit Larry Box Office Bust video game is being developed by Team 17 and will be rated "M" for Mature. Vivendi Games Mobile is also making Leisure Suit Larry Box Office Bust available for mobile phones throughout Europe and North America. For more information, please visit the gameҒs official Web site at http://www.leisuresuitlarry.com.
The teaser trailer for Leisure Suit Larry Box Office Bust will exclusively premiere Friday, 15th February both on-air on Spike TV's "GameTrailers TV with Geoff Keighley" and online at GameTrailers.com and other MTVN properties including comedycentral.com and spike.com.
Posted by Al on 01/18 at 01:33 PM
America's Army player uses in-game medic training to help save life
A longtime America's Army player became a first responder at a tragic car accident last November by employing life saving techniques he learned by playing the America's Army game.
Twenty-eight year old Paxton Galvanek credited the combat medic training he completed in the popular America's Army online PC game with teaching him the critical skills he needed to evaluate and treat the victims at the scene. This is the second time an America's Army player has reported successfully using medical skills learned through playing the game to respond in a life-threatening situation.
In order to assume the role of combat medic in the America's Army game, players must go through virtual medical training classes based on the actual training that real Soldiers receive. The creators of America's Army developed the training scenarios with young adults in mind, recognizing their need to be able to respond in emergency situations. Through the game, players learn to evaluate and prioritize casualties, control bleeding, recognize and treat shock, and administer aid when victims are not breathing.
Because of the training he received in America's Armys virtual classroom, Mr. Galvanek had mastered the basics of first aid and had the confidence to take appropriate action when others might do nothing. He took the initiative to assess the situation, prioritize actions and apply the correct procedures," said Colonel Casey Wardynski, America's Army project director. Paxton is a true hero. We are pleased to have played a role in providing the lifesaving training that he employed so successfully at the scene."
After the incident, Galvanek wrote the America's Army team to thank them for including the medical training in the game. He said, "I have received no prior medical training and can honestly say that because of the training and presentations within America's Army, I was able to help and possibly save the injured men. As I look back on the events of that day, the training that I received in the America's Army video game keeps coming to mind."
I remember vividly in section four of the gameҒs medic training, during the field medic scenarios, I had to evaluate the situation and place priority on the more critically wounded. In the case of this accident, I evaluated the situation and placed priority on the driver of the car who had missing fingers. I then recalled that in section two of the medic training, I learned about controlled bleeding. I noticed that the wounded man had severe bleeding that he could not control. I used a towel as a dressing and asked the man to hold the towel on his wound and to raise his hand above his head to lessen the blood flow which allowed me to evaluate his other injuries which included a cut on his head," said Galvanek.
Galvaneks Story
On November 23, 2007, Galvanek was driving West-bound on I-40 in North Carolina with his family. About 25 miles south of Raleigh he witnessed an SUV on the east-bound lanes lose control of the vehicle and flip about five times. While his wife called 911, he stopped his vehicle and ran across the highway to the scene of the accident.
Assuming the role of first responder, he quickly assessed the situation and found two victims in the smoking vehicle. Needing to extract them quickly, he helped the passenger out of the truck and noticed he had minor cuts and injuries. He told the man to stay clear of the smoking car and quickly went to the driver's side where he located a wounded man. He pulled the driver to safety on the side of the road.
Galvanek immediately noticed the man had lost two fingers in the accident and was bleeding profusely. The victim had also suffered head trauma. Galvanek located a towel, put pressure on the manҒs hand, and instructed him to sit down and elevate his hand above his head while pressing the towel against his lost fingers. Galvanek then attended to his head cut and determined that injury was not as serious as his hand.
Roughly five minutes later, an Army Soldier in plain clothing arrived on the scene of the accident and informed Galvanek that he was medically trained and could take over until the paramedics arrived. He looked over the injured men and told Galvanek that he had done a great job. Once the Soldier assured Galvanek that the two men were in stable condition and there was nothing more he could do to assist until the paramedics arrived, Galvanek left the scene and continued on his journey.
Posted by Al on 01/18 at 01:31 PM
Gears of War action figures announced
NECA has announced the release of Gears of War Action Figures, due in stores late spring of 2008.
The first wave in an ongoing line of action figures, the first assortment includes main character Marcus Fenix, Augustus Cole, and the villainous Locust Drone. Featuring an unprecedented amount of detail, extensive articulation, and game-accurate accessories, the Gears of War Action Figures will appeal to the most dedicated Gears of War players, as well as action figure collectors in general.
Posted by Al on 01/18 at 01:28 PM
Atari announces the next generation chapter for Dragon Ball Z series
Burst Limit game set for Xbox 360 and PlayStation3.
Atari has announced that Dragon Ball Z: Burst Limit is in development for Xbox 360 and PlayStation3. Exploding into the next level of intensity with next-gen graphics, online gameplay and lightening fast action, Dragon Ball Z: Burst Limit is being developed by Namco Bandai Games Inc. and is slated for a 2008 release.
Dragon Ball Z: Burst Limit is revolutionizing the series by entering the realm of next-generation gaming. Complete with fierce online battles and radical 3D graphic effects only possible on Xbox 360 and PlayStation3 system, Dragon Ball Z: Burst Limit will blur the line between video game and iconic anime series. Jam-packed with graphically enhanced playable characters, realistic battle stages and environments, players can take hold and experience Dragon Ball Z as never before.
"Atari is excited and ready to offer fans the next iteration of the Dragon Ball Z video game series on the next-gen consoles," said Donny Clay, Producer, Atari, Inc. "With explosive cinematic graphics and online gameplay, fans of the series and of the fighting genre will surely enjoy Dragon Ball Z: Burst Limit."
The immensely popular Dragon Ball Z series is the gold standard of anime-based video games, with more than 30 different games and over 11 million units sold since May 2002.
Posted by Al on 01/17 at 04:09 PM
Nintendo reveals Wii and DS releases for 2008
With their focus on fun for everyone, Nintendo's Wii and Nintendo DS systems are leading a new movement in the world of video games.
Games based on brain exercises. New experiences that surprise even core gamers. Grandparents buying video game systems for themselves! Surely, these are unprecedented times.
"The video game industry has never had so many new players, and they've never had so much fun," said Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing. "Our momentum is not limited to one system or one game. We're going broad and bold in 2008, with something for every member of the family."
Nintendo DS and Wii finished as the No. 1 and No. 2 best-selling systems of the year, respectively. Nintendo continues its momentum into 2008 with a strong lineup of games. In the first half of 2008 alone, more than 65 new Wii games will add to the current library of more than 195 and 80 new Nintendo DS games will add to the current library of nearly 500. Nintendo DS opens the first half of the year with games that demonstrate the breadth of the Nintendo DS library. Advance Wars: Days of Ruin is a treat aimed squarely at core gamers, while Crosswords DS is for all consumers, whether they currently play games or not.
Likewise, the first half of 2008 brings a diverse array of Wii games from Nintendo, including core games like Super Smash Bros. Brawl; games with universal appeal for gamers old and new with Mario Kart Wii, which uses the easy-to-pick-up Wii Wheel; and Wii Fit, which comes with the Wii Balance Board and has appeal for new consumers well beyond the traditional video game audience. On top of all that, new downloadable WiiWare games will make their debut. These unique games have much lower entry barriers for developers and let consumers enjoy an incredibly diverse selection of content.
Third-party publishers also continue their strong support for Wii and Nintendo DS. Some of the innovative Wii games for the first half of 2008 include Ninja Reflex from Electronic Arts, No More Heroes from Ubisoft, DeBlob from THQ, Star Wars: The Force Unleashed from LucasArts and Okami from Capcom, in addition to compelling Nintendo DS games like FINAL FANTASY CRYSTAL CHRONICLES: Rings of Fate from Square Enix, Ninja Gaiden Dragon Sword from Tecmo and Quick Yoga Training from Ubisoft.
The following is a partial list of Wii and Nintendo DS software for the first half of 2008. Note that details are subject to change.
Wii
Jan. 15: SAMURAI WARRIORS: KATANA from KOEI CORPORATION
Jan. 15: Furu Furu Park from Majesco Entertainment
Jan. 21: Endless Ocean from Nintendo
Jan. 22: One Piece: Unlimited Adventure from Namco Bandai Games America Inc.
Jan. 29: Bomberman Land from Hudson
January: No More Heroes from Ubisoft
January: CSI: Crime Scene Investigation: Hard Evidence from Ubisoft
Feb. 8: Kawasaki Jet Ski from Destineer
Feb. 11: Go Diego Go!: Safari Rescue from 2K Play
Feb. 12: WWII Aces from Destineer
Feb. 12: Dream Pinball 3D from SouthPeak Games
Feb. 18: MX vs. ATV Untamed from THQ
Feb. 25: Agatha Christie And Then There Were None from DreamCatcher Games
Feb. 26: Baroque from Atlus USA
Feb. 26: The Masked Queen and the Tower of Mirrors from Square Enix
Feb. 27: Kidz Sports Soccer from Destineer
Feb. 27: London Taxi: Rush Hour from Destineer
February: Garfield Gets Real from DSI Games
February: Yamaha Supercross from DSI Games
February: Karaoke Revolution Presents: American Idol Encore from Konami
February: Brothers in Arms: Road to Hill 30 from Ubisoft
February: BALLOON POP from UFO INTERACTIVE GAMES
March 3: Destroy All Humans: Big Willy Unleashed from THQ
March 9: Super Smash Bros. Brawl from Nintendo
March 10: Worms: A Space Oddity from THQ
March 25: Okami from Capcom
March 25: OPOONA from KOEI CORPORATION
March: MiniCopter: Adventure Flight from Aksys Games
March: Alone in the Dark from Atari
March: Ninja Reflex from Electronic Arts
March: Obscure: The Aftermath from Ignition Entertainment
March: Target: Terror from Konami
March: Nitro Bike from Ubisoft
March: Emergency Heroes from Ubisoft
March: HEAVENLY GUARDIAN from UFO INTERACTIVE GAMES
March: Rebel Raiders from XS Games
April 15: Castle of Shikigami III from Aksys Games
April: Pro Evolution Soccer from Konami
April: Wild Earth: African Safari from Majesco Entertainment
April: THE MONKEY KING-THE LEGEND BEGINS from UFO INTERACTIVE GAMES
April: Super Pick Ups from XS Games
May 6: Speed Racer from Warner Bros. Games
May 13: The Chronicles of Narnia: Prince Caspian from Disney Interactive Studios
May: BlastWorks: Build, Trade, Destroy from Majesco Entertainment
May: King of Fighters: The Orochi Saga from SNK Playmore
May: THE DOG Island from Ubisoft
June 8: Wonderworld Amusement Park from Majesco Entertainment
June: Catch of the Day from Electronic Arts
June: Ford Racing Off Road from Empire Interactive
June: Cooking Mama Cook Off 2 from Majesco Entertainment
June: Rygar: The Battle of Argus from Tecmo, Inc.
June: DeBlob from THQ
June: Wall-E from THQ
Spring: Mario Kart Wii with Wii Wheel from Nintendo
Spring: Major League Baseball 2K8 from 2K Sports
Spring: Don King Presents: Prizefighter from 2K Sports
Spring: Top Spin 3 from 2K Sports
Spring: Kung Fu Panda from Activision
Spring: LEGO: Indiana Jones from LucasArts
Summer: Deca Sports from Hudson
Summer: Star Wars: The Force Unleashed from LucasArts
Summer: Active Life: Outdoor Challenge from Namco Bandai Games America Inc.
Q2: Wii Fit from Nintendo
Nintendo DS
Jan. 21: Advance Wars: Days of Ruin from Nintendo/Intelligent Systems
Jan. 21: Mazes of Fate DS from Graffiti Entertainment, LLC
Jan. 22: Mega Brain Boost from Majesco Entertainment
Jan. 24: Aquarium by DS from Bold Games
Jan. 24: Fantasy Aquarium by DS from Bold Games
Jan. 29: Pet Pals: Animal Doctor from Majesco Entertainment
January: N+ from Atari
January: Barnyard Blast from DSI Games
January: Command & Destroy from DSI Games
January: Miami Nights: Singles in the City from Ubisoft
January: Brain Challenge from Ubisoft
Feb. 4: Paws & Claws: Pet Resort from THQ
Feb. 5: Homie Rollerz from Destineer
Feb. 5: Nanostray 2 from Majesco Entertainment
Feb. 10 (street date): Professor Layton and the Curious Village from Nintendo/LEVEL-5
Feb. 12: Apollo Justice: Ace Attorney from Capcom
Feb. 12: New Zealand Story Revolution from Ignition Entertainment
Feb. 12: Dream Pinball 3D from SouthPeak Games
Feb. 19: Spitfire Heroes: Tales of the RAF from Destineer
Feb. 19: Zoo Tycoon II from THQ
Feb. 25: Bratz: Super Babyz from THQ
Feb. 26: Bubble Bobble Double Shot from Ignition Entertainment
February: My Horse and Me from Atari
February: M&M'S Kart Racing from DSI Games
February: Garfield Gets Real from DSI Games
February: Yamaha Supercross from DSI Games
February: Insecticide from Gamecock Media Group
February: Anno 1701: Dawn of Discovery from Ubisoft
February: Assassin's Creed Altair's Chronicles from Ubisoft
February: Petz Wild Animals: Tigerz from Ubisoft
February: Puppy Palace from Ubisoft
February: Real Soccer 2008 from Ubisoft
March 1: Project Exile from Graffiti Entertainment, LLC
March 3: Let's Ride: Friends Forever from THQ
March 4: Diary Girl from Konami
March 4: Go Pets from Konami
March 4: Disney Friends from Disney Interactive Studios
March 4: Eco-Creatures: Save the Forest from Majesco Entertainment
March 8: Plushees from Destineer
March 8: River King: Mystic Valley from Natsume Inc.
March 8: Harvest Moon DS Cute from Natsume Inc.
March 11: FINAL FANTASY CRYSTAL CHRONICLES: Rings of Fate from Square Enix
March 11: Lost in Blue 3 from Konami
March 11: Pro Evolution Soccer from Konami
March 25: Ninja Gaiden Dragon Sword from Tecmo, Inc.
March: Alone in the Dark from Atari
March: Drone Tactics from Atlus USA
March: Double Sequence from DSI Games
March: Ninja Reflex from Electronic Arts
March: Myst from Empire Interactive
March: Naruto: Ninja Destiny from Tomy Corporation
March: Petz Bunnyz from Ubisoft
March: Imagine Figure Skater from Ubisoft
March: Commando from XS Games
April 15: Teenage Zombies: Invasion of the Alien Brain Thingys from Ignition Entertainment
April: Super Dodgeball Brawlers from Aksys Games
April: Rondo of Swords from Atlus USA
April: Quick Yoga Training from Ubisoft
May 5: Crosswords DS from Nintendo
May 6: Speed Racer from Warner Bros. Games
May 8: Organize It from Summitsoft Corporation
May 13: The Chronicles of Narnia: Prince Caspian from Disney Interactive Studios
May: Winx Club: Mission Enchantix from Konami
May: Jake Hunter: Detective Chronicles from Aksys Games
May: Garfield Fun Fest from DSI Games
May: 1 vs. 100 from DSI Games
June 8: Harvest Moon: Island of Happiness from Natsume Inc.
