Nival Interactive has announced Hammer & Sickle, a tactical RPG being co-developed with Novik&Co.
In 1949, the fate of the world was hanging by a thread. Irreconcilable political contradictions between the NATO countries and the USSR forced both sides to increase their military potential as fast as they could. Stormy clouds were gathering over Europe, and they were the blackest in Germany - divided into occupation zones by the former anti-Hitler coalition allies. Nuclear weapons threated to turn the ripening conflict into a massacre to overshadow even the horrors of WW2.
Hammer & Sickle is a tactical RPG based on the Silent Storm universe. The story unveils in the British-American sector of the occupied Germany in spring of 1949. As a Soviet undercover agent, you'll find yourself in the middle of the tough confrontation of special services in the hell of secret war. You'll have to find your way in the web of cunning intrigues, and make decisions which will affect the fate of the world: will it live in peace, or collapse into chaos of the Third World war.
Set in the British-American sector of occupied Germany in the spring of 1949, you are a Soviet undercover agent who finds himself caught in the middle of an escalating confrontation between the intelligence services of the world's superpowers. You'll have to make your way through a web of cunning intrigues, setting off chain reactions that will affect the fate of the world: will it live in peace, or collapse into the chaos of World War 3?
A unique mix of turn-based and role-play, Hammer & Sickle is a brand-new gaming experience. The dizzying array of tactical solutions for each situation is greatly deepened by the fully destructible environments - while an open mission structure and the non-linear story put you in complete control of the game world.
Key Features:
-- Spy Story: Non-linear thriller lets you affect not only the outcome, but the whole course of the game
-- Real People: Character's histories and personalities affect game events and your team's cooperation
-- One World: You can move back and forth though all zones freely - events taking place in one zone can affect developments in others
-- Saving Time: like in life, time is the most important and irreplaceable resource. The passage of time significantly affects game events
-- Fashion Statement: What you wear can sometimes have a bigger affect on how people react to you then what you say
-- How Am I Spying?: Clashes with the authorities or violence against civilians will be counted on a meter, push it too hard and you'll set off WWIII
-- Gift of Gab: Your choice of line or even tone of voice could radically change the balance of forces and relations between characters
-- Always Carry Cash: Buy weapons, hire soldiers, get information - even bribe the local criminal syndicate or police to get out of trouble
-- Choose Your Weapon: With over 90 authentic WWII and post war models, you can choose the right gun for the right job