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COMMENTS
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Super Smash Brothers Brawl FINAL DAY
The most anticipated game for the year is released at midnight tonight and Rick52 finishes up with our final weekly character countdown.
Day 29: Captain Falcon
Series: F-Zero Series
First Apperance: F-Zero [SNES, 1991]
Last Main Apperance: F-Zero: GP Legend [GBA, 2004]
Smash Experience: One of the Originals
Intro: Captain Falcon has yet to do anything outside of his car in F-Zero games. This is because F-Zero is a racing series. Captain Falcon races in a futuristic car that is super fast (though apparently not as fast as Sonic lol). Despite this, Falcon has an at-one time unique and solid moveset, parts of which have made the man legendary.
Standard B: ...and here we are, at the legendary part. The Falcon Punch. Falcon himself can't pronounce it quite right in Melee or Brawl ("Fal-cone... Paaawnch!"). A clip of him doing it on some F-Zero anime has become quite popular. Even ol' Solid Snake and his pal Otacon know of the Falcon Punch. It now even has the ability to switch direction just before the Pawnch. This is the. Falcon. Punch.
Side B: It's an uppercut like attack. I want to say "Viperrr Uppacut!" like Sagat does in Street Fighter II, but it doesn't work like that.
Up B: Falcon jumps into the air, and should he grab someone, explodes in their face while simply saying the suggestive "Yes!". ...explodes.
Down B: Otacon: Falcon Kiiiiiiiiiick! The end.
Final Smash: Finally, a Captain Falcon moves that references F-Zero! He jumps into his car, and tries to hit anything near it. Those who do get hit fall into a racetrack conviently nearby and Falcon runs them over with the racer again. Its the only FS with such a cinematic. Because he's Captain Falcon.
Other Notes: Falcon's super powerful knee is still in Brawl, but its been reported as being harder to make contact with. Falcon is also no longer the fastest fighter in Smash, that honor being swiped away by Sonic the Hedgehog. Sonic's faster than Falcon, and Sonic is faster than Falcon's car (with a Bunny Hood). What an insult to Falcon (not really).
My Expectations: Falcon fans should expect pretty much the same thing from Falcon this time, though now they get a chance to work with a slightly wonkier knee and a kinkier Falcon Punch with which some new strategies can arise.
Day 30: Fox
Series: Star Fox Series
First Apperance: Star Fox [SNES, 1993]
Last Main Apperance: Star Fox Command [DS, 2006]
Smash Experience: One of the Originals
Intro: It's Fox McCloud, leader of the aptly named StarFox. Considered one of the best characters in Melee (and as such, the victim of the "no items Final Destination" bit), it seems just about inevitable that Fox has had some nerfs here and there, yes? Perhaps not, especially since Falco and Wolf have rather little in common with Fox now in terms of how they fight.
Standard B: Fox's blaster is lightning fast, has no flinching ability, and has the potential to really stack up some damage if used properly.
Side B: The Illusion Fox seems to be one of the first moves to of been nerfed. It deals little damage and provides less knockback, though it still goes quite far.
Up B: The Fire Fox is a good recovery move. Its strange. The move is a method of flying in a way. Yet Falco, the one with psuedo-wings, can't go nearly as far with his fire move than Fox can despite Fox having no wings of any sort.
Down B: Fox's reflector seems unchanged. Still protects from all sides, still deals damage and knockball, all that good stuff.
Final Smash: Fox, like Falco and Wolf, has a Landmaster. It's the 'average' landmaster. It doesn't fly as high as Falco's and isn't as powerful as Wolf's. Lasts as long as Falco's too. I'd have to guess that if it has any advantage over the other two, its probably in actual landmastering (turning around, barrel rolling, etc.)
Other Notes: I don't have much to add here, so I'll just dedicate this spot, and the Fox preview as a whole, to Haze.
My Expectations: Fox still looks to be pretty tough in Brawl, not having suffered the castration knife poor Pikachu and Kirby did in Melee. A nice conclusion to what has ended up being a very strong showing by the StarFox series in Brawl, something its games haven't had in awhile.