June: Shining Stars from DSI Games
June: Catch of the Day from Electronic Arts
June: PipeMania from Empire Interactive
June: Wall-E from THQ
Spring: Sid Meier's Civilization Revolution from 2K Games
Spring: Don King Presents: Prizefighter from 2K Sports
Spring: Top Spin 3 from 2K Sports
Spring: Kung Fu Panda from Activision
Spring: LEGO: Indiana Jones from LucasArts
Spring: The World Ends with You from Square Enix
Summer: Star Wars: The Force Unleashed from LucasArts
Summer: Tamagotchi Connection: Corner Shop 3 from Namco Bandai Games America Inc.
Q2: Bangai-O Spirits from D3 Publisher of America
Q2: PREY THE STARS from KOEI CORPORATION
Q2: Pokemon Mystery Dungeon: Explorers of Time from Nintendo
Q2: Pokemon Mystery Dungeon: Explorers of Darkness from Nintendo
Posted by Al on 01/17 at 04:07 PM
EA announces the Sims 2 Freetime expansion pack
Your Sims can now explore all-new activities, hobbies and cool careers to enrich their lives.
Electronic Arts today announced the newest expansion pack from The Sims Label, The Sims 2 FreeTime. This expansion pack offers your Sims a full suite of all-new activities and hobbies to enrich their lives. Your Sims can build their skills and enhance friendships by exploring new pursuits based on their personal interests, helping them live life to the fullest.
"Players of The Sims love to bring stories to life by exploring new and wonderful areas of their Sims' existence," said Rod Humble, Head of The Sims Studio. "Now with The Sims 2 FreeTime, your Sims can explore a range of interests to discover new fun and appealing life options and diversions. Realizing these all-new talents adds depth, humour and appreciation for the moments that make life entertaining."
It's all about fun, personal development for your Sims in The Sims 2 FreeTime. Sims can follow their individual interests, whether it's immersing themselves in books, becoming an award-winning foodie, flying a remote-controlled helicopter or playing the violin. Gifted mechanics can repair and then drive their newly-renovated sports cars. Sims can rake in oodles of Simoelons with skilfully crafted pottery or by writing a mesmerising novel.
Cool careers bring happiness and fulfilment to your Sims and your storytelling opportunities expand. New cool career options await, including oceanography, architecture, and entertainment. Now by honing their talents, your Sims can unlock a secondary aspiration making them even more unique.
Key Features:
* New Gameplay Elements Tied to Hobbies. Your Sims can discover the activities that they're most passionate about! Sims can now participate in contests to win prizes and Simoleons, or they can master interests, practice and improve their skills, and get in "the zone!" Your Sims can enrich their lives by creating items to use or sell, like pottery or cars. These new hobbies can strengthen friendships and uncover secret lots.
* New Lifetime Aspiration Meter. Your Sims can measure the progress of their aspirations over a lifetime and unlock special rewards and interactions!
* Five New Career Tracks and their Reward Objects. Oceanographers can earn a koi pond, entertainers can get their own star of fame, architects can use their own drafting table, dancers can receive a ballet barre and intelligence agents can use an audio augmenter earpiece.
* All New Objects and Outfits. The Sims 2 FreeTime introduces brand new items, including a basketball hoop, pottery wheel, toddler activity table, modular synthesizer, hobby train table and much more. Your Sims can also have new outfits to match their hobbies and activities, including a special outfit that was designed and created by a player of The Sims 2 that will be produced by H&M.
Requires The Sims 2, The Sims 2 Special DVD Edition , The Sims 2 Holiday Edition or The Sims 2 Deluxe for PC to play.
Posted by Al on 01/17 at 04:04 PM
Majesco announces Toy Shop for the DS
Turn the fledgling family toy store into a toy business empire.
That's the premise behind Toy Shop, an exciting new simulation for the Nintendo DS announced today by Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market. Developed by Gameinvest, Toy Shop puts players at the helm of a struggling toy shop where they'll need to create fun toys that sell while managing store inventory, customers and budget.
"The concept for this unique simulation is like Santa's workshop meets retail tycoon," said John Merchant, Marketing Manager, Majesco Europe. "Toy Shop combines creative toy-making with overall store management to give players insight into the challenging, yet rewarding, business of fun. We believe Toy Shop has the same type of appeal as successful casual games like Cooking Mama and Cake Mania."
In Toy Shop, players can choose their style of play -- whether it's assuming full control of all aspects of the family toy business or just making toys to sell in the store. As the business grows, seasonal holidays will attract new customers that will in turn help the business grow and unlock additional store locations. A true hands-on management approach is the key to success as players use the stylus to make toys, adjust prices, manage merchandising and review customer habits that affect buying patterns. An unhappy customer just might spread the word and compromise your reputation so service is a critical component to the burgeoning business. Shop owners can create more than 30 toys for the store, including teddy bears, action figures and board games, and a tutorial helps future entrepreneurs learn the ropes of the business.
Posted by Al on 01/17 at 04:02 PM
Brawl pushed back again?
That's right, Super Smash Brothers Brawl for the Nintendo Wii has been pushed back again.
March 9, 2008 is the new release date for Super Smash Brothers Brawl. [American Release]
This game is so amped up, it seems as if everytime we get near the release date, it's pushed back again. The Japanese release date is also pushed back. [January 31, 2008]
Sakurai, the "head" of Super Smash Brothers, has this to say "Due to delays in the completion of Super Smash Bros. Brawl, weve had to change the release date of the game to Sunday, March 9th.
I deeply apologize to the people who have looked forward to playing the game for so long and ask that you hold on just a little longer. Thank you for your patience."
For more information, check out http://www.smashbros.com/en_us/index.html
Posted by
on 01/15 at 11:24 PM
Assassin's Creed Altair's Chronicles announced for DS
Ubisoft has unveiled Assassin's Creed Altair's Chronicles, exclusively for the Nintendo DS.
The Assassin's Creed Altair's Chronicles video game will be available at retailers nationwide in February.
Assassin's Creed Altair's Chronicles is the direct prequel of the critically acclaimed console title Assassin's Creed, where players discover more about the protagonist Altair and his deep history. The game features a fully realized 3D world in which players will travel and battle through four cities of the Crusade's Middle East, using acrobatic moves and exhilarating combo attacks that mix sword skills and high-flying kicks.
"The success of Assassin's Creed worldwide has been incredible and we're excited to delve deeper into the story and bring it to the Nintendo DS," said John Parkes, EMEA Marketing Director at Ubisoft. "Assassin's Creed Altair's Chronicles will be a title that resonates with those who played the console version as well as those who have yet to discover the secrets of Assassin's Creed."
For more information, please visit http://www.assassinscreed.com.
Posted by Al on 01/15 at 03:31 PM
StreamMyGame launches Linux player that allows PC games to be played on a PS3
StreamMyGame.com announced today the release of its free Linux Player, an application that enables you to play any PC game via a PlayStation 3 running Linux.
The free StreamMyGame Server enables PC games to be played remotely by converting the game's video and audio into a Game Stream and sending it over a home network to a second computer where you can view and play the game with the free StreamMyGame Player. The second computer can be a PC, laptop, PS3 or Linux device. The game can be played on the second computer without any lag and the second computer does not need to have the game installed.
The StreamMyGame Server is compatible with Windows XP, Vista and all computer games based on Microsoft's DirectX8, DirectX9, DirectX10 including the latest games such as PES 2008 and Crysis and OpenGL standards.
The StreamMyGame Player is compatible with Windows XP, Vista and Linux with resolutions up to Super HDTV 3200 x 2400. Compatible Linux installations include Ubuntu and Yellow Dog Linux, recommended by Sony for the PS3.
"Playing the latest PC game on the PS3 is now a reality at HD resolution and fast frame-rates," said Richard Faria CEO. "I have a PS3 in my living room and PC in my office and my two kids both have old PCs in their bedrooms," he said. "Now we can play games anywhere around the home. StreamMyGame's technology networks the power of a main PC so it can be used to play high end games on other PCs, PS3s and Linux devices".
StreamMyGame will extend its services in March 2008 to enable games to be played remotely over broadband networks that have sufficient capacity such as Verizon's FiOS, Comcast's Wideband and British Telecom's FTTP. Publishers will be able to use StreamMyGame to establish Pay-for-Play services to existing PCs, PS3s and STBs.
"We believe our new Linux player will enable many new devices to connect to the StreamMyGame service. We would like to see STBs and DMAs using our technology and we have already begun development for mobile OS such as Windows Mobile and Android," said Richard.
StreamMyGame ia available free by simply registering at http://www.StreamMyGame.com/
Posted by Al on 01/14 at 03:03 PM
Namco Bandai Games and LucasArts announce landmark partnership
Swords and Lightsabers will be drawn as Namco Bandai and LucasArts today announced that iconic Star Wars characters will appear in Soulcalibur IV for the PS3 and Xbox 360.
As part of this monumental collaboration, the Sith Lord Darth Vader will appear as a guest character in the PlayStation3 system version of the title, and Jedi Master Yoda will be available for the Xbox 360. Delivering a robust offering of new gameplay modes and enhanced features, Soulcalibur IV will raise the bar of excellence for all next-generation fighting games when it is released in Summer 2008.
"It is quite rare that two publishers of this caliber are able to collaborate on this level to create a top notch entertainment experience for next-generation platforms." said Makoto Iwai, executive vice president and COO at Namco Bandai Games America Inc. "In the entertainment industry, LucasArts possesses some of the most recognizable characters and franchises in the world. We're thrilled to integrate their historic characters into one of our most treasured brands"
"We're very excited to work with Namco Bandai and be a part of their efforts to take Soulcalibur to the next level," said Kevin Kurtz, director of marketing at LucasArts. "Adding our iconic Star Wars characters to Namco Bandai's great game franchise is a match made in heaven, and we think Darth Vader and Yoda will be formidable opponents in the game."
In Soulcalibur IV, the epic struggle between the spirit sword, Soul Calibur, and the cursed sword, Soul Edge, continues with revelations about this ongoing story as fighters from across the galaxy seek the powerful swords for their own goals and to face the ultimate judgment. Propelling the franchise into the next-generation, Soulcalibur IV flexes its graphical muscles to shows its visual brilliance with a new look for both allies and enemies.
Shown in true high-definition graphics, Soulcalibur IV offers an entirely new battle system that promises to revolutionize the fighting game genre. Featuring an expanded customization mode, Soulcalibur IV allows players to personalize a character to look and perform as they desire. Also, for the first time in the franchise, customized characters or original favorites can be taken online to challenge others for the top spot of this timeless series. Developed by Project Soul, the legendary team behind Soul Blade and Soulcalibur I-III, Soulcalibur IV is set to reinvent the brand and reintroduce the fighting genre to new and existing fans alike.
For more information about Soulcalibur IV, please visit http://www.namcobandaigames.com.
Posted by Al on 01/10 at 04:47 PM
Dream Pinball 3D announced
Cutting edge pinball videogame to make North American Debut on PC, Wii and DS
SouthPeak Games today announced Dream Pinball 3D is coming to PC, Wii and the Nintendo DS in Spring 2008. Developed by veteran studio Topware, this superb pinball simulator creates an authentic pinball experience with refined controls that capitalize on the unique qualities each platform.
"Everyone loves pinball. It is an unusual kind of entertainment in that it bridges hardcore and casual gamers, while translating very well to videogames," said Melanie Mroz, CEO of SouthPeak Games. "We are going to give the medium the respect it deserves."
Dream Pinball 3D boasts six table themes, several different ball options, multi-ball power-ups and the most intense visuals and ball physics a pinball game has ever seen. The Wii version utilizes the Wii Remote and motion sensor capability to enhance gameplay. The Nintendo DS version includes intuitive touch screen control options and clear 3D graphics. The PC version offers pristine visuals and precise flipper controls with the mouse. With this many options to choose from, Dream Pinball 3D will bring out the pinball wizard in everyone!
Posted by Al on 01/10 at 04:45 PM
Beijing 2008 - The Official Video Game Of The Olympic Games announced
SEGA today announced an exclusive partnership with International Sports Multimedia (ISM), exclusive licensee of the International Olympic Committee (IOC) to develop Beijing 2008 - the Official Video Game of the Olympic Games.
The game is being developed by Eurocom Entertainment Software for the Xbox 360 video game and entertainment system, the PlayStation3 computer entertainment system, and for PC. The online functionality of all of these platforms will ensure that for the very first time, fans of the Olympic Games will be able to experience the thrill of competing against other gamers across the globe in the worlds greatest sporting event. Beijing 2008 Җ The Official Mobile Phone Game of the Olympic Games is also in the works and will be available summer 2008.
Beijing 2008 will be an authentic simulation of over 35 events from the upcoming Beijing 2008 Olympic Games and will allow gamers to experience the thrill of competing in many of the official venues ranging from the famous Beijing National Stadium (the "Bird Nest") to the National Aquatics Centre (the "Water Cube").
In addition, Beijing 2008 will incorporate innovative control schemes that allow novice gamers to learn how to play the game, while providing experienced gamers the chance to set new records. Superb online gameplay, and a variety of game modes never seen in an official video game of the Olympic Games before, Beijing 2008 will be the new benchmark for the sporting genre and truly allow gamers to experience the "Olympic Spirit".
"Beijing 2008 will set a new standard for sports games in this genre." commented Hugh Binns, Director of Eurocom Development Ltd., developers of Beijing 2008. "With a huge number of events, innovative control schemes to benefit new and experienced gamers, online multiplayer modes providing hours of entertainment and stunning high definition graphics, Beijing 2008 will be a fantastic experience."
"After the successful launch of Mario & Sonic at the Olympic Games, we are delighted to announce the official video game of the Beijing 2008 Olympic Games," stated Gary Knight, Marketing Director of SEGA Europe Ltd. "Combining an enjoyable game with a truly global sporting license will provide a fantastic sports game experience for gamers everywhere".
"Extending our relationship with SEGA to include the Official Video Game of Beijing 2008 strengthens the opportunity to build upon the success of the childrens character game, Mario & Sonic at the Olympic Games. We feel certain that SEGA will further the success of Athens 2004, thereby delivering what will be an outstanding, quality gaming experience", stated Raymond Goldsmith, Chairman & CEO of ISM.
Boasting over 35 events, an authentic look and feel, superb online gameplay, brand new control schemes, and a variety of game modes never seen in an official video game of the Olympic Games before, Beijing 2008 will be the new benchmark for the sporting genre and truly allow gamers to experience the "Olympic Spirit".
Beijing 2008 for Xbox 360, PlayStation 3 and PC is set for release in the summer of 2008. Further information relating to the content of the game will be available over the coming months from the official website of the game Җ http://www.olympicvideogames.com.
Posted by Al on 01/10 at 04:43 PM
Wii Chess announced
Taking chess kicking and screaming into the 21st century.
You can now test your Chess skills against the Wii, with the latest Touch Generations title from Wii. Wii chess is considered one of the most powerful chess computers. Wii chess uses loop express, a conversion of the loop chess engine which ranked 3rd in the 2007 World computer chess championship in Amsterdam.
To improve your Chess skills Wii chess allows you record, review and replay previous games. So you can hone your chess skills, ready to battle any opponent.
Wii chess comes with 10 difficulty levels from beginner to expert, and when you have finished going up against the Wii you can challenge players online, using the Nintendo WiFi connections from the comfort of your own home.
Posted by Al on 01/09 at 05:49 PM
Project Bang! WiiWare title announced
Engine Software announces WiiWare development.
Engine Software, a developer based in the Netherlands, today announced that it has started its first development project for the Nintendo WiiWare service. The debut title, for now dubbed "Project Bang!", will be a casual game type with very addictive gameplay using the unique Wii Remote controller functionality, and will support a two-player battle mode.
Nintendo's WiiWare service is a new downloadable game content service that is scheduled to be launched in March 2008. Players will be able to purchase and download WiiWare games directly from the Wii Shop Channel in exchange for Wii Points. "WiiWare brings new levels of creativity and value to the ever-growing population of Wii owners.", as stated by Nintendo of America president Reggie Fils-Aime.
Ruud van de Moosdyk, VP of Development at Engine Software: "We are very excited about our first game for the WiiWare service. When we acquired our official Wii license last year we already had several concepts written up that would be ideal for WiiWare, and Project Bang! is the first to actually go into production. We wanted to get rolling on this exciting new platform early on, and I am quite happy we are now on schedule to do just that. "
In the near future Engine Software will be releasing more information (including the final name), and screenshots of Project Bang!, as well as more news regarding future plans for the platform. Project Bang! is scheduled to be completed early on in the service's operational status, but no exact date can be given at this time.
Posted by Al on 01/09 at 05:48 PM
Cake Mania 2 announced for the Nintendo DS
Sandlot Games' cake-baking sequel to award-winning PC game due out this summer.
Majesco and Sandlot Games today announced Cake Mania 2 for the Nintendo DS. Developed by Digital Embryo, Cake Mania 2 is the follow-up to the award-winning Cake Mania game that originally debuted on PC and has achieved more than 50 million downloads worldwide and sold over 280,000 units worldwide on the DS.
"Cake Mania's fast-paced, addictive gameplay has created a tremendous following of franchise fans," said John Merchant, Marketing Manager, Majesco Europe. "With a wide range of feature enhancements, Cake Mania 2 for the DS offers tremendous depth while retaining the same core gameplay mechanic that made the original a handheld success."
"We are continually inspired by the legions of fans of Cake Mania that simply can't get enough of Jill Evans and her baking adventures," said Daniel Bernstein, founder and CEO, Sandlot Games. "We're pleased to once again partner with Majesco Entertainment and Digital Embryo to provide the fans of Cake Mania 2 another way to flex their flour power on the Nintendo DS."
In Cake Mania 2, players use the stylus to lead Jill through more than 200 different levels of baking and frosting madness that include 50 unique kitchen upgrades players can buy with cumulative bakery earnings. Cake-bakers must work quickly and accurately to please an all-new demanding customer base that includes aliens, federal agents, rock stars and grannies. Plus, Jill's new non-linear baking experience with multiple endings will take her to exotic locations like an underwater theme park and outer space. Throw in new features, cake shapes, decorations and frosting flavors and players will have their stylus busy at all times throughout the main game and in the new Endless Baking mode.
Majesco will also be revealing details of Cake Mania for the Wii home video game system soon.
Storyline
First, she re-opened the Evans Bakery. Then she sent her grandparents on an exotic Hawaiian cruise. Now, Jill returns in a fantastic all-new cake-baking adventure! Help Jills college friend run her posh rooftop bakery, rescue her old flame in his underwater theme park, or wind up in 4 other far-flung bakery locations, each with its own unique layout! Will Jill strive for fame, fortune, maybe even love? In Cake Mania 2, you decide which path Jill pursues, with each choice leading to new baking challenges and dilemmas in this fast-paced culinary crisis for the Nintendo DS.
Features
* The sequel to the award-winning online PC hit Cake Mania from Sandlot Games that has been downloaded 35 million times worldwide and sold more than 280,000 units worldwide on the DS!
* Includes more than 200 levels of baking and frosting madness
* Brand new branching, non-linear storyline lets you decide which path Jill will take. Includes 6 possible endings!
* Customize JillҒs bakeries with 50 unique kitchen upgrades: Ovens, Shoes, Frosters, Display Stands, Microwaves, TVs, Toppers and Frosterators.
* 18 all-new demanding customers, ranging from Federal Agents to mysterious Aliens, keep Jill on her toes
* 10 deliciously different cake styles with 6 fabulous frostings
* 8 wild cake toppers for earning extra cash
* See how you measure up in a new Endless Baking mode
Posted by Al on 01/09 at 05:47 PM
Our House announced exclusively for the Wii
If you can dream it, you can build it as Majesco today announced Our House for the Wii.
Developed by Budcat Creations, Our House turns the Wii Remote into the ultimate creation tool that lets players design, build and decorate their own personalized trophy home they can share with others in an online neighborhood.
"Few things are as exciting as building and personalizing a home of your own, and only the innovative Wii Remote makes it possible to hammer every nail and paint every wall," said John Merchant, Marketing Manager, Majesco Europe. "We believe Our Houses combination of unique subject matter, endless creativity and competitive multiplayer fun will resonate with players of all ages."
Our House is the only game that lets you build and remodel your home as you design a unique customized creation. After shopping for raw materials in the Home Store, players will use their Wii Remote to hammer, saw, paint, tile and much more as they assemble and decorate their family dwelling. But the creativity doesnҒt end indoors since a homes overall neighborhood value is based on landscaping and exterior upgrades too. Four-player "build-offs" encourage social play while Wii Connect 24 lets players share their creations with friends via the literal community-building feature of Neighborhood Mode.
Overview
Design your custom house, shop for raw materials, build your dwelling and decorate the interior to your liking, then unveil your creation to the neighborhood! In Our House, you and your friends will race against the clock and each other to buy the best materials in the ultimate home improvement store! But thatҒs only half the fun because after the mad rush, youll construct your dream house with your purchases. Use your Wii Remote to hammer, saw, paint and much more as you assemble your house from the ground up. Show off your creative flair by tastefully decorating your dwelling while showing up your friends by designing the most valued house in your community!
Features
* The only game that lets you build or remodel your home and turn it into a unique creation! True modular house construction enables endless combinations that create personalized trophy homes with countless upgrades
* Shop for materials in the Home Store, build your house, then decorate it to add the most value to your house before your friends maximize their own house value
* Earn money for materials and build your dream house by using the Wii Remote to play games related to six Home Store departments
* Party Mode lets you jump right in and play all of the games without the actual construction
* Supports 4 player gameplay for hours of family fun!
* Features Wii Connect 24 support for the literal community-building within The Neighborhood Mode
Posted by Al on 01/07 at 04:29 PM
Guinness World Records Gamers Edition 2008 arrives
The inaugural Guinness World Records Gamers Edition 2008 has finally arrived.
Released on the 8th February it is definitive guide to all computer gaming records, facts and figures - the games fans ultimate companion.
From Pac-Man to Halo 3 the new Gamers Edition celebrates records and achievements in gaming history. Game devotees can enjoy profiles of the worlds best selling titles, interviews with champion gamers and learn fascinating facts on all consoles and games since gaming began!
The GamerҒs Edition announces Halo 3 as the Highest Grossing Game In One Day generating $170 million worth of first day sales in the USA alone on 25 September, and the Legend of Zelda, Ocarina of Time succeeds in being the Highest Ranking Game Of All Time with a combined score of 97% from GameRankings.com and 40/40 from Famitzu.
Quiz masters will enjoy Games trivia such as Faiz Chopdat who served the Longest Prison Sentence For Playing A Computer Game after refusing to turn off his Tetris game while aboard an airplane, and how Metal Gear 3 holds the record for Most 'Ghosts In A Game with 43 of the games producers appearing throughout the game.
In addition Guinness World Records are also searching for the next new gaming record breaker to join the hallowed ranks of the book, the Highest Scorer on Guitar Hero! Applicants are being encouraged to upload their scores on the GamerҒs Edition website, http://gamers.guinnessworldrecords.com to enter the challenge.
The all new Guinness World Records Gamers Edition 2008 is on sale from 8 February 2008, and is bursting with new records, high score statistics and fascinating facts.
Posted by Al on 01/07 at 04:27 PM
New PSP expands its entertainment experience by introducing Skype
Sony today announced that it would introduce Skype features to the new slim and light PSP (PSP-2000 series).
More than 246 million members are registered for the use of this communications software, which enables users to communicate with other Skype users around the world over the Internet. Calls between Skype users are free of charge.
By introducing Skype on PSP, the following features and services will be made available to PSP users:
- Free voice calls between Skype users
- Skype contact list management (view existing contacts, add new ones)
- Skype presence (see which friends are online and available to talk)
- SkypeOut calls to make calls to landlines and mobile phones anywhere in the world (requires the purchase of Skype credit)
- Optional SkypeIn number that lets users receive calls on Skype from landlines and mobiles anywhere in the world (requires the purchase of Skype credit)
- View and modify Skype settings and account details (including username creation, SkypeOut settings, voicemail settings and call forwarding)
PSP users worldwide will be able to start using Skype features and services through a simple system software update scheduled in late January. After updating the PSP system software, a Skype icon will be added to the Network category in the home menu. PSP users who do not yet have a Skype username can register by clicking the icon and following the instructions. PSP users who already have a Skype username can immediately sign in by clicking the Skype icon and entering their username and password.
SCEI will deploy various measures to meet users demand and vigorously promote the expansion of the PSP platform as a handheld entertainment system to enjoy a variety of interactive digital entertainment.
(*1) To enjoy Skype features on PSP, users will need Memory Stick Duo, a wireless Internet connection and a Skype-compatible audio input device
(*2) In order to receive calls, users must be connected to the Internet and signed in through the Skype screen on PSP.
Posted by Al on 01/07 at 04:25 PM
Two new classic games added to Wii Shop Channel on Jan. 7, 2007
First games of 2008 added to Virtual Console.
Can't believe it's already 2008? Soothe that sense of future shock with a visit to the Wii Shop Channel, where we've just added a pair of awesome vintage games from way back in the 20th century. This week's new offerings include an unpredictable island-hopping adventure and a legendary fighting title, each guaranteed to deliver classic gaming excitement throughout the new year and beyond.
Two new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Star Tropics (NES, 1 player, Rated E for Everyone-Mild Fantasy Violence, 500 Wii Points): Find out just how resourceful you can be in this classic game, with its mixture of adventure and RPG elements. Step into the shoes of Mike Jones, a teenage star pitcher from Seattle who has come to the tropics to visit his famous archeologist uncle, Dr. Jones. After being told that his uncle has been abducted, Mike begins a perilous quest in order to rescue him and figure out the mysterious plot behind his disappearance. Luckily for Mike, he meets helpful villagers and finds more powerful weapons as he explores numerous locations and island-hops using his uncle's submarine. You'll never know what to expect next as the cosmic story unfolds over the course of eight action-packed chapters, ranging from Dr. Jones's lab on C-Island to an alien spacecraft. Who knew a tropical vacation could turn into a mission to save the world?
The King Of Fighters '94 (NEOGEO, 1-2 players, Rated T for Teen-Animated Blood, Mild Language, Mild Suggestive Themes, Alcohol & Tobacco Reference, Violence, 900 Wii Points): As the first game in the long-running King Of Fighters series, The King Of Fighters '94 brought together popular characters from other well-known franchises and pitted them against each other. Match warriors from Fatal Fury against favorites from its sister series, Art of Fighting. Or see if the casts of the Ikari Warriors and Psycho Soldier series better suit your fighting style. Plus, there's a set of brand new characters, exclusive to the KOF series, who are willing to join the fray. But there's a twist: Instead of the standard best-two- out-of-three-rounds fight setup, players choose one of eight teams, each made up of three teammates. To win, all members of the other team must be eliminated before your fighters are knocked out. Use the game's power gauge to inflict maximum damage and end the round with a devastating finishing move. It's a battle royal unlike anything else-a game whose inspiration is easily seen in the fighting games that followed it. Can your team be the last one standing?
Posted by Al on 01/07 at 04:11 PM
Disney-ABC and MGM brining high-def content on Xbox LIVE
Deals bring hit television content from ABC, ABC News, ABC Family, Disney Channel and Toon Disney along with film classics and recent blockbusters from MGM and United Artists.
Xbox LIVE Marketplace, the leading high-definition video-on-demand service, is expanding once again, adding content from two major entertainment partners. Microsoft Corp. today announced at the 2008 International Consumer Electronics Show (CES) that Disney-ABC Television Group and Metro-Goldwyn-Mayer Studios Inc. (MGM) will be joining the more than 35 networks and studios offering U.S. Xbox LIVE members premium entertainment content via the Xbox LIVE Marketplace Video Store.
"Disney-ABC Television Group and MGM are two of the biggest names in the entertainment industry, and this announcement helps continue to evolve and diversify the content offering on Xbox LIVE," said Robbie Bach, president of the Entertainment and Devices Division at Microsoft. "The ability to offer such great content in high definition further expands Microsofts commitment to connected entertainment with Xbox 360."
Later this month, all U.S. Xbox LIVE members will begin to have access to select TV shows and movies from the ABC Television Network, ABC Family, ABC News, Disney Channel and Toon Disney as part of an agreement with Disney-ABC Television Group. More than 500 hours of content, in both standard definition and high definition when available, will be offered including hit ABC Television shows "Lost," "GreyҒs Anatomy," "Ugly Betty" and "Desperate Housewives." Past and current ABC shows will be available on demand, with new episodes arriving on the service the day after they air on television. A variety of award-winning ABC News broadcasts and specials from its unparalleled archive dating back to 1963 and containing priceless interviews, stories and historical moments will be available for download as well.
Viewers will also be able to enjoy shows from ABC Family, such as "Kyle XY" and "Greek, " as well as popular Disney Channel series including "Hannah Montana" and "The Suite Life of Zack & Cody" and select Disney Channel Original Movies such as "High School Musical" and "High School Musical 2."
"As a company dedicated to providing consumers with a variety of high-quality entertainment and news content that they can view at their convenience, regardless of time, place or platform, we are very excited to bring our programming to Xbox LIVE members," said Anne Sweeney, co-chair of Disney Media Networks and president of Disney-ABC Television Group. "This new agreement will not only provide incremental viewing opportunities, but also provides a wealth of promotional opportunities to further awareness of our shows and brands."
MGM will be bringing its legendary movie library to the service, with classic films ranging from the "Rocky" series to "Dances with Wolves." Action-thrillers such as "Terminator," "Silence of the Lambs" and "The Amityville Horror," comedies and broad-appeal titles such as "Legally Blonde," "Barbershop" and "Agent Cody Banks," and award-winning films such as "Platoon," "Rain Man" and "The Usual Suspects" highlight the diverse launch lineup. United Artists, an MGM sister company, will be making films available as well. Many titles offered by MGM will be available in high definition.