Day 31: Pokemon Trainer
Series: Pokemon Series
His Pokemon's First Apperance: Pokemon Red & Blue [GB, 1998]
His Pokemon's Last Main Apperance: Pokmeon Diamond & Pearl [DS, 2007]
Smash Experience: Newcomer
Intro: A surprise when first announced, Pokemon Trainer uses Charizard, Squirtle, and Ivysaur in a tag team tandem! Charizard is powerful yet slow, Squirtle is fast yet weak, and Ivysaur is average in the two. The power of teamwork has arrived! Will it succeed in Brawl?
Charizard Standard B: Looks like Charizard's Flamethrower works exactly like Bowser's flamethrower. Just about, anyway.
Charizard Side B: Rock Smash, a terrible move in Pokemon, is quite powerful in Brawl despite having very little range.
Charizard Up B: It's called Fly. Yet, Charizard does it with Fire. Plus, there's no real flying involved; Charizard flies with it jumps. Argh, no sense it is making not.
Squirtle Standard B: Squirtle's Water Gun, like Mario's FLUDD, deals no damage and only provides decent knockback. It can be charged up for more knockback, I guess.
Squirtle Side B: Withdraw works like Jigglypuff's Rollout and Yoshi's... uh, Rollout.
Squirtle Up B: Waterfall actually deals damage. It's a decent recovery move, but it always goes in a diagonal. So... if you're directly under a ledge... don't use Waterfall.
Ivysaur Standard B: Bullet Seed shoots straight up. Best used in a combo or in a hectic four player match.
Ivysaur Side B: Razor Leaf deals minor damage. You can slightly direct which way it goes. The end.
Ivysaur Up B: Vine Whip is its recovery, which can spell bad news as it is a tether recovery. Won't work unless the edge is open.
Down B: Down B switches between the three. Charizard to Squirtle to Ivysaur back to Charizard. If one of them stays out too long, they won't be as effective, dealing less damage, they get knocked further back, etc.
Final Smash: The three used Triple Finish! Fire Blast! Solar Beam! Hyrdo Pump! Its Super Effective!
Other Notes: I laugh at some of the things the actual trainer has to stand on in some stages. Like on some tiny rocket platform on the Cornelia stage, and somehow gets his butt to various locales in the Delfino plaza stage. Man has it rough, consider he's not doing any smashing of course.
My Expectations: Pokemon Trainer seems to be a fun character to play as. I look forward to trying the three Pokemon out.
Day 32: Marth
Series: Fire Emblem Series
First Apperance: Fire Emblem: The Dark Dragon & The Sword of Light [NES, 1990]
Last Main Apperance: Fire Emblem: Mystery of the Emblem [SNES, 1993]
Smash Experience: Veteran
Intro: Marth is the original Fire Emblem main character. Wearing his sister's tiara as a memento until he frees her from capture, he must regain the Falchion sword and defeat the Dark Dragon Medeus and free Akanea from his wrath! Twice! The Prince of Altea returns to Brawl with some nifty new tricks and a DS remake in the horizon.
Standard B: His Shield Breaker works differently now. Instead of a downward slash, Marth now stabs straight forward in a piercing action.
Side B: His Dancing Blade can no longer go into three different attacks on the second hit, instead that starts on the third hit. The second hit can now go in one of two ways (no down slash). Dunno why.
Up B: Dolphin Slash. Dunno why it's called Dolphin Slash, but its a nice recovery and knockback move.
Down B: Marth's counter is quick, and deadly if in the hands of a master. However, fail to counter, and Marth is a sitting duck for a few seconds.
Final Smash: Perhaps one of the neatest additions, Marth's Critical Hit works just like in Fire Emblem. In most Fire Emblems, one unit can have a max HP of 60. Critical Hits deal 3x normal damage. So, in theory, this attack Marth does normally deals at least 20 damage, but because its a Critical, it now deals 60. As the awesome FE life bar indicates during the FS, 60 damage equals death. Marth goes in a straight line when using this but he does it in a flash, so it can also be tough to avoid depending on the stage.
Other Notes: The tip of the Falchion is where Marth deals the most damage. I'm not sure if Ike acquires the 'center of the sword does more damage' that Roy used to have.