"The Video Store on Xbox LIVE Marketplace has proven to be very successful, and we are excited that MGM will be a partner in 2008," said Jim Packer, co-president of Worldwide Television at MGM. "At MGM we are always looking for new ways to reach our broad audience, and partnering with Microsoft allows us to make our legendary library available to the millions of Xbox LIVE members here in the U.S."
The Video Store in Xbox LIVE Marketplace is the leading provider of high-definition video on demand, offering movies for video on demand and TV shows and music videos for electronic sell-through. With more than 3,500 hours of premium entertainment content from more than 35 studios and networks, Xbox LIVE Marketplace helps make Xbox 360 the center of connected entertainment in the living room. More information about content being offered on Xbox LIVE Marketplace is available at http://www.xbox.com/en-US/live/marketplace/moviestv/?WT.svl=nav.
Posted by Al on 01/07 at 04:10 PM
Hudson announces Deca Sports for the Nintendo Wii
Ten unique sports including basketball, supercross, figure skating and curling form the most comprehensive sports game ever.
Hudson Entertainment today announced that it is bringing Deca Sports, a unique ten-sport game, exclusively to the Wii home video game system in Summer 2008. Combining ten sporting events into one addicting and fun-filled game, Deca Sports offers an immersive experience for fans of any age. The sporting events: Beach Volleyball, Snowboard Cross, Badminton, Basketball, Curling, Figure Skating, Archery, Supercross, Soccer and Kart Racing.
"We have seen tremendous growth in the casual sports gaming market in the last few years, and saw an opportunity that would be a perfect fit for the Nintendo Wii" said John Greiner, President and CEO of Hudson Entertainment. "With Deca Sports we wanted to offer a sports package that is unrivaled in terms of sheer number of available sports. More importantly, the game is easy to play, but offers layers of depth that even hardcore sports enthusiasts will love to play."
Each sport in the game uses the Wii Remote in unique yet accessible ways. With a subtle swing of the Wii Remote players can hit and spike the ball in Beach Volleyball, while twists of the wrist produce a wild ride down the slopes in Snowboard Cross. In Figure Skating players need to keep to the music and properly time all of their jumps and spins in order to impress the judges while passing the ball and lining up shots is essential in Soccer. All ten sports support both single player and multiplayer modes, in addition to a training mode to practice essential skills. The wide range of events and modes make Deca Sports the perfect game for players and sports fans of all ages.
Posted by Al on 01/03 at 01:40 PM
Far Cry 2 announced for Xbox 360 and PS3
Ubisoft announced that Far Cry 2 is being developed for the Xbox 360 and the PlayStation3.
Ubisoft announced that Far Cry 2 is being developed for the Xbox 360 video game and entertainment system from Microsoft and the PlayStation3 computer entertainment system. Far Cry 2 is a next-generation first-person shooter being created by Ubisofts Montreal development studio.
More than just a visual and technological achievement, Far Cry 2 immerses players in an entirely new kind of gaming experience, featuring a custom-made video game engine built from the ground up. Players will discover a true open world gameplay set in one of the most beautiful environments in the world, Africa, brought to life by high-definition next-gen technology. Far Cry 2 is scheduled to ship fiscal 2008Җ2009.
Posted by Al on 01/03 at 01:38 PM
WALL-E announced
Gamers will bring humanity back to Earth in summer 2008.
THQ today announced plans to release the WALL-E video game in conjunction with the film's eagerly awaited theatrical debut from Disney-Pixar in the summer of 2008. WALL-E is anticipated to launch across all major gaming systems including the Xbox 360 video game and entertainment system from Microsoft, PlayStation3 computer entertainment system, PlayStation2 computer entertainment system, PSP system, Wii home video game system, Nintendo DS, Windows PC and Mac, as well as wireless devices.
The long-running relationship between THQ and Disney-Pixar has achieved shipments of more than 35 million units worldwide. THQ's current agreement with Disney-Pixar, which was announced in 2004, includes rights to create games based on four newly created Disney-Pixar film properties. Last year's Ratatouille video game was the first property released by THQ under this agreement.
WALL-E is expected to release this summer and will mark THQ's next installment in the company's well-established and successful association with Disney-Pixar. Development for WALL-E will be led by THQ's internal Heavy Iron Studios.
Players will take control of WALL-E and EVE through a fast-paced adventure based on the upcoming Disney-Pixar film. The game will allow fans to relive some of the movie's most thrilling moments as they explore 10 worlds filled with non-stop action and adventure, along with head-to-head multiplayer challenges. Players will recognize the storyline, characters and key locations from the WALL-E film as they carry out intense missions, dodge dangerous enemies and navigate their way through a futuristic world. In addition, the game will contain new storylines and environments that movie-goers will not see in theaters.
About the WALL-E Movie
What if mankind had to leave Earth, and somebody forgot to turn the last robot off?
Academy Award-winning writer-director Andrew Stanton ("Finding Nemo") and the inventive storytellers and technical geniuses at Pixar Animation Studios ("The Incredibles," "Cars," "Ratatouille") transport moviegoers to a galaxy not so very far away for a new computer-animated cosmic comedy about a determined robot named WALL-E.
After hundreds of lonely years of doing what he was built for, WALL-E (short for Waste Allocation Load Lifter Earth-Class) discovers a new purpose in life (besides collecting knick-knacks) when he meets a sleek search robot named EVE. EVE comes to realize that WALL-E has inadvertently stumbled upon the key to the planet's future, and races back to space to report her findings to the humans (who have been eagerly awaiting word that it is safe to return home). Meanwhile, WALL-E chases EVE across the galaxy and sets into motion one of the most exciting and imaginative comedy adventures ever brought to the big screen.
Joining WALL-E on his fantastic journey across a universe of never-before-imagined visions of the future, is a hilarious cast of characters including a pet cockroach, and a heroic team of malfunctioning misfit robots.
Filled with surprises, action, humor and heart, WALL-E was written and directed by Andrew Stanton, produced by Jim Morris, co-produced by Lindsey Collins and features original and innovative sound design by Academy Award-winner Ben Burtt ("Star Wars," "Indiana Jones," "E.T. the Extra-Terrestrial"). The film is due for release on June 27, 2008.
Posted by Al on 01/03 at 01:36 PM
Bomberman Live New Year's Bash Tournament and Sweepstakes announced
U.S.-only leaderboard tournament has top prize of 100,000 Microsoft points.
Hudson Entertainment today announced the "Bomberman LIVE New Year's Bash Tournament & Sweepstakes," in which U.S. players will compete both for bragging rights and for prizes, including a 1st-place prize of 100,000 Microsoft Points. Registration begins at 9:00 a.m. PST on December 31, 2007 and ends at 8:59 a.m. PST on January 13, 2008.
In the "Bomberman LIVE New Years Bash Tournament," players will drop bombs with reckless abandon. They will attempt to get the most frags on the "Weekly Ranked Friendly Fire Leaderboard" which records performance in the new "Friendly Fire" game mode on any map. This new mode is available only by downloading the "Bomb-Up Pack 3" add-on pack for Bomberman LIVE from Xbox LIVEҮ Marketplace. The tournament begins at 5:00 a.m. PST on January 6, 2008 and ends at 8:59 a.m. PST on January 13, 2008. Concurrently, people will be able to enter the "Bomberman LIVE New Years Bash Sweepstakes" by simply registering at the official registration page at http://www.hudsonentertainment.com/tournament_register.php?tournament_id=1
"Our goal with Bomberman is to bring the fantastic gameplay to a wider fanbase." said John Greiner, President and CEO of Hudson Entertainment. "We start off the new year with a big tournament in Bomberman LIVE on XBLA, then move into new Bomberman Land releases on the Wii, DS, PSP, and mobile. We have lots more planned to bring even more fans into the community in 2008."
For Registration, Official Rules, and more information, visit Hudson's website.
Posted by Al on 12/31 at 03:34 PM
This week's Wii Shop
Three new classic games will be added to this week's Wii Shop.
Donkey Kong Country 3, Blades of Steel, and Genesis will be added to this week's Wii Shop.
Donkey Kong Country 3 is the third and final game of the Donkey Kong Country series for the Super Nintendo. Unlike the first two, there is a new main character that you team up with: Kiddy Kong. Kiddy and Dixie [From Donkey Kong Country 2] team up to rescue Diddy and Donkey Kong. Yes once again Donkey Kong is captured but Diddy is in the mix this time. This game is priced at 800 Wii Points.
Next in line is Blades of Steel. Released first on arcade in 1987 and a year later on NES, priced at 500 Wii Points.
Finally we have Genesis space shooter, Rolling Thunder 2 joins the lineup, priced at 800 Wii Points.
Posted by
on 12/27 at 10:53 AM
17 Wiis per second
In 2007, Amazon sold at least 17 Nintendo Wiis per second.
Online retailer from Amazon.com recently announced that the Nintendo Wii was among it's highest selling item in 2007. According to Amazon.com, when the Nintendo Wii was in stock, it sold about 17 Wiis per second. An astounding feat indeed.
Amazon's top selling games were Call of Duty 4 and Super Mario Galaxy.
Posted by
on 12/27 at 10:47 AM
Happy Holidays!
It's the holiday season and we would like to wish you all a safe and fun holiday season.
We would like to thank everyone from GameWinners who takes the time to read our News Articles each and every day. We hope everyone has a safe and fun holiday season!
--GameWinners News Editors [Al, AJ, Apollo, Haze, Northern Lights, Twilight, Zero 24, ~Lightning~]
Posted by
on 12/24 at 04:27 PM
Condemned 2 developer diary: The Alpha to Beta Push
Senior Producer Dave Hasle from Monolith Productions speaks about the game's development.
I work with a Primary Lead Artist, Matthew Allen, who is pretty much a hardcore fire-fighter for anything content-related. An issue pops up technical, pipeline, aesthetic, whatever ֖ Matt will jump on it and put it out quickly and efficiently. As a Producer, I dont close out games at Monolith unless IҒve got Matt Allen helping keep it all under control and fitting in memory.
One of our issues was with the production schedule of cinematics. We had a certain quality bar that we wanted to hit but the schedule wasnt allowing for it to happen. In stepped Matt to establish the pipeline and help render out the final frames. Of course, our cinematics could not have been done without Rocky Newton, our cinematic director, and Nick Kondo, cinematic guru, being as dedicated as they are as well.
Matthew Allen, Primary Lead Artist: My job has covered a whole range of things, but my major focus over the last three months of the project has been getting the final cut-scenes into the game.
One of the things we identified as needing a lot of work at the end of the first Condemned game was the cut-scenes. We had spent a good amount of time developing a new process to get them into the game with consistent movement and camera animation, all controlled by the animators. However, as it was our first real console title we ran into a couple of issues; the biggest two being memory and frame-rate. As we were working with a limited amount of memory, and the cut-scenes needed to be rendered real time in the same streaming region as the rest of the game, we were forced to cut back on both texture resolution and animation fidelity. This led to some of the camera cuts and positions, which the animators choose based on how well the models looked in Maya, to look very pixilated and 'last gen'. Frame-rate also became an issue. Since all of our lighting and shadows are dynamic, being generated real-time, our frame rate is greatly affected by the amount of lights we have in a scene. So, we were severely limited by that factor also.
Early in production on Condemned 2, our cinematic director, Rocky Newton, and I sat down and brainstormed possible solutions to these issues. For the greatest flexibility form an animation standpoint we decided that we were going to pre-render all of our cut-scenes in Maya, using Mental Ray. This solved a number of our original issues, but created a few more Җ plus, for a number of folks it was disappointing. We all know that our engine can do some pretty amazing things, so there was some push for us to figure out a way to get the cinematics back in game.
Regardless of the final "how" of the rendering, Rocky Newton was able to move forward with storyboards and animatics. He used a very early draft of the script, along with pickup voice acting from the Yeti team and various Monolith employees. This was the first time we had ever done full animatics and storyboards for our game cinematics, and Rocky's unique drawing style was perfectly suited for the task. Very early in production the team was able to see a number of very high quality timed animations, and the excitement level was high. At the same time, we began exploring mental ray and the pipeline for moving things back and forth between the game and mental ray. While we did get some excellent results, it was a very cumbersome process and both the mental ray rendering time and turnaround time for game assets became problematic.
Around the same time, a number of folks seemed to have a EurekaӔ moment. So why not use the engine to offline render the cinematics? This way we dont have to worry about frame-rate, so we can add as many lights and as much shadow casting geometry as we want҅ and we also dont have to worry about memory, since we were rendering it on a beefy PC. The memory stuff allowed us to up the resolution on all of the textures so even close-ups on peopleҒs eyes could look good. Our Lead Engineer Brian Legge worked with John O'Rorke, our Principal Software Engineer, Engine Architect, and very quickly implemented this for us and the results were very strong.
Since we were now using the engine to render the cinematics, I could now use the latest in game art assets for rendering, including effects. This freed up a lot of time in our schedule which allowed us to focus on some of the cooler animation stuff. Most of my time could now be spent on lighting and tweaking effects rather than moving things into mental ray and trying to replicate our in-game shaders. We could also now do a bunch of stuff that the engine can handle, but modern consoles can't - like turning up the real-time velocity based motion blur, and running with 30 to 40 lights per scene. We can also use a ton of our in-game special effects together: things like depth of field, full screen color mapping, film grain, sharpen, and a whole host of others, that the console arent powerful enough to use together in real-time.
There is still a number of workflow issues that we will need to solve for next time, but for the most part our experiment has been a resounding success and has really allowed us to produce some of the highest quality in game cut-scenes I have personally ever seen. It has been very exciting to watch this whole process unfold, and to bring to life all of Rocky's initial storyboards, while being able to highlight the great amount of talent of both our artists and our engineers here at Monolith.
Posted by Al on 12/21 at 03:19 PM
Ninja Gaiden Dragon Sword to ship March 20
Tecmo announced that Ninja Gaiden Dragon Sword, the highly anticipated action game for the Nintendo DS, will be shipping in March of 2008.
With the intuitive use of the DS stylus, Ninja Gaiden Dragon Sword will let players control Master Ninja Ryu Hayabusa like never before.
Developed by Executive Producer Tomonobu Itagaki and the Team NINJA development studio, Ninja Gaiden Dragon Sword features beautifully rendered environments, fast Ninja Gaiden-style action, numerous enemies, and a new story. Various directional movements and taps with the DS stylus will activate Ryu Hayabusa to run, jump, attack, and cast Ninpo (Ninja Magic). Certain combinations of movements will allow players to perform special attacks like the "Izuna Drop" and the "Cicada Slash" which were made famous in the Ninja Gaiden console games.
"Ninja Gaiden Dragon Sword brings a new level of gaming action to the Nintendo DS," says Yoh Watanabe, Tecmo's Marketing Manager. "There's currently a demo available on the DS Download Station and I urge everyone to try it out and you'll know what I mean."
Posted by Al on 12/21 at 03:17 PM
KDV games announces Amphibian Man for PC and PS3
KDV Games has announced a new Action RPG title "Amphibian Man", based on a popular sci-fi novel by Alexander Belyaev.
In the XXI century science has made a breakthrough that has changed humanity forever. Mankind was finally able to function under the water without any kind of equipment. Mankind rushed to explore the underwater universe. But the discovery has also escalated old conflicts and problems. Things are coming to a crisis: the civilization is about to split and global war is about to break out.
Throughout the game the main character and his team will explore the unique and contradictive world of the future, solving mysteries of new civilizations. Colossal conspiracy has bound maverick scientists and their dangerous research, governments and even members of a dark religious cult, and only our hero is able to burst it.
The game is being developed on the updated VistaGame Engine technology (an in-house development of the KDV games studio) for PC and PS3 platforms. Visually the game combines hi-tech\futuristic\cyberpunk styles.
Posted by Al on 12/21 at 03:15 PM
Ubisoft stakes first details for Rainbow Six Vegas 2
Today Ubisoft announced the first details for Tom Clancys Rainbow Six Vegas 2, currently in production for the Xbox 360, PS3, and PC.
Scheduled for a March 2008 release and developed by Ubisofts award-winning Montreal studio, Tom ClancyҒs Rainbow Six Vegas 2 is the sixth iteration of the multimillion-selling Rainbow Six tactical shooter franchise and follow-up to the highly successful and award-winning Rainbow Six Vegas.
Tom Clancys Rainbow Six Vegas 2 is the last chance for gamers to rescue AmericaҒs sexiest city from an escalating terrorist siege that will impose heart-pounding action from beginning to end. The best are back and this time winner takes all. The highly-anticipated sequel to the recipient of numerous awards, including 2006s Best First Person Shooter and Best Online Game, Tom ClancyҒs Rainbow Six Vegas 2 will push the top-selling franchise to new heights with new gameplay features and groundbreaking co-op and multiplayer modes.
Product Highlights:
* More Multiplayer The highly acclaimed multiplayer mode in Tom Clancy֒s Rainbow Six Vegas has been upgraded to include 13 new maps with more intense face-offs, two new adversarial modes, more rewards, and easier access to matches using the improved and intuitive matchmaking system.
* Unprecedented Customizable Experience Create your own identity that persists through both the single player and multiplayer modes and progresses along with you. Reap the benefits of your single player rewards in multiplayer and vice versa.
* Vastly Improved Co-op Mode ֖ Turn single player mode into co-op mode at any time, just by jumping into the game. Now you and a friend can jump into a single player game and assist without any change to the story. The single player maps and storyline were created with co-op in mind, meaning every map has multiple entry points and the story is unaffected.
* Challenging AI The AI is more challenging than ever. Now, the terrorists are equipped with thermal vision, night vision, and shields ֖ not to mention a multitude of varying tactics all of which are guaranteed to give you a new playing experience every time you go into battle. As you progress within the game, you֒ll be able to outsmart your enemies by taking advantage of intelligence opportunities, such as thermal scanning.
* New Weapons and Armor Take down the terrorists more effectively using 11 new weapons. New camouflage, clothing and gear allow for the ultimate customizations.
* More Vegas ֖ Sin City is back and bigger than before. Explore all new Vegas hot spots and the gritty back streets creating a visual experience that is as challenging as it is breathtaking.
Posted by Al on 12/20 at 03:20 PM
Hudson announces third Bomb-Up add-on pack for Bomberman LIVE
Hudson Ups the Arsenal for Bomberman LIVE with Bomb-Up Pack 3.
Hudson Entertainment, the North American publishing arm for Hudson Soft, today announced that they are releasing Bomb-Up Pack 3, the third add-on pack for their "IGN Editor's Choice Award"-winning Bomberman LIVE game for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft. This new add-on pack will add more than a dozen new features, including ten new characters, two additional levels, two new leaderboards, and a brand new game mode. Bomb-Up Pack 3 is expected to launch on December 26 and will cost 250 Microsoft Points.
With these latest additions, players will be able to further enjoy the non-stop, explosive action of Bomberman LIVE in new arenas, including "Cavity Land," a delicious candy land, and the fully-automated assembly lines of "Robot Factory."
"We've enjoyed great success with Bomberman LIVE and all of its additional downloadable content," said John Greiner, President and CEO of Hudson Entertainment. "We strive to give gamers what they want, including tournaments, and providing content via Xbox LIVE is a great way to do so."
This Bomberman LIVE add-on pack will add the following features:
* Ten New Characters With new characters like "Shinobi Bomb" the ninja and "Bomb2-D2" the robot, players can customize their in-game Bomberman in even more new ways.
* Two Additional Levels ֖ New arenas include "Cavity Land," a sugary sweet candy land, and the industrial "Robot Factory." Both levels allow users to select any gimmick to use.
* One New Game Mode In "Friendly Fire," there's no place to hide as you race to get the most frags. Players start with the "power bomb" power-up and hard blocks are replaced by holes, leaving nothing to stop explosions, except Bombermen!
* Two New Leaderboards ֖ Gaze down upon the Bomberman masses from atop two new ranking systems on the Xbox LIVE network. The new leaderboards will track performance on both a weekly and an all-time basis for the new "Friendly Fire" game mode.
Posted by Al on 12/19 at 03:19 PM
Emergency Mayhem announced for Wii
The city's on fire and there are monkeys everywhere it's bedlam in Codemasters' Emergency Mayhem.
Duck for cover as Codemasters puts players in charge of the emergency services in the most accident-prone city of all time.
Set to put the urgency into emergency, Codemasters today announced Emergency Mayhem exclusively for Wii. Coming Q2 2008, Emergency Mayhem puts the player at the helm of the three emergency services in a frantic race against time to hold together Crisis City, a mad metropolis falling apart at the seams.
Combining chaotic driving sequences with arcade mini-games, you'll be in stitches controlling the frenzied police, fire service or paramedics as they dash around the city from one emergency situation to the next. With over 30 missions, it's a non-stop time crisis where you'll be rescuing people from burning buildings, defusing bombs and more.
However, in this city, the emergencies are of a decidedly slapstick nature; crazy situations will have you hurling bananas at out-of-control monkeys, using a trampoline to bounce escaping prisoners back into custody and herding penguins to safety with hilarious consequences. In a city where there's always an urgent situation calling out for your attention, even those mischievous monkeys will get in your way
In Emergency Mayhem time is your enemy, relentlessly counting down as you take charge of a fire truck, ambulance, or police car to speed through the city's eight different districts to the next emergency. Have you got the nerves necessary to beat the clock and save the city? Find shortcuts, such as making use of the city's underground railways lines and even sewers, to get there on time and save the day.
When you reach the scene of the emergency play switches to one of over 30 mini-games which take unique advantage of the Wii Remote to solve crazy crises. Using the Wii Remote, you'll have to pump the to practice CPR, point it to direct water from a powerful hose, mimic a wrench to bring bursting water-hydrants under control and aim it to fire tranquiliser darts into on-the-rampage monkeys!
Get ready to put down those monkeys and put on the uniform in Q2 2008 when Codemasters launches Emergency Mayhem to the sound of sirens for Wii. If in urgent need of emergency assistance please visit http://www.codemasters.com/emergency for more information.
Posted by Al on 12/19 at 03:15 PM
Service restored
We had an unscheduled downtime overnight on Tuesday.
There was a downtime late Tuesday/early Wednesday morning on the main site due to connectivity issues with our database server. We are hoping to resolve the problem shortly. Thank you for your patience.
Update 1 -- One of the drives on the database server has failed and is being replaced. We don't have an ETA on when the site will return to service, but are hoping that it will be fairly soon.
Update 2 -- Replacing the drive is taking longer than expected. Our technicians are still working on the problem.
Update 3 -- While the drive problem is being resolved we are attempting to bring one of our backup servers into use as a temporary database server. It should be online soon.
Update 4 -- The site is back up, but running on a backup server and not our main database server. Because of this, some information may be up to 24 hours older than usual.
Final update -- The main site's database is continuing to run on our backup server while the main server is rebuilt. There will be a brief downtime at some point when it is brought back into service. No data was lost, and the only impact of the hardware failure was the connection problems some people experienced late night on Tuesday.
Posted by Al on 12/19 at 12:34 AM
GameStop Details Wii Raincheck Program
This is a must read if you plan on reserving an Nintendo Wii, it's a one day exclusive offer.
GameStop announced that on December 21, 2007, you can reserve an "Sold Out" Nintendo Wii for that day, and that day only. Reservations must be made in-person at any GameStop or EB Games location in the U.S., including those in Puerto Rico and Hawaii. You can later pick up your Nintendo Wii on January 25th, 2008.
"Reservations require payment in full at $249.99 plus tax, to guarantee delivery in January. Customers receive a custom-designed DVD case with a picture of a Wii, and Mario wishing, Happy Holidays! Your Wii is on the Way!Ӕ Inside the DVD case is a guarantee slip that provides gift-giver guidelines and an explanation of the gift receipt.
The retailer says a limited number of reservations are available at each store, and only one reservation per household may be made. When the reserved Wii console arrives, the gift-giver will receive a telephone call indicating that their system is available for pick-up, and consoles must be picked up at the same store where the original reservation was made. "
Says GameStop, "While many store locations will have Wii in stock for immediate purchase during the holiday season, quantities are limited. As such, GameStop is offering this exclusive reservation program to provide peace of mind to shoppers that may not be able to locate a system in time for the holidays."
Posted by
on 12/18 at 05:06 PM
Linkin Park, Mastadon and The Used highlight downloadable Guitar Hero III content arriving in time f
Master recordings from Warner/Reprise artists Linkin Park, Mastadon and The Used will be available as a downloadable track pack for Activision's Guitar Hero III: Legends of Rock, during the month of December.
Additionally, Activision will offer single song downloads from such popular European bands as Extremoduro, Trust and Die Fantastischen Vier, as well as a free, exclusive rock rendition of the holiday classic "We Three Kings," recorded by Steve Ouimette. The Warner/Reprise Track Pack, single song downloads, and free holiday classic will be available for the Xbox 360 and PlayStation3.
The Warner/Reprise Track Pack includes master recordings of "No More Sorrow," by Linkin Park, "Sleeping Giant," by Mastadon and "Pretty Handsome Awkward," by The Used. The single song downloads offer such popular singles as "So Payaso," from Extremoduro, "Antisocial" from Trust, and "Ernten Was Wir Sen" from Die Fantastischen Vier.
After downloading the new tracks, Guitar Hero fans are encouraged to visit http://www.guitarhero.com to enter fret-bending competitions with the opportunity to win various prizes.
Posted by Al on 12/18 at 02:55 PM
EA announces development of Tiberium
Tactical first-person shooter set in the Command and Conquer universe due for Autumn 2008 release.
Electronic Arts today revealed it is developing Tiberium, a new game that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through a devastated Earth and places them in the heart of an epic battle for control of a powerful energy source.
Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization; it also has the power to destroy it. For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins.
Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.
Featuring a unique blend of first-person shooting and tactical squad combat, players will control multiple infantry, armour, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.
Chris Plummer, executive producer at EA Los Angeles, said: "After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We've put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We're very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction."
Mike Verdu, VP and General Manager at EA Los Angeles added, "EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise - we couldn't be more excited."
Developed at EA Los Angeles, Tiberium will be available worldwide in autumn 2008 for the PS3, Xbox 360, and PC. The game has not yet been rated.
Posted by Al on 12/18 at 02:52 PM
PlayStation3 system software update v2.10 announced
Blu-ray Disc Standard Profile 1.1 (Bonus View) enabled, DivX and VC-1 video playback codecs supported, Voice Changer for audio chat introduced.
Sony today announced the immediate availability of the latest system software update for PlayStation3 (PS3). Version 2.10 will enable the gaming system to expand its value as a home entertainment hub by allowing it to play the very latest interactive Blu-ray Disc movies, as well as broadening the number of video formats supported to make PS3 even more verstaile than before.
With the introduction of Blu-ray Profile 1.1 (known as Bonus View) PS3 will be able to fully exploit the potential of the new Blu-ray movies coming to market in 2008. With features such as Picture in Picture (PiP), the exceptional visual clarity offered by Blu-ray is further enhanced with richer features and interactive content, limited only by the imagination of the studio.
With sales of PS3 on track to have reached a cumulative global total of over 16 million by the end of March 2008, and the system software update making them all compatible with Bonus View, the market for Blu-ray discs showcasing these new interactive features is enormous. The first Blu-ray movies to take advantage of Bonus View are scheduled for release in January 2008, making PS3 owners amongst the first consumers able to enjoy the enhanced movie-watching experience that Blu-ray technology makes possible.
Many Hollywood and independent studios supporting Blu-ray will be bringing out an ever increasing range of movie titles in all genres featuring Bonus View interactivity to add to the pleasure of watching movies on Blu-ray disc. With superb image clarity up to five times that of normal DVD video, and crystal clear Dolby 5.1 Channel audio, Blu-ray movie playback on PS3 really broadens the entertainment possibilities of PS3.
The provision of support for DivX and VC-1 video playback codecs in system software Version 2.10 will also significantly expand the multimedia capabilities of PS3 by enabling users to enjoy access to the broad library of video content available in both the the DivX and VC-1 digital media formats.
Version 2.10 also introduces an engaging voice changer feature to enhance Voice Chat on PS3, enabling users to alter the tone and pitch of their voice from the Control panel during AV Chat.
Posted by Al on 12/18 at 02:50 PM
Three new classic games added to Wii Shop Channel on Dec. 17, 2007
It's sci-fi/fantasy week on the Virtual Console.
The Cybernators are deadly, the aliens are ruthless and the monsters are...cute. It's a collection of three classic action games designed to keep your blood boiling as the weather gets cooler and the days get shorter. Virtual Console: your winter security blanket.
Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Cybernator (SNES, 1 player, rated E 10+ for Everyone 10 and Older - Mild Fantasy Violence, 800 Wii Points): It is the near future. Resources are dwindling, and the major powers of the world are in dispute over territory. Pilot the Cybernator G5-E for the 95th brigade of the mechanized marines and throw yourself into the war. Get briefed before each mission to confirm your targets, and then do your best to clear each of the seven stages, freely using the suit's equipped tools and four types of weaponry. By collecting the "power chips" left by defeated enemies, it is also possible to reinforce each weapon up to a maximum of three levels. It is left to your judgment as to whether to reinforce a specific weapon or to power up all weapons simultaneously, adding a bit of strategy to the nonstop action. The powerful background music, military-like atmosphere (look for bullet marks on the walls and the strained communication during combat) and intense story development combine to give the world of Cybernator a gritty, sci-fi feel that you won't soon forget.
Alien Storm (Sega Genesis, 1-2 players, rated E 10+ for Everyone 10 and Older - Mild Fantasy Violence, 800 Wii Points): Shape-shifting aliens have infiltrated the city, creating chaos and panic! Fortunately, a trio of heroes called the Alien Busters has agreed to wipe out the invading creatures. The members of the team wield their own special attacks, and they unload a world of hurt on the Martian menaces from the city streets to the mother ship. Gordon, a tough guy with a bazooka, has a special gunship attack, while Karla has a flamethrower for alien crisping, though she prefers to use her special ballistic-missile attack. Finally, Slammer the robot can self-destruct at will and attacks the intruders with an electric whip and other devices. Take the aliens by storm and save your city.