My Expectations: Marth is definately rookie-friendly even if those rookies have no clue where Marth's from. They'll find out soon. Fire Emblem DS: Tentative title coming some time this year or next. Buuyyy iiiit *shakes fist*
Day 33: Snake
Series: Metal Gear Series
First Apperance: Metal Gear [MSX2, 1987]
Last Main Apperance: Metal Gear Solid: Portable Ops [PSP, 2007]
Smash Experience: Newcomer
Intro: Contrary to popular belief, the first Metal Gear appeared on the MSX2 first, which was then ported to the NES. Also, Snake's Revenge for the NES is considered a non-canon game, the 'real' Metal Gear 2 being on, again, the MSX2. Despite this, Snake appears in Brawl, his most recent Nintendo appearance being on the Gamecube... in a Metal Gear Solid remake. Snake himself is that of his Metal Gear Solid 2 model (see: beard) and comes with a variety of weapons (none of which are of the bullet kind...)
Standard B: Snake throws a Grenade. Count to four, then it'll explode. He can hold it before he throws it, thus working similar to that of Link's bombs.
Side B: The Nikita Missile is remote controlled. You use the control stick or pad to control where it goes. Don't control it for awhile, and it goes faster. Cancel out of it, the rocket falls and explodes. Good knockback, too.
Up B: The Cipher robot, first seen blowing Snake's cover in Metal Gear Solid 2, now comes to Snake's aid. Huge vertical recovery, airdodge to break out of it.
Down B: C4. Plants it, detonates it later at a time of his choosing. I think he uses Down B to do both, but I've heard any B will detonate it. ...I kinda hope its the former.
Final Smash: Snake jumps into the air, and gets in front of the screen. He's on a helicopter, firing up to 12 shots from a Grenade Launcher. Snake's opponents better master their dodging abilities, or hope Snake's a bad shot.
Other Notes: I've got quite a few. First, all of Snake's smash attacks are weapons. I think his Down smash is the landmine, which is a proximity version of the C4. Second, all of his normal taunts are the cardboard box. It also deals damage, capable of killing in Sudden Death. Third, one of the best secrets in Brawl is the codec converastions he has in the Shadow Moses stage by crouching for some time as Snake in that stage. The dialog he has with either the Colonel, Mei Ling, Otacon and even Slippy about the various Smash characters are sure to be hilarious and filled with Metal Gear references (Foxhound, LaLiLuLeLo, Psycho Mantis). Awesome stuff.
My Expectations: I'm going to have fun using Snake, and you should too. Unless you hate or are really indifferent towards the Metal Gear series. ...then I guess you won't be having fun using... Snake? What happened!? Snake!!? SNAAAAAAAAAAAAKE!!!!
Day 34: Wario
Series: Wario Land Series, also Wario Ware Series
First Apperance: Super Mario Land 2: 6 Golden Coins [GB, 1992]
Last Main Apperance: Wario: Master of Disguise [DS, 2007]
Smash Experience: Newcomer
Intro: When Wario was first introduced, he was the fatter, stronger, more vulger version of Mario. His Wario Land games turned out to be very fun little puzzle-platformers that have a faithful following. However, this changed with the introduction of the Wario Ware games. While Wario being there I'm sure was originally as a selling point, those games - and Wario - have become quite popular. While his latest game was infact a Wario Land-like game, its been completely under the radar while the Wario content in Brawl, as well as himself, are from the WarioWare games.
Standard B: He bites. On opponents, it deals decent damage. He can eat items with this move, including his own...
Side B: ...bike, which remains on the field of play after he gets off it, and can be destroyed by attacks after awhile.
Up B: Corkscrew. A rather simple move, it makes for decent recovery.
Down B: ...now, like I said, Wario is a rather vulgar man. However, in the world of Smash that word had held little value. ...until now. The "Wario Waft" isn't that self explanatory, yet I don't feel like explaining it without facepalming. ...it charges up after awhile and apparently eating items charges it up faster. Fully charged, it explodes... with, with waft. ... ... ... *facepalm*
Final Smash: By eating garlic, Wario turns into one of his WarioWare creations - Wario Man! He's faster, and possibly stronger. He can negate attacks, and sometimes fly in midair. While riding his bike as Wario Man, Wario goes tooooo faaaaaaaast!!!
Other Notes: The only semblence of Wario Land representation is in his Forward smash, his patented Shoulder rush. That, and the fact that he's the only character with two sets of costumes: his WarioWare outfits and the original overalls he wears in non WarioWare games.