Monster Lair (TurboGrafx16 CD-ROM, 1-2 players, rated E for Everyone - Mild Cartoon Violence, 800 Wii Points): Join young Adam and Laura as they embark on a fantastic adventure in this comical action/shooting game. Featuring beautiful music brought to life by the power of the CD-ROM, the game consists of 14 rounds packed with cute monster enemies. Players can either play alone as Adam (or play with a friend controlling Laura) as they battle their way through round after round. The first half of each round is the action scene, where players must avoid obstacles and pits. Use your Power Boost weapons against enemies and restore your Life Force with food as you head for the gate at the end. The second half is the exhilarating shooting scene, where players must shoot down flying enemies. Take out the boss at the end to clear the round and move to the next one.
For more information about Wii, please visit wii.com.
Posted by Al on 12/17 at 03:41 PM
GameStop is launching a raincheck program for the Nintendo Wii
A program that will guarantee consumers a Nintendo Wii sometime after Christmas.
Consumers who purchase a "Sold-Out" Nintendo Wii starting on December 20, 2007, will be guaranteed a Nintendo Wii sometime in January. Consumers will be given a certificate for proof of purchase.
"Rain-checked systems must be picked up by January 29th, and Fils-Aime noted that this program is only being offered in conjunction with GameStop, due to the retailer's extensive pre-sell program."
"They have the ability to track specific purchases and where shoppers go in terms of specific stores," Fils-Aime explained. "As you can expect, the way the system needs to work is certificates need to be matched to Wiis and individual stores, and only this retailer can do it."
The Nintendo Wii will be in stock December 15, 2007, for a limited time at Best Buy, Kmart, Sears, Target, Toys 'R' Us and Circuit City. However, the raincheck program is not applicable at those stores, only GameStop.
Added Fils-Aime, "As you can imagine, were working with all of our retailers to make sure that every last available system hits stores for the holidays. But we expect no slowdown after the of the year. There are temptations for consumers to pay more than they want to to resellers. If you can hold out a little bit longer, there will be more and more product available in January; we are not slowing down."
Posted by
on 12/14 at 09:28 PM
Agetec announces Puzzle Guzzle for PSP
Agetec today announced it will be publishing Puzzle Guzzle for the PSP.
In the game, players race to assemble triangles and other shapes by rotating marked squares pieces. It may sound simple, but winning at Puzzle Guzzle requires that players think in multiple dimensions to succeed.
Like any good puzzle game, Puzzle Guzzle quickly turns from an entertaining pastime to a vexing challenge that is extremely addictive. As the pieces appear faster and faster, and in even more complicated patterns, players can go from trying to finish a level to simply trying to stay alive. For an even greater test of multi-lateral thinking skills, Puzzle Guzzle can be played competitively against a friend to see whose mind is quicker on the draw.
"Puzzle Guzzle is sure to be a game that PSP system owners will love," said Mark Johnson, producer for Agetec, Inc. "It starts out simple enough, but it doesnt take long before that classic panicked feeling starts taking over as the game becomes progressively more challenging."
Puzzle Guzzle will be released for the PSP system in North America in the spring of this year.
Posted by Al on 12/13 at 08:12 PM
Majesco announces Wild Earth: African Safari
PC simulation comes to the Wii with exclusive new features.
The vast savannas of Africa await exploration as Majesco today announced Wild Earth: African Safari for the Wii home video game system. Developed by Super X Studios, Wild Earth: African Safari is a spectacular safari adventure set in Africa's Serengeti National Park where players can take award-winning photos of the continent's exotic wild life.
"Wild Earth: African Safari encompasses several great passions photography, travel and the outdoors ֖ and combines them into a fun and informative interactive experience," said John Merchant, Marketing Manager, Majesco Europe. "With exclusive new features found only in the Wii version, Wild Earth: African Safari lets people experience one of nature's most complex and diverse habitats, without needing their passport or inoculations."
In Wild Earth: African Safari, players assume the role of a photo-journalist on a journey to visually chronicle 30 different wild animals inhabiting the Serengeti National Park. From aggressive packs of hyenas to massive rhinos, the beautifully re-created panorama of the African veldt unfolds as players attempt to capture the shots to create informative magazine quality pictorials. But be warned; get too close to the animals or disrupt the natural landscape and the Impact Meter will rumble your Wii Remote, making it harder to snap a steady picture.
Two new features exclusive to the Wii version include a cooperative multiplayer mode that allows up to three friends to either drive or take pictures, and a Safari Mini-Game mode where gamers can play from the animals' perspective using intuitive gestures via the Wii Remote. In addition, an inspiring soundtrack from world music label, Talking Drum Records, lends an atmospheric backdrop to the game.
Posted by Al on 12/13 at 08:10 PM
PES 2008 comes to handheld
Konami unveils Pro Evolution Soccer 2008 for PSP and Nintendo DS.
Konami has released details of its handheld versions of PES 2008, with versions for PSP and Nintendo DS scheduled for release in the New Year.
Developed by Konami's football Studio in Tokyo, both contain all the realism and intuitive controls associated with the series, but within bespoke versions tailored for their host format. The PSP version of PES 2008 shares a lot in common with the existing PlayStation 2 game, with a wide range of tournaments and leagues on offer, alongside an all-new World Tour mode, wherein users are set a series of challenges as they tour the globe. As each task is successfully completed, further tests designed to show the capability of your chosen squad are unlocked.
Full Edit modes have also been incorporated into PES 2008, while the data sharing aspect has been totally reworked to allow users to continue building their team while away from their home system. As such, Master League information can now be swapped between the PSP and PlayStation 2 versions, as can League, World Tour and Cup Mode data.
Similarly, the Nintendo DS version of PES 2008 includes Exhibition, Penalty Shoot-Out and Konami Cup elements, and a variant on the World Tour system where the player faces elite teams from every continent. The wireless elements of the Nintendo DS have also been well used, with a Network Mode facilitating multi-player games of up four users with copies of the game, while one-against-one matches can be played with just one copy of PES 2008. Players can also trade players with friends, while coins are collected and can be used to add the world's best players to your team.
With PES 2008 still enjoying major success on PlayStation3, Xbox 360, PlayStation2 and PC-DVD, handheld users can look forward to stunning versions of the truly beautiful game in 2008.
PES 2008 will be released for PSP (PlayStationPortable) and Nintendo DS in Q1, 2008. Versions for PlayStation3, Xbox 360, PlayStation 2, and PC-DVD are available now.
Posted by Al on 12/13 at 08:07 PM
Atlus announces hardcore RPG Baroque for Wii and PlayStation2
Atlus today announced Baroque, a new dungeon-crawling action RPG for the Wii and PlayStation2.
Dark, addictively challenging, and totally immersive, Baroque is a pure RPG experience, highly regarded by Japanese gamers and now finally scheduled to arrive in North America! Baroque is currently slated for release in February 2008.
For more on Baroque, please visit the official website at http://www.atlus.com/baroque
About Baroque
You awaken to find the world in ruin, your heart beset with unexplained guilt. A cataclysm has destroyed the cities and empires of men and disfigured the spirit of humanity. In this nightmare, it falls to you to descend a mysterious tower in search of absolution. Battle merciless foes through treacherous dungeons, scour for new items to aid you in your travels, and unlock the secrets of a devastated land. You will find death in the depths, yet learn that death is not the end of the story; in the twisted world of Baroque, it is only the beginning.
Key Features
* Hardcore dungeon-crawling RPG action! With its many ever-changing levels, each teeming with perverse monsters and tormented souls, the world of Baroque is a frightening and unforgiving realm.
* Death is not the end - Take part in a unique story progression system in which the end of your life only serves to drive the adventure forward. Each time your character dies, more secrets about the forsaken world are revealed!
* Deep customization options The player has full control over how they shape their character and how they play the game. Find and equip a vast assortment of weapons and items, some with a variety of uses. Acquire powerful stat-boosting parasites and combine them to multiply their potency. Only the resourceful will survive!
Baroque has been rated "T" for Teen with Animated Blood, Fantasy Violence, Mild Language, Mild Suggestive Themes, and Tobacco Reference by the ESRB.
Posted by Al on 12/13 at 08:04 PM
Ubisoft to launch web-based game in the Heroes Of Might And Magic universe
Heroes of Might and Magic Kingdoms to hit the web in Spring 2008.
Today Ubisoft announced that Heroes of Might and Magic Kingdoms, a new Web-based game in the critically-acclaimed Heroes of Might and Magic series is being developed for a Spring 2008 worldwide launch.
Heroes of Might and Magic Kingdoms is a strategy game set in a persistent version of the heroic-fantasy world of Heroes of Might and Magic. Thousands of players will be able to rule their virtual kingdoms, lead gigantic armies against each other, master the trades or create legendary heroes. The game requires no download or installation, only an Internet connection. In addition, players can play at their own pace; from 10 minutes to multiple-hour sessions.
"This is a new type of game for Ubisoft, one that allows you to jump into a rich and complex universe just with your Web browser," said Serge Hascot, Chief Creative Officer. "Heroes of Might and Magic Kingdoms will open a wide door to the Might and Magic universe, allowing players to immerse themselves within it unlike ever before."
An exclusive key for the beta test is hidden in the Heroes of Might and Magic Complete Edition that releases today, you can also register on http://www.hommkingdoms.com.
Posted by Al on 12/13 at 08:02 PM
Mario and Sonic hit #1 in the UK charts
Over a seven day period, Mario and Sonic At The Olympic Games claim the #1 spot in the video game charts in the United Kingdom.
Sega predicted a huge success for Mario and Sonic At The Olympic Games and that prediction has come true. The game hit the #1 spot over a seven day period topping Mario Party 8, Assassin's Creed, and Call of Duty 4.
"Mario & Sonic saw sales increase by 39 percent to become the best performing Wii game ever over a seven day period."
"The games sudden rise to the top can be attributed in large part to its inclusion in several unofficial retail hardware bundles Җ generally the only way the supply constrained Wii is now sold in the UK. Similar bundles also accounted for the sudden re-appearance of Mario Party 8 at number four in the charts, as well as Rayman Raving Rabbids 2 at number twenty."
We will see how long the game can hold its #1 spot.
Posted by
on 12/13 at 07:36 AM
Nintendo DS hits 6 Million in Sales
Nintendo of America announced the Nintendo DS sold more than 6 Million units by the end of November which beat prior Gameboy Advance sales during the Thanksgiving week.
The amount equals one DS sold every five seconds during the year 2007.
The Nintendo DS will be the top selling video game system for the year 2007. Ever since its first launch in 2004, the Nintendo DS has increased its sales every year.
"With 650,000 sold during Thanksgiving week this year, Nintendo says its previous all-time record has officially been beat, with Game Boy Advance sales topping 600,000 in Thanksgiving of 2005."
Said Nintendo marketing VP George Harrison, "There's no letup in sight. Nintendo DS appeals strongly to both core and casual gamers, and its momentum is set to propel us into 2008."
Posted by
on 12/12 at 10:12 AM
Patapon details
Developed by Sony Computer Entertainment Japan, Patapon is an innovative, rhythm-based 2D platform/action game exclusively for the PSP (PlayStationPortable) system.
In the game, players are tasked with leading the colorful Patapons, a brave and noble tribe, through a series of epic battles against opposing armies and gigantic monsters. In a distinct gameplay twist, action and rhythm are intertwined as players utilize drumbeats to march, attack, and defend, ultimately leading the Patapon tribe to victory.
Featuring more than 20 missions in a variety of environments such as swamps, volcanos, gorges and deserts, players will outfit a Patapon army, collect resources, and grow their tribe into a devastating fighting force. Patapon presents a variety of warrior types, along with a wide selection of weapon and shield upgrades, that players will use to strategically customize and position their army as they progress through the funky adventure. Players will easily get caught up in the addictive action by collecting rare weapons and items as the adventure unfolds, and by earning more points to upgrade to new Patapons. Additionally, Patapon features five unique music-based mini-games to earn additional upgrades for the Patapon army. With vibrant character designs by popular French graphic artist, Rolito, Patapon introduces a unique, 2D art style incorporating abstract shapes, colorful environments, and larger-than-life boss enemies.
For years the Patapon tribe has lived in the desolate frontier, driven from their home by the evil Zigoton army. Behind the Patapons' cute exterior, lies a fierce warrior spirit that can only be commanded by the beat of their Gods war drum. They wait for the day that the "Almighty" will return, to lead them against their enemies and bring them back to their homeland. Finally, their wait has come to an end as the drums of war are heard once again.
* Rhythm and Action Collide Җ Master up to six different drumbeats to command the Patapon troops to march, attack, defend, power up, retreat, and use magic. Combine the various chains of drumbeats to address each unique level, leading the Patapons to victory over the Zigoton enemy forces.
* Strategic Gaming Patapon delivers a strong element of strategy by requiring players to properly customize and build up the Patapon army, arm each soldier with particular weapons and armor, and position them correctly for battle.
* Mission Variety ֖ Take part in more than 30 specific missions including hunting, escort, and boss battles, and explore numerous vivid environments along the way. Players will discover and access more than 100 items and weapons throughout the adventure.
* Unique Art Style French graphic artist Rolito, noted for his abstract art style seen in collectible toys, animation, and websites, lends his skills to create a variety of unique characters and environments, bringing the Patapon world to life.
* Mini-Games ֖ Five music-based mini-games allow players to earn bonuses and upgrades to further customize the Patapon warriors.
* Music Captivating and dramatic original music builds dynamically as players march and encounter enemy battles throughout each level.
Publisher: Sony Computer Entertainment America Inc.
Developer: Sony Computer Entertainment Japan Studio
Platform: PSP (PlayStationPortable)
Genre: Rhythm/Action/Platform
Players: Single-player
Launch Date: February, 2007
ESRB Rating: "RP" for Rating Pending
Posted by Al on 12/11 at 03:15 PM
MLB 08 The Show announced for PlayStation3, PlayStation2 and PSP
Popular baseball franchise looks to retain title as the most realistic baseball game.
Sony Computer Entertainment America Inc. announced today that MLB 08 The Show will be available in Spring 2008, exclusively for PlayStation3 (PS3), PlayStation2 and PSP (PlayStationPortable). Already widely considered the most authentic baseball game available, the next iteration of the critically acclaimed franchise, MLB 08 The Show, is set to provide fans with the most realistic baseball experience to date.
Reflecting on the history of the franchise, the longest-running officially licensed baseball title on PlayStation platforms, the SCEA San Diego Studios development team went into this season looking to build upon the history and success of the franchise, by raising the level of authenticity and realism, and creating the perfect blend of features and unique gameplay opportunities.
To deliver the closest experience possible, next to actually trying to make it in the Majors, MLB 08 The Show introduces a more immersive Road to The Show mode. As gamers attempt to make a starting line-up in the Big Leagues, playing on both offense and defense from a custom-created players perspective, a more robust dynamic goal system and a new career advancement system will determine when a player is eligible for a promotion. Additionally, custom-created players are more interactive. As a position player, gamers will be able to further adjust that players positioning, catchers will endure more defense situations, and pitchers will now experience mound visits with user interaction Җ all making Road to The Show mode even more realistic.
"Baseball fans know that the MLB franchise has been met with critical acclaim and has a long-standing winning tradition," said Scott Rohde, senior director, product development, SCEA San Diego Studios. "MLB 08 The Show continues to display our commitment to delivering highly-innovative and improved features in order to provide an unrivaled simulation with a broadcast quality presentation."
As the only first party franchise officially licensed by Major League Baseball Properties Inc. (MLBP), Major League Baseball Advanced Media (MLBAM) and the Major League Baseball Players Association (MLBPA), MLB 08 The Show features more than 3,000 individual player animations, including personalized stances, pitching animations, individual swings, batting rituals and motion captures from MLB players. Additionally, the franchise adds to the realism by including Umpire Personalities combined with Interactive Hot and Cold Zones and Player-scaled Strike Zones, Release Point Pitching combined with Adaptive Pitching Intelligence (API) and the Pitch Command System (PCS), and the most comprehensive commentary ever produced for a sports title, featuring the three-man booth of Rex Huddler, Matt Vasgerian and Dave Campbell.
Providing players with some additional performance incentives, the MLB franchise introduces the new Progressive Batting Performance feature, which will both reward players for superior performance and penalize them for hitting slumps. Specific to each individual batter, players will be rewarded with slight contract bonuses, or punished with slight decreases in contract, based on how that batter that performs beyond his "natural ability" while under user control. Adding to the online feature set, which includes customizable Online League Play with up to 30 teams, scrolling MLB Score Ticker and more, MLB 08 The Show introduces SCOUT (SportsConnect Online User Tracking), which allows gamers to set and store their game preferences on the MLB server, and then enables the system to look for a Quick Match with opponents that fit similar competitive criteria.
For PS3 and PSP owners, MLB 08 The Show serves up the new Pitcher/Batter Analysis, both in-game and post game, offering a breakdown of how a batter has performed based on LHP or RHP, pitch type and the result. And for fans who want to create their own soundtracks, MLB 08 The Show offers the opportunity to take music stored on a PS3 systems HDD or a Memory Stick Duo? and add tracks to the list of music played in the JukeBox.
Along with all the key franchise features, gameplay favorites for PlayStation 2 include Franchise mode, where players take control of the entire team, Rivalry Mode, which allows fans to set-up, track and maintain heated rivalries, the Home Run Derby and EyeToy functionality. MLB 08 The Show for PSP continues to be a fan favorite with its core features and ability to play anytime, anywhere, on the go. Plus, sports fanatics can utilize the systemҒs online news service to get the latest MLB news feeds online or save them to the Memory Stick Duo and review them offline at their convenience.
The independent Entertainment Software Rating Board (ESRB) rating for MLB 08 The Show is "RP" for "Rating Pending." For more information about the ESRB visit http://www.esrb.org.
Posted by Al on 12/11 at 03:11 PM
Hot Shots Golf 5 details
Developed by Clap Hanz, in conjunction with Sony Computer Entertainment America's Santa Monica Studios, Hot Shots Golf 5 brings a brand new chapter of the beloved Hot Shots franchise onto PlayStation3 for the first time.
Showcasing high definition graphics along with new, more accurate golf physics, Hot Shots Golf 5 offers up a new level of immersion to the franchise's signature over-the-top visuals and pick up and play action. Hot Shots Golf 5 brings an entirely new element of gameplay control by introducing a shot system that focuses on the player's swing instead of a power meter. Featuring more than 15 zany golfers and caddies, Hot Shots Golf 5 adds six new courses to the overall challenge, ranging from pitch-and-putt par three layouts to challenging 18-hole configurations. In addition, players will have unprecedented online access with the ability to create tournaments of up to 50 participants, and even access unique downloadable content. With vibrantly detailed courses, wacky new characters, and a wealth of online features, Hot Shots Golf 5 promises to enter the next generation strokes ahead of the competition.
* New Shot System Focus on the swing and not a power meter. Players will closely monitor takeaway and impact zone, taking into account distance, club selection, and weather. Of course, players may still opt for the traditional shot meter if desired.
* Online Action ֖ Customize a tournament and square off with up to 50 others, or create a match with up to eight players and follow the action of each player. Enter the online lobby and customize your character with more than 300 options including hair, masks, clothing, and numerous other entertaining options while sending messages and setting up matches.
* Larger Courses & Environments Strategically play your next shot while taking into account the entire course. Larger playable environments let you play your errant tee shot from a neighboring hole, or take aim at a different fairway and use it as a shortcut to better align the next shot.
* Six Immaculate New Courses ֖ Adding to the wide variety of existing courses,
Hot Shots Golf 5 introduces a set of new courses that bring players to unique and dramatic locations including links along the coast, in the desert, among the mountains, and in the woods.
* Refined Putting Stroke A new putting stroke is in place to take player emphasis off the power meter and focus on the beautiful environments that Hot Shots Golf 5 and the PS3 deliver. The traditional putting stroke is still a selectable option.
* Crazy Characters & Caddies ֖ Choose from 15 different playable characters and six different caddies, each with their own distinct look and characteristics that embody the fun and spirit of the Hot Shots franchise. Customize characters in a variety of clothing options, and monitor character attributes including power, control, and accuracy.
* Downloadable Content In between rounds, head to the PlayStation Store to download exciting content including playable characters, new courses, clubs, and clothing.
* A Variety of Golf Outings ֖ Multiple single-player and multi-player modes of play including VS Mode, Training Mode, Tournament Mode, Stroke Mode, Match Play Mode, and other challenging modes offer a diverse golfing experience for everyone.
* Extensive Stat Tracking Hot Shots Golf 5 offers a wide range of statistical information that allows players to measure themselves versus the competition. Track game data through each round to compare skills in categories like best average score, driving distance, driving accuracy (fairways hit), greens in regulations, par pace percentage, putting accuracy, average putt length, holes-in-one, and many other stat options.
Publisher: Sony Computer Entertainment America Inc.
Developer: Sony Computer Entertainment Japan / Clap Hanz
Platform: PlayStation3
Genre: Sports / Golf
Release: March 2008
Rating: "RP" for Rating Pending
Posted by Al on 12/11 at 03:08 PM
Lost Odyssey details
Famed game producer Hironobu Sakaguchi of Mistwalker game studio, along with feelplus Inc. and Microsoft Game Studios, leads a staff of gaming masters to bring a truly next-generation role-playing experience to Xbox 360 in "Lost Odyssey."
"Lost Odyssey" is the story of Kaim, an immortal character who has lived more than 1,000 years and doesn't remember his past and doesn't know where his future lies. Throughout Kaim's journey, a handful of characters will join him on an odyssey to discover their intricate past and destiny, leading players through a dramatic story of massive scale. "Lost Odyssey" will feature breathtaking visuals and an epic adventure made possible only by the power of Xbox 360.
Features include the following:
* Engaging and unparalleled emotional story. With story sequences penned by award-winning Japanese novelist Kiyoshi Shigematsu in cooperation with producer Hironobu Sakaguchi, "Lost Odyssey" sets a new benchmark for the RPG genre with a combination of true-to-life cinematics and the story of an immortal man who has been suffering in many ways for 1,000 years. Players will witness Kaim's life as he lives through many generations, becomes part of numerous families, falls in and out of love, and confronts all of the conflicts that arise. Kaim's struggles are set in a world that is on the verge of a "mystical industrial revolution," where mankind has attained dark powers.
* Innovative RPG gameplay features. "Lost Odyssey" blends massively multiplayer online role-playing game (MMORPG) elements into the game's traditional RPG system, enabling players to make strategic decisions for a more immersive and deep gameplay experience.
* Massive scope and engrossing environments. The massively scoped worlds, memorable characters and epic story line of "Lost Odyssey" play out like an intense and unsettling blockbuster action film. Heading up the artistic demands of the title is famed Japanese comic artist Takehiko Inoue; renowned composer Nobuo Uematsu has been recruited to create a contemporary soundtrack.
* Realistic graphics in next-generation gaming. Powered by Unreal Engine 3 technology, "Lost Odyssey" boasts stunning visual fidelity and rendering quality. The Unreal Engine 3 technology pushes high-definition visual designs to a higher level and brings out the smallest details in the largest battles. Gamers will experience a rich dynamic world with an unprecedented level of detail. Users can experience the true-to-life gameplay and facial expressions of emotionally distressed characters in the world of "Lost Odyssey."
Developer Information: Mistwalker is a creative company founded by Hironobu Sakaguchi, the original developer of "Final Fantasy" and "Blue Dragon." Operated by a handful of experts, the direction of new Mistwalker is influenced by Sakaguchi's extensive industry experience.
feelplus Inc. is a developer of large-scale RPGs. Featuring a highly experienced staff, the company possesses a powerful development system capable of handling the entire creation process including external networking, game design, artwork, programming, sound and pre-rendered movies. feelplus Inc. is currently focusing its overflowing energy into the development of "Lost Odyssey" to give RPG fans worldwide more stunning visuals appropriate for a new-generation game console and new experiences that will stimulate the players' senses.
Title: "Lost Odyssey"
Publisher: Microsoft Game Studios
Developer: Mistwalker and feelplus Inc.
Format: DVD for the Xbox 360ٙ video game system
ESRB Rating: Rated "T" for Teen
Availability: February 12, 2008 (North America)
Price: $59.99 (U.S.) (ERP)
Posted by Al on 12/11 at 03:06 PM
Release date announced for Dragon Quest Swords
The release date for Dragon Quest Swords is revealed for the American title.
On February 26, 2008, The English version of Dragon Quest Swords: The Masked Queen and the Tower of Mirrors will be released.
"Dragon Quest Swords: The Masked Queen and the Tower of Mirrors is a little bit role-playing game -- you walk around town, talk to people, get new equipment, build a party, fight random battles, use items and cast magic -- and a little bit on-rails shooter. This certainly isn't the first time the two genres have been merged, but unlike Elemental Gearbolt, Swords feels more RPG than shooter. Especially since you don't really shoot -- it's called "Swords" for a reason, after all."
The game revolves around the Wii Remote giving players, the "full" effect." To use your sword, you must strike as if you were actually holding a sword. You move with the D-Pad, and B blocks.
"Combat consists of waiting for openings and performing the proper sword techniques to take down enemies, alternating offense with defense. Although it initially feels strange to use the remote for shield as well as sword, it allows pinpoint defense. Players can block incoming projectiles precisely, which becomes a necessity as your shield gradually disintegrates under the abuse of enemies, offering a smaller and smaller area of protection as your foes chip away at the edges."
For more information, check out what 1UP has to say about the game: http://www.1up.com/do/previewPage?cId=3161398&sec=PREVIEWS
Posted by
on 12/11 at 07:30 AM
2K Sports announces Don King Presents: Prizefighter
Don King Presents: Prizefighter brings an innovative feature set and story line to set the standard in boxing video games.
2K Sports today announced the spring 2008 release of Don King Presents: Prizefighter, the most realistic boxing video game simulation, for the Xbox 360, Wii, and DS. This in-depth, documentary-style title will provide the deepest, most authentic and entertaining experience ever seen in a boxing video game.
"The combination of real-life fight scenarios, story-driven gameplay and photo-realistic graphics will set this title apart from the competition," said Christoph Hartmann, President of 2K. "Our goal has always been to deliver the most engaging and realistic titles, and Don King Presents: Prizefighter will exceed these expectations. Based on the game's innovative features and high-profile fighters, this title will be a 'must have' for any sports gamer."
"In all my years working in professional boxing, I have never seen anything come as close to recreating the thrill, the intensity, the courage and the spectacle of the sport," said legendary boxing promoter Don King. "Don King Presents: Prizefighter is more than a game - it is a glimpse at what life is like in and out of the ring for these incredible athletes."
Developed by Venom Games, the 2K studio that brought Rocky and Rocky Legends to the Xbox and PlayStation 2, Don King Presents: Prizefighter will bring the realism of live action match-ups and the true tactics of the sweet science together for the first time. More than just a night at the fights - players will be responsible for building a career by overcoming adversity, avoiding temptation, and balancing their commitments to train and promote, all while focusing on the goal of ultimately winning and defending the title belt. The story will be told by a revolutionary sports documentary-style narrative never before seen in a video game.
Don King Presents: Prizefighter will be available in spring 2008 for the Xbox 360 video game and entertainment system from Microsoft, Nintendo's Wii home video game console and Nintendo's DS portable system, leveraging the unique hardware features of each platform.
Posted by Al on 12/10 at 04:10 PM
The creators of PaRappa the Rapper return with music-based video game on the Wii
Majesco, Masaya Matsuura and Rodney Alan Greenblat partner to create new game exclusively for the Wii.
Majesco today announced a partnership with legendary multimedia musician and game designer, Masaya Matsuura, and famed New York artist Rodney Alan Greenblat, to develop and publish an original music-based video game scheduled for release in late 2008. Creators of the highly acclaimed, best-selling PaRappa the Rapper series, Matsuura and Greenblat will bring their engaging gameplay and distinctive art style to the Wii home video game system for the first time.
"Masaya Matsuura and Rodney Alan Greenblat are industry visionaries whose legacy was built on crafting groundbreaking, genre-defining entertainment experiences that everyone can enjoy," said Jesse Sutton, Chief Executive Officer, Majesco. "We are incredibly excited to be working with talent of this caliber and believe our game shares the same broad mass market appeal as successful music-based products like Activision's Guitar Hero and MTV's Rock Band."
Adds Masaya Matsuura: "Majesco's publishing know-how and retail relationships allow us to stay focused on creating a game that is conceptually unique and, above all else, fun. Working with Rodney is a true creative collaboration."
"Matsuura-san and I share similar artistic perspectives so I welcomed the opportunity to re-team with him and NanaOn-Sha to produce a one-of-a-kind music game designed from the ground up for the Wii system," said Rodney Alan Greenblat.
Posted by Al on 12/10 at 04:07 PM
Photo feature, gifting abilities and three classic games added to Wii Shop Channel
Get ready to celebrate the arrival of a bunch of fun new features on the Wii Shop Channel.
This week marks the debut of the first Pokemon game for the Virtual Console: Pokemon Snap, which originally was a hit on Nintendo 64. This Pokemon photographic adventure comes with a special Wii bonus: It now includes a special feature that allows players to post pictures they take in the game to their Wii Message Board and send them to friends with whom they've traded Friends Codes.
And let's not ignore the other sure-to-please titles: Ghosts'n Goblins and Baseball Stars 2. These three new classic games go live at 9 a.m. Pacific time. But wait there's more!
Later in the day on Monday, Nintendo will make your holiday shopping just a little bit easier. If some people on your gift list have visions of classic video games dancing in their heads, you're in luck. Starting this week, Wii Shop Channel patrons can use a new Gifting feature to send games to other Wii owners with whom they've traded Friend Codes. It's an easy and inexpensive way to give your fellow Nintendo buffs the gift of a classic game֗no wrapping paper required. And don't worry about duplication. If your friend already has the game you're trying to give, you'll get a simple message and be bumped back into the catalog to continue shopping.