My Expectations: Quite frankly, as one who grew up knowing Wario pre-WarioWare, I find myself disappointed in Wario to this point. His moveset as a whole screams the same kind of randomness that the WarioWare games are known for. Wario could've made a great power character with a more classic moveset, but... whatever. I'd probably be more angry if it wasn't for the fact that I enjoy the WarioWare games.
Final Day: Jigglypuff
Series: Pokemon Series
First Apperance: Pokemon Red & Blue [GB, 1998]
Last Main Apperance: Pokemon Diamond & Pearl [DS, 2007]
Smash Experience: One of the Originals
Intro: ...yeah, Jigglypuff is last. I chose the order of characters randomly, so this is what happens. Jigglypuff first gained some popularity in the TV show as a rather annoying singer-wanna-be who can't keep people awake because Sing in Pokemon puts pokemon to sleep. Despite the fact that bit got old real fast, Jigglypuff got into Smash 64 and now I'm pretty sure it's obligated to be in every Smash since. Jigglypuff, though, does have a unique moveset that is tough to use at first but great when mastered.
Standard B: Rollout. Standard stuff. Be sure to turn before you fall off the edge, etc.
Side B: Some kind of punch. Not that great of one, either.
Up B: Here's where Jigglypuff can start with the kill making. Jiggly's Up B is Sing, which puts anybody near Jigglypuff to sleep. From there, the foe is at Jigglypuff's mercy, possibly the next victim of...
Down B: Rest? Now Jigglypuff sleeps? How is this dangerous? Well, apparently, when Jigglypuff rests, there's something brewing in the middle of it that deals often-fatal damage and knockback should this spot be in contact with an opponent. However, Jigglypuff is prone to attack after doing it. Not only that, but the damage and knockback has been nerfed in bit in favor off throwing in that annoying 'flower in head' effect. I... don't like this change.
Final Smash: Jigglypuff gets huge with this Final Smash, forcing enemies to be knocked back. When Jigglypuff reaches max size, it deals small damage and knockback which can actually be devastating if used well. A huge edgeguarder, this is.
Other Notes: Jigglypuff has the same midair jump setup going as Kirby. Unlike Kirby, Jigglypuff doesn't have any real recovery B move outside of maybe Rollout.
My Expectations: Jigglypuff was always a tough one to use. The slight nerfing of Rest, I feel, doesn't help. ...and that's all I got, there's all 35 characters. Brawl comes out tomorrow, have fun playing it!
Posted by
on 03/08 at 11:19 AM
Hey, I think you were kinda unfair when talking about Jigglypuff's Side B Move (which is no other than Pound!)... This move is great to connect with rest, and sometimes can even break the opponent attack, if timed correctly... XDDDD~
In my opinion, Sing is his worst move, since smashing button can easily wake you up before he finishes his singing... XPPP
· Posted by
on 03/10 at 05:26 AM
This Game Is Better Than The First
· Posted by
on 03/10 at 12:23 PM
Despite Jigglypuff's horrible attacks, she/he is one of the hardest characters to unlock. In Melee, she/he was the easiest to unlock. I don't get that.
· Posted by
on 03/23 at 05:03 PM
The pokemon trainer is really fun to take snapshots with. If only there were like a pokemon snap sort of think
· Posted by
on 04/24 at 12:25 PM
Val Halen, if you've kept up with the Brawl Countdown updates, then you'd realize that I wasn't the one who wrote these articles. The Moderator Rick52 wrote them. I merely copied and pasted his articles so they'd be published on the main website.
· Posted by
on 05/19 at 04:19 PM
i dont get this...
nintendo is VERY inclusive, like mario is JUST for nintendo, as with pokemon, yet they have a sony character in there game (snake) i mean that kinda strange ehh??
· Posted by
on 05/21 at 07:08 PM
You got it wrong with snake
First Apperance: Metal Gear [MSX2, 1987]
Last Main Apperance: Metal Gear Solid 4: Guns of the patriots [PS3, 2008]
· Posted by
on 06/24 at 01:50 PM
Sonic is the Best. Fast moves and a great special. But, the only thing is that the special too quick to handles.
· Posted by
on 07/02 at 11:12 PM
Nah MG games is pointed as a partialy multiplatform name. were nintendo hasent made a MGS since gamecube because they are no longer licenced to, they still have his namesake.....be thankfull
· Posted by
on 07/19 at 01:47 AM
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