Nintendo adds new games to the Wii Shop Channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Pokemon Snap (Nintendo 64, 1 player, Rated E for Everyone, 1,000 Wii Points): As one of the most unique games in a renowned series, Pokemon Snap was the first truly 3-D Pokemon game and introduced the phenomenon to the Nintendo 64. Travel to Pokemon Island and meet Professor Oak to begin a safari, taking the best possible photographs of 63 different Pokemon as they exist in the wild, undisturbed by humans. This is not as easy as it soundsthe island has many types of climates and environments to explore, along with secret activities and hidden passages to discover. Plus, some of the Pokemon can be a little shy and won't pose for the camera unless you tease them with special items. After you're done, submit one picture of each Pokemon to Professor Oak, and he'll judge it based on size, pose, technique and number of Pokemon captured.
Ghosts'n Goblins (NES, 1-2 players, Rated E for EveryoneחMild Animated Violence, 500 Wii Points): Ghosts'n Goblins was a popular arcade game before it made the leap to the NES in 1986. Like later games in the series, Ghosts'n Goblins presents quite a challenge to players brave enough to take on the role of Arthur and delve into the realm of demons and monsters to rescue the kidnapped princess. Choose your weapons wisely and take advantage of their strengths to deal with the situation at hand. Pass through the six gates that stand between you and Astaroth, and teach him a lesson in chivalry he'll never forget. Demonstrating a high level of technical prowess for a game of its era, Ghosts'n Goblins presents a unique and unforgettable universe. The stage for adventure is set. Are you up to the test?
Baseball Stars 2 (NEOGEO, 1-2 players, Rated E for Everyone, 900 Wii Points): Lace up your cleats and step onto the diamond with the pros of BASEBALL STARS 2. You'll find everything you'd expect in a classic game of baseball, but with an arcade feel and intense action that distinguish it from the pack. Pick one of six unique teams from cities around the world, then get ready for nine innings of excitement, whether you're taking on the computer in a 15-game tournament or squaring off against a friend. There are two modes of game play, so even the most inexperienced player can compete at the major-league level (with a little computer-aided fielding). Watch as the game develops through split-screen views and close-up shots worthy of any highlight film, and see if you can catch the numerous over-the-top animations of the large and detailed player models. Think you have what it takes to win the pennant?
For more information about Wii, please visit wii.com.
Posted by Al on 12/10 at 04:05 PM
Nintendo pulls Wii ads in the United Kingdom
The fear of of generating too much demand, Nintendo pulls the Wii adds in the United Kingdom.
Nintendo has stopped advertising the Nintendo Wii in the United Kingdom. The Nintendo DS will replace the Wii adds over the Holiday "rush."
During the Holiday rush, advertising for video games is always overloaded. Not this time, due to short supply for the Nintendo Wii, Nintendo realizes there is no point to advertise for the Wii.
A Nintendo spokesman explained, "We have been running the campaign all year round, but we want to take a responsible stance this Christmas and not fuel demand."
Currently, Nintendo is producing 1.8 million Wii's a month, but the company is unable to meet the demand for the console.
At least one person is pleased with the Wii's shortage. Sony's Howard Stringer recently said in an interview that he believed it was "fortuitous" for the PlayStation 3 that Nintendo was running out of stock.
Posted by
on 12/10 at 09:09 AM
Activision finds solution for Guitar Hero 3 for the Wii
The solution to the mono music problem is resolved by free replacement discs.
In one of our earlier articles, we have reported that Guitar Hero 3 (Legends of Rock) for the Wii had a mono music problem. Using a patch was an option but Activision decided to take a different path.
"The company plans to issue re-mastered discs in early 2008, and the new discs will be offered to customers at no charge to make up for the problem. Details of how replacement discs will come weren't offered, but those details should be made clearer as we approach next year."
"Activision is aiming to have downloadable content available to the Wii version early next year. Though details on payment or storage options are no where to be found just yet, it's encouraging that the Wii version could be catching up. Between the new disc and the DLC, players will finally rock comparably to their 360 and PS3 counterparts."
Posted by
on 12/08 at 05:54 PM
DMC4 demo due on PSN, XBL in '08
A demo will be available for download for PS3 and Xbox 360 early next year
The publisher has announced that a demo will be available for download early next year to test out the new main character, Nero. You will be able to go through some areas and even be able to fight a boss battle.
The game will be released the 5th of February for PS3 and Xbox 360 and later for PC. There will be 2 editions, regular and limited. This last one consists of the first four episodes of the Devil May Cry: The Animated Series, and a PC disc with wallpapers, making-of footage, and more.
Taken from: http://www.gamespot.com/news/6183772.html?om_act=convert&om_clk=newstop&tag=newstop;title;8
http://www.gamespot.com
Posted by
on 12/07 at 08:17 PM
The Sims 2: FreeTime details
Now your Sims can rediscover the joys of leisure time.
Awaken your Sims' true passions in life as they discover and excel at all-new activities. Whether they're tossing a football with the family, practicing ballet, restoring cars with friends, or building train sets, your Sims now have more ways to build skills, enhance friendships, and make their lives more successful.
Craft new, unique items for your Sims to use in their daily lives including clothing, pottery, and more. Make your Sims even more unique as they discover secondary goals and expanded aspirations in life. Your Sims will even unlock secret rewards by mastering their hobbies and advancing all-new careers. Explore a wide variety of new hobbies that will change your Sims' lives!
Discover your Sims' passion from a wide range of new activity types, from sports to science to arts and crafts. All-new hobbies include basketball, soccer, restoring cars, ballet, even searching for alien life in outer space!
Hobbies offer lifetime rewards. As your Sims master new activities they'll unlock new aspirations, earn rewards, and uncover secret lots.
Once your Sims build up their skills, they can sell their arts and crafts or see how they stack up against the competition by entering dance, food, and video game contests!
All-new group activities are a great way for Sims to spend time with family and friends. There are even special activities for kids and toddlers!
Hobbies can be full of unexpected moments, especially for Sims with low skill levels. Your newbie Sim might sew a bear with one eye, make a lopsided jar on the pottery wheel, get poison ivy while hiking, or who knows what?!
Posted by Al on 12/07 at 03:33 PM
Demo For Devil May Cry 4 Coming To PS3 and Xbox 360
Gamers will have the opportunity to experience the power of the "Devil Bringer" before purchasing the game.
Capcom today confirmed that owners of PlayStation3 and the Xbox 360 will be able to experience Devil May Cry 4 early, thanks to the release of a playable demo. A free downloadable demo of the game will be available on the PlayStationStore and Xbox LIVE Marketplace in early 2008. Devil May Cry 4 has been rated M for Mature by the Entertainment Software Ratings Board (ESRB).
The demo introduces gamers to the gothic-inspired supernatural world of Devil May Cry 4, new protagonist Nero and the awesome power of his Devil Bringer. The demo consists of a sampling of sections from the full game, chosen to showcase Devil May Cry 4's varied locales and allows gamers to familiarize themselves with Nero's unique abilities. Players will receive instruction on the various new actions that the Devil Bringer bestows, such as the ability to slam creatures to the ground, cover great distances in a single bound or even grab enemies while on the ground or in the air and pull them towards Nero to continue the attack combo. The Exceed system allows Nero to "rev up" his sword as if it were a motorcycle throttle and unleash devastating attacks. Players will need to master all these techniques before the end of demo showdown with the mighty Berial.
Fully demonstrating the power of the next generation of consoles, the Devil May Cry 4 demo brings to life the coastal city of Fortuna and its surroundings, such as the port and snow-capped mountain ranges in exquisite detail. Devil May Cry 4 delivers its intense action at a constant 60 frames per second at 720P resolution on HD monitors, ensuring seamless and breathtaking gameplay all in stunning high definition.
Posted by Al on 12/07 at 03:30 PM
Nyko announces Wireless Wii Nunchuck
Today, Nyko revealed the Wireless Nunchuck to make it's public debut next month.
Currently, the Nunchuck and the Wii Remote are connected by a wire that makes gameplay and storage a hassle.
"Many have debated why Nintendo didn't extend the Wii's wireless capabilities to both controllers, and there have been rumors from time to time that Nintendo is considering launching a wireless option."
"Today, IGN can exclusively reveal that Nyko will beat Nintendo to the punch with a wireless Nunchuck alternative. Nyko's Wireless Nunchuck will mirror most aspects of the first-party model but will finally cut the cord between the controllers."
The Nunchuck will exert 2.4 GHZ wireless to communicate with the Wii receiver. On the Nunchuck, there will be a power on and off button.
Currently, there is not a set price for the Wireless Nunchuck but it's something to look forward to. It's said to make its public debut next month.
Posted by
on 12/07 at 07:43 AM
Nintendo reveals Europe's spring line-up
Europe's first and third party titles were recently revealed for the Wii and Nintendo DS.
As you will probably notice, Super Smash Brothers Brawl is missing from the list. The game was never announced to be released in Europe. However, it could change in the near future.
Wii Titles (2008):
-Wii Chess (Nintendo) - 18th January
-Zack & Wiki: Quest for Barbaros Treasure (Capcom/Nintendo) - 18th January
-Donkey Kong: Jet Race (Nintendo) - 25th January
-NiGHTS: Journey of Dreams (Sega) - January
-Ghost Squad (Sega) - January
-Battalion Wars 2 (Nintendo) - 15th February
-No More Heroes (Rising Star) - 29th February
-Destroy All Humans 3: Big Willy Unleashed (THQ) - February
-Naruto Wii [tentative title] (Tomy/Nintendo) - 28th March
-Bomberman Land Wii (Rising Star) - March
-Sega Superstars Tennis (Sega) - March
-Sonic Riders: Zero Gravity (Sega) - March
-Harvest Moon: Magical Melody (Rising Star/Nintendo) Җ March
-Worms: A Space Oddity (THQ) - Q1
-Pro Evolution Soccer 2008 (Konami) - Q1
-Mario Kart Wii (Nintendo) - Q2
-Dancing Stage Hottest Party (Konami) spring
Nintendo DS Titles (2008):
-Advance Wars: Dark Conflict (Nintendo) - 25th January
-Professor Kageyama֒s Maths Training [tentative title] (Nintendo) - 8th February 2008
-Naruto: Ninja Destiny (Tomy/Nintendo) - 15th February
-Harvest Fishing (Rising Star) - 15th February
-Magic Taizen [tentative title] (Nintendo) - 14th March
-Ace Attorney: Apollo Justice (Capcom/Nintendo) - March
-Bomberman Land Touch 2 (Rising Star) - March
-Dungeon Explorer (Rising Star) - March 2008
-Sega Superstars Tennis (Sega) - March
-Dragon Quest Monsters: Joker (Square Enix) - Q1
-Final Fantasy XII: Revenant Wings (Square Enix) - Q1
-Hannah Montana: Music Jam (Disney) - spring
Posted by
on 12/06 at 08:29 PM
Midway announces Stranglehold downloadable map pack coming soon
Midway today announced a downloadable map pack for the acclaimed 3rd person action adventure title, Stranglehold, for the PlayStation 3 and Xbox 360 video game systems.
The map pack features 10 additional multiplayer maps ranging from the Kowloon Market to Wongs Estate Grounds to the Rooftops of Chicago, as well as 21 all-new multiplayer character skins. The Xbox 360 version will include 10 new achievements worth 250 points. Rated "M" for mature by the ESRB, the Stranglehold downloadable map pack will be available soon in North America via the PlayStation Network and Xbox LIVE.
Posted by Al on 12/06 at 03:15 PM
Capcom kicks off the next generation of fighting games with Street Fighter IV
The next round of the definitive fighting game experience combines 3D graphics with classic Street Fighter feel.
Capcom, a leading worldwide developer and publisher of video games, today officially announced development of Street Fighter IV, the next iteration of the genre-establishing fighting game series. This marks the first new entry announced in nearly eight years, following the acclaimed Street Fighter III Third Strike.
In its amazing twenty year history, Street Fighter has revolutionized the fighting genre and created a global legacy like no other. Few details have been released on the new game, outside of a heart-pounding preview trailer that set the gaming community on fire when it was released in October on the official website, StreetFighterWorld.com.
Capcom is proud to announce the return of four classic "World Warriors" in Street Fighter IV: returning favourites Ryu, Ken, Chun-Li, and Dhalsim. The characters and environments are rendered in stylized 3D computer graphics (CG), while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. The traditional six-button controls for the game will return, with a host of new special moves and features integrated into the input system. Mixing tried-and-true classic moves and techniques with all-new, never-before-seen gameplay systems, Street Fighter 4 brings a brand new fighting game to fans the world over.
Everything that made the legendary Street Fighter II a hit in arcades, living rooms and dormitories all over the world has been brought to bear here, with even more surprises. With the inclusion of Capcom's latest advancements in new generation technology, Street Fighter IV promises to deliver an extraordinary experience that will re-introduce the world to the time-honored art of virtual martial arts.
Features:
* 2D/3D fighting environments
* Classic Street Fighter characters re-imagined for a new generation of gamers
* New special moves that go beyond any Street Fighter fan's wildest imagination
* Amazing locations never seen before in a Street Fighter game
* New gameplay elements provide new challenges for both newcomers and the most seasoned Street Fighter pro.
For more information, visit http://www.streetfighterworld.com
Posted by Al on 12/06 at 03:13 PM
FIFA Street 3 announced for Nintendo DS
Intuitive, new touch skills control system uses stylus to perform over-the-top moves.
Electronic Arts today announced that FIFA Street 3 is in development for the Nintendo DS. The newest iteration of the street football arcade series will debut on the Nintendo DS with a new look that turns the game's global football icons into stylized action heroes. This game features an intuitive Touch Screen control system using the stylus that enables you to easily perform over-the-top trick moves, passes and shots. FIFA Street 3 is scheduled to ship to stores under the EA SPORTS BIG brand early next year, the same time the game becomes available on the Xbox 360 video game and entertainment system and PlayStation3 computer entertainment system.
FIFA Street 3 creates a fast-paced and larger-than-life arcade football experience which places the game's biggest stars in exotic locales around the world. Featuring the world's best players representing 18 of the top international teams, each player has been rendered into a stylized caricature with heroic qualities.
With the all new FIFA Street 3 Touch Screen control scheme you can control all aspects of your team's performance from passing and shooting to more advanced moves like juggling, headers and bicycle kicks. Use the stylus and simple button controls to seamlessly combine moves together between players to execute rewarding combos providing you with tons of different ways to showcase your street skills. Fill up your Gamebreaker bar and trigger Touch Screen controlled team trick moments to increase your chances of scoring a goal.
FIFA Street 3 on the Nintendo DS features an exclusive mini-game called Kick Ups that will challenge you to keep the ball in the air and test your ball juggling skills.
Build your team around your favourite player in Street Challenge Mode, and then take them from Pretender to Legendary status by completing challenges, developing Team Chemistry, improving your Reputation and unlocking balls, kits and a few surprises. Take your team to the urban playgrounds of South America, the rooftops in Asia, the streets of Europe, or a special location in Africa exclusive to the Nintendo DS.
Take your football heroes to